773c579dab
- Creative mode tabs are now a registry; the `BuildContents` event was renamed to `BuildCreativeModeTabContentsEvent` and moved it to its own class - The pack format is now 15 for both resource packs and data packs - `ScreenUtils` was deprecated in favor of a `GuiGraphics` extension - Forge and the MDK were updated to Gradle 8 and FG6 - The Forge common config file was removed (it only contained the deprecated old fields for resource caching, which was removed in 1.19.3) - Registry dummy entries were removed - `RemappingVertexPipeline` was fixed to forward the `endVertex()` call - Forge tool tags were removed in favor of vanilla ones Co-authored-by: ChampionAsh5357 <ash@ashwork.net> Co-authored-by: coehlrich <coehlrich@users.noreply.github.com> Co-authored-by: Dennis C <11262040+XFactHD@users.noreply.github.com> Co-authored-by: Matyrobbrt <matyrobbrt@gmail.com>
238 lines
10 KiB
Groovy
238 lines
10 KiB
Groovy
plugins {
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id 'eclipse'
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id 'idea'
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id 'maven-publish'
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id 'net.minecraftforge.gradle' version '[6.0,6.2)'
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}
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version = mod_version
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group = mod_group_id
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base {
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archivesName = mod_id
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}
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// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
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java.toolchain.languageVersion = JavaLanguageVersion.of(17)
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println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
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minecraft {
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// The mappings can be changed at any time and must be in the following format.
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// Channel: Version:
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// official MCVersion Official field/method names from Mojang mapping files
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// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
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//
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// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
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// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
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//
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// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
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// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
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//
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// Use non-default mappings at your own risk. They may not always work.
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// Simply re-run your setup task after changing the mappings to update your workspace.
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mappings channel: mapping_channel, version: mapping_version
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// When true, this property will have all Eclipse run configurations run the "prepareX" task for the given run configuration before launching the game.
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// In most cases, it is not necessary to enable.
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// enableEclipsePrepareRuns = true
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// When true, this property will have all IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
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// In most cases, it is not necessary to enable.
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// enableIdeaPrepareRuns = true
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// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
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// It is REQUIRED to be set to true for this template to function.
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// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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copyIdeResources = true
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// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
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// The folder name can be set on a run configuration using the "folderName" property.
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// By default, the folder name of a run configuration is the name of the Gradle project containing it.
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// generateRunFolders = true
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// This property enables access transformers for use in development.
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// They will be applied to the Minecraft artifact.
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// The access transformer file can be anywhere in the project.
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// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
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// This default location is a best practice to automatically put the file in the right place in the final jar.
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// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
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// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
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// Default run configurations.
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// These can be tweaked, removed, or duplicated as needed.
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runs {
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client {
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workingDirectory project.file('run')
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// Recommended logging data for a userdev environment
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// The markers can be added/remove as needed separated by commas.
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// "SCAN": For mods scan.
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// "REGISTRIES": For firing of registry events.
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// "REGISTRYDUMP": For getting the contents of all registries.
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property 'forge.logging.markers', 'REGISTRIES'
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// Recommended logging level for the console
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// You can set various levels here.
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// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
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property 'forge.logging.console.level', 'debug'
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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property 'forge.enabledGameTestNamespaces', mod_id
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mods {
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"${mod_id}" {
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source sourceSets.main
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}
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}
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}
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server {
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workingDirectory project.file('run')
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property 'forge.logging.markers', 'REGISTRIES'
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property 'forge.logging.console.level', 'debug'
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property 'forge.enabledGameTestNamespaces', mod_id
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mods {
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"${mod_id}" {
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source sourceSets.main
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}
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}
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}
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// This run config launches GameTestServer and runs all registered gametests, then exits.
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// By default, the server will crash when no gametests are provided.
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// The gametest system is also enabled by default for other run configs under the /test command.
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gameTestServer {
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workingDirectory project.file('run')
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property 'forge.logging.markers', 'REGISTRIES'
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property 'forge.logging.console.level', 'debug'
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property 'forge.enabledGameTestNamespaces', mod_id
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mods {
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"${mod_id}" {
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source sourceSets.main
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}
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}
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}
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data {
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workingDirectory project.file('run')
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property 'forge.logging.markers', 'REGISTRIES'
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property 'forge.logging.console.level', 'debug'
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
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args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
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mods {
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"${mod_id}" {
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source sourceSets.main
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}
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}
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}
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}
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}
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// Include resources generated by data generators.
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sourceSets.main.resources { srcDir 'src/generated/resources' }
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repositories {
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// Put repositories for dependencies here
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// ForgeGradle automatically adds the Forge maven and Maven Central for you
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// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
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// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
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// flatDir {
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// dir 'libs'
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// }
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}
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dependencies {
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// Specify the version of Minecraft to use.
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// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
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// The "userdev" classifier will be requested and setup by ForgeGradle.
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// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
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// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
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minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
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// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
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// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
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// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
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// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
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// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
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// Example mod dependency using a mod jar from ./libs with a flat dir repository
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// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
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// The group id is ignored when searching -- in this case, it is "blank"
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// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
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// For more info:
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// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
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// http://www.gradle.org/docs/current/userguide/dependency_management.html
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}
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// This block of code expands all declared replace properties in the specified resource targets.
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// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
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// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
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// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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def resourceTargets = ['META-INF/mods.toml', 'pack.mcmeta']
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def replaceProperties = [
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minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
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forge_version: forge_version, forge_version_range: forge_version_range,
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loader_version_range: loader_version_range,
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mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
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mod_authors: mod_authors, mod_description: mod_description
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]
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processResources {
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inputs.properties replaceProperties
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replaceProperties.put 'project', project
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filesMatching(resourceTargets) {
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expand replaceProperties
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}
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}
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// Example for how to get properties into the manifest for reading at runtime.
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jar {
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manifest {
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attributes([
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"Specification-Title" : mod_id,
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"Specification-Vendor" : mod_authors,
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"Specification-Version" : "1", // We are version 1 of ourselves
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"Implementation-Title" : project.name,
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"Implementation-Version" : project.jar.archiveVersion,
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"Implementation-Vendor" : mod_authors,
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"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
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])
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}
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}
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// Example configuration to allow publishing using the maven-publish plugin
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// This is the preferred method to reobfuscate your jar file
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jar.finalizedBy('reobfJar')
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// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
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// publish.dependsOn('reobfJar')
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publishing {
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publications {
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mavenJava(MavenPublication) {
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artifact jar
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}
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}
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repositories {
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maven {
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url "file://${project.projectDir}/mcmodsrepo"
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}
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}
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}
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tasks.withType(JavaCompile).configureEach {
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options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
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}
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