Forge 1.20
- Creative mode tabs are now a registry; the `BuildContents` event was renamed to `BuildCreativeModeTabContentsEvent` and moved it to its own class - The pack format is now 15 for both resource packs and data packs - `ScreenUtils` was deprecated in favor of a `GuiGraphics` extension - Forge and the MDK were updated to Gradle 8 and FG6 - The Forge common config file was removed (it only contained the deprecated old fields for resource caching, which was removed in 1.19.3) - Registry dummy entries were removed - `RemappingVertexPipeline` was fixed to forward the `endVertex()` call - Forge tool tags were removed in favor of vanilla ones Co-authored-by: ChampionAsh5357 <ash@ashwork.net> Co-authored-by: coehlrich <coehlrich@users.noreply.github.com> Co-authored-by: Dennis C <11262040+XFactHD@users.noreply.github.com> Co-authored-by: Matyrobbrt <matyrobbrt@gmail.com>
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5 changed files with 192 additions and 59 deletions
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@ -2,16 +2,19 @@ package com.example.examplemod;
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import com.mojang.logging.LogUtils;
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import net.minecraft.client.Minecraft;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.world.food.FoodProperties;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.CreativeModeTab;
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import net.minecraft.world.item.CreativeModeTabs;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.material.MapColor;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.CreativeModeTabEvent;
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import net.minecraftforge.event.BuildCreativeModeTabContentsEvent;
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import net.minecraftforge.event.server.ServerStartingEvent;
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import net.minecraftforge.eventbus.api.IEventBus;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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@ -36,12 +39,26 @@ public class ExampleMod
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public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
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// Create a Deferred Register to hold Items which will all be registered under the "examplemod" namespace
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public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
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// Create a Deferred Register to hold CreativeModeTabs which will all be registered under the "examplemod" namespace
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public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID);
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// Creates a new Block with the id "examplemod:example_block", combining the namespace and path
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public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("example_block", () -> new Block(BlockBehaviour.Properties.of(Material.STONE)));
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public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("example_block", () -> new Block(BlockBehaviour.Properties.of().mapColor(MapColor.STONE)));
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// Creates a new BlockItem with the id "examplemod:example_block", combining the namespace and path
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public static final RegistryObject<Item> EXAMPLE_BLOCK_ITEM = ITEMS.register("example_block", () -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties()));
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// Creates a new food item with the id "examplemod:example_id", nutrition 1 and saturation 2
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public static final RegistryObject<Item> EXAMPLE_ITEM = ITEMS.register("example_item", () -> new Item(new Item.Properties().food(new FoodProperties.Builder()
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.alwaysEat().nutrition(1).saturationMod(2f).build())));
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// Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab
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public static final RegistryObject<CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder()
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.withTabsBefore(CreativeModeTabs.COMBAT)
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.icon(() -> EXAMPLE_ITEM.get().getDefaultInstance())
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.displayItems((parameters, output) -> {
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output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event
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}).build());
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public ExampleMod()
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{
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IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
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@ -53,6 +70,8 @@ public class ExampleMod
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BLOCKS.register(modEventBus);
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// Register the Deferred Register to the mod event bus so items get registered
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ITEMS.register(modEventBus);
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// Register the Deferred Register to the mod event bus so tabs get registered
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CREATIVE_MODE_TABS.register(modEventBus);
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// Register ourselves for server and other game events we are interested in
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MinecraftForge.EVENT_BUS.register(this);
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@ -68,9 +87,10 @@ public class ExampleMod
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LOGGER.info("DIRT BLOCK >> {}", ForgeRegistries.BLOCKS.getKey(Blocks.DIRT));
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}
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private void addCreative(CreativeModeTabEvent.BuildContents event)
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// Add the example block item to the building blocks tab
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private void addCreative(BuildCreativeModeTabContentsEvent event)
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{
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if (event.getTab() == CreativeModeTabs.BUILDING_BLOCKS)
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if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS)
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event.accept(EXAMPLE_BLOCK_ITEM);
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}
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@ -6,32 +6,30 @@
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# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
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modLoader="javafml" #mandatory
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# A version range to match for said mod loader - for regular FML @Mod it will be the forge version
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loaderVersion="[@FORGE_SPEC_VERSION@,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
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loaderVersion="${loader_version_range}" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
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# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
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# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
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license="All rights reserved"
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license="${mod_license}"
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# A URL to refer people to when problems occur with this mod
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#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
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# A list of mods - how many allowed here is determined by the individual mod loader
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[[mods]] #mandatory
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# The modid of the mod
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modId="examplemod" #mandatory
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# The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
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# ${file.jarVersion} will substitute the value of the Implementation-Version as read from the mod's JAR file metadata
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# see the associated build.gradle script for how to populate this completely automatically during a build
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version="${file.jarVersion}" #mandatory
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# A display name for the mod
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displayName="Example Mod" #mandatory
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modId="${mod_id}" #mandatory
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# The version number of the mod
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version="${mod_version}" #mandatory
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# A display name for the mod
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displayName="${mod_name}" #mandatory
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# A URL to query for updates for this mod. See the JSON update specification https://docs.minecraftforge.net/en/latest/misc/updatechecker/
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#updateJSONURL="https://change.me.example.invalid/updates.json" #optional
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# A URL for the "homepage" for this mod, displayed in the mod UI
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#displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
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# A file name (in the root of the mod JAR) containing a logo for display
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logoFile="examplemod.png" #optional
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#logoFile="examplemod.png" #optional
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# A text field displayed in the mod UI
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credits="Thanks for this example mod goes to Java" #optional
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#credits="" #optional
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# A text field displayed in the mod UI
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authors="Love, Cheese and small house plants" #optional
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authors="${mod_authors}" #optional
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# Display Test controls the display for your mod in the server connection screen
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# MATCH_VERSION means that your mod will cause a red X if the versions on client and server differ. This is the default behaviour and should be what you choose if you have server and client elements to your mod.
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# IGNORE_SERVER_VERSION means that your mod will not cause a red X if it's present on the server but not on the client. This is what you should use if you're a server only mod.
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@ -41,30 +39,26 @@ authors="Love, Cheese and small house plants" #optional
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#displayTest="MATCH_VERSION" # MATCH_VERSION is the default if nothing is specified (#optional)
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# The description text for the mod (multi line!) (#mandatory)
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description='''
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This is a long form description of the mod. You can write whatever you want here
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Have some lorem ipsum.
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed mollis lacinia magna. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Sed sagittis luctus odio eu tempus. Interdum et malesuada fames ac ante ipsum primis in faucibus. Pellentesque volutpat ligula eget lacus auctor sagittis. In hac habitasse platea dictumst. Nunc gravida elit vitae sem vehicula efficitur. Donec mattis ipsum et arcu lobortis, eleifend sagittis sem rutrum. Cras pharetra quam eget posuere fermentum. Sed id tincidunt justo. Lorem ipsum dolor sit amet, consectetur adipiscing elit.
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'''
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description='''${mod_description}'''
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# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
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[[dependencies.examplemod]] #optional
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[[dependencies.${mod_id}]] #optional
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# the modid of the dependency
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modId="forge" #mandatory
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# Does this dependency have to exist - if not, ordering below must be specified
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mandatory=true #mandatory
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# The version range of the dependency
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versionRange="[@FORGE_SPEC_VERSION@,)" #mandatory
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# An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory
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versionRange="${forge_version_range}" #mandatory
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# An ordering relationship for the dependency - BEFORE or AFTER required if the dependency is not mandatory
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# BEFORE - This mod is loaded BEFORE the dependency
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# AFTER - This mod is loaded AFTER the dependency
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ordering="NONE"
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# Side this dependency is applied on - BOTH, CLIENT or SERVER
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# Side this dependency is applied on - BOTH, CLIENT, or SERVER
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side="BOTH"
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# Here's another dependency
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[[dependencies.examplemod]]
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[[dependencies.${mod_id}]]
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modId="minecraft"
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mandatory=true
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# This version range declares a minimum of the current minecraft version up to but not including the next major version
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versionRange="[@MC_VERSION@,@MC_NEXT_VERSION@)"
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# This version range declares a minimum of the current minecraft version up to but not including the next major version
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versionRange="${minecraft_version_range}"
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ordering="NONE"
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side="BOTH"
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