ajarcomputers/build.gradle

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buildscript {
repositories {
// These repositories are only for Gradle plugins, put any other repositories in the repository block further below
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maven { url = 'https://maven.minecraftforge.net' }
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mavenCentral()
}
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dependencies {
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
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}
}
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apply plugin: 'net.minecraftforge.gradle'
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
apply plugin: 'eclipse'
apply plugin: 'maven-publish'
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version = '1.0'
group = 'com.yourname.modid' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'modid'
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// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
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minecraft {
// The mappings can be changed at any time and must be in the following format.
// Channel: Version:
// snapshot YYYYMMDD Snapshot are built nightly.
// stable # Stables are built at the discretion of the MCP team.
// official MCVersion Official field/method names from Mojang mapping files
//
// You must be aware of the Mojang license when using the 'official' mappings.
// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
//
// Use non-default mappings at your own risk. They may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: '@MAPPING_CHANNEL@', version: '@MAPPING_VERSION@'
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'examplemod'
mods {
examplemod {
source sourceSets.main
}
}
}
server {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'examplemod'
mods {
examplemod {
source sourceSets.main
}
}
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'examplemod'
mods {
examplemod {
source sourceSets.main
}
}
}
data {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', 'examplemod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
mods {
examplemod {
source sourceSets.main
}
}
}
}
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}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
repositories {
// Put repositories for dependencies here
// ForgeGradle automatically adds the Forge maven and Maven Central for you
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
// flatDir {
// dir 'libs'
// }
}
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dependencies {
// Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed
// that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
minecraft '@FORGE_GROUP@:@FORGE_NAME@:@FORGE_VERSION@'
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// Real mod deobf dependency examples - these get remapped to your current mappings
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency
// implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency
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// Examples using mod jars from ./libs
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
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// For more info...
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// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
// Example for how to get properties into the manifest for reading at runtime.
jar {
manifest {
attributes([
"Specification-Title" : "examplemod",
"Specification-Vendor" : "examplemodsareus",
"Specification-Version" : "1", // We are version 1 of ourselves
"Implementation-Title" : project.name,
"Implementation-Version" : project.jar.archiveVersion,
"Implementation-Vendor" : "examplemodsareus",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
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}
}
// Example configuration to allow publishing using the maven-publish plugin
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
// publish.dependsOn('reobfJar')
publishing {
publications {
mavenJava(MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file://${project.projectDir}/mcmodsrepo"
}
}
}