161 lines
5 KiB
C
161 lines
5 KiB
C
#include "raylib.h"
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#include <math.h>
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#include <stdio.h>
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// #include <stdlib.h>
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// #include <time.h>
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struct level {
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int currentlevel;
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int neededpoint;
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};
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// const char *thefunny[] = {"keep it up!", "edging is very fun", "good job",
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// "spam that spacebar!", ":3"};
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// int array_size = sizeof(thefunny) / sizeof(thefunny[0]);
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int getlevel(int score);
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int calculatepoint(int point, struct level lvl) {
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int newpoint = point;
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if (IsKeyDown(KEY_SPACE) || IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
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newpoint += 1 * lvl.currentlevel;
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} else if (point > 0) {
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newpoint -= 1 * lvl.currentlevel;
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}
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return newpoint;
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}
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int getscore(int point, bool lost, struct level lvl) {
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if (lost) {
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return 0;
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}
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if (point > 386) {
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return 25 * (lvl.currentlevel * 2);
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} else if (point > 354) {
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return 12 * (lvl.currentlevel * 2);
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} else if (point > 295) {
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return 5 * (lvl.currentlevel * 2);
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} else if (point > 236) {
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return 2 * (lvl.currentlevel * 2);
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} else if (point > 197) {
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return 1 * (lvl.currentlevel * 2);
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}
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return 0;
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}
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void congrats(int level, int *framecounter) { *framecounter = 100; }
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int getrequiredPoints(int level) {
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int result = 0;
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while (level >= 3) {
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result += pow(5, 3);
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level -= 3;
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}
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if (level > 0) {
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result += pow(5, level);
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}
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return result;
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}
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void updateLevel(struct level *lvl, int points, int *framecounter) {
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int requiredPoints = 1000 * getrequiredPoints(lvl->currentlevel);
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if (points >= requiredPoints) {
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lvl->currentlevel++;
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congrats(lvl->currentlevel, framecounter);
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lvl->neededpoint = 1000 * getrequiredPoints(lvl->currentlevel);
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}
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}
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int main(void) {
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const int windowWidth = 800;
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const int windowHeight = 450;
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InitWindow(windowWidth, windowHeight, "me edging my progressbar");
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const char *title = "me edging my progressbar";
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const char *subtitle = "a game about edging progressbars";
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const char *losttext = "your progress was \"filled\"";
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const char *sublosttext = "press e to try again (or just click, mf mobile users smh)";
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SetTargetFPS(120);
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int point = 0;
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struct level playerLevel = {1, 5000};
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int score = 0;
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bool lost = false;
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int framecounter = 0;
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while (!WindowShouldClose()) {
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framecounter--;
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BeginDrawing();
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ClearBackground(DARKGRAY);
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if (framecounter > 0) {
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DrawTextPro(GetFontDefault(),
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TextFormat("advanced to lvl%d", playerLevel.currentlevel),
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(Vector2){600, 180},
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(Vector2){MeasureText(TextFormat("advanced to lvl%d",
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playerLevel.currentlevel),
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20) /
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2.0f,
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10.0f},
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10, 20, 1, GRAY);
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}
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if (!lost) {
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DrawText(title, (windowWidth - MeasureText(title, 40)) / 2, 20, 40,
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LIGHTGRAY);
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DrawText(subtitle, (windowWidth - MeasureText(subtitle, 20)) / 2, 90, 20,
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LIGHTGRAY);
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} else {
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DrawText(losttext, (windowWidth - MeasureText(losttext, 40)) / 2, 20, 40,
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LIGHTGRAY);
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DrawText(sublosttext, (windowWidth - MeasureText(sublosttext, 20)) / 2,
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90, 20, LIGHTGRAY);
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}
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if (lost && (IsKeyDown(KEY_E)|| IsMouseButtonDown(MOUSE_LEFT_BUTTON))) {
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point = 0;
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lost = false;
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score = 0;
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playerLevel.currentlevel = 1;
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}
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// srand(time(NULL));
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// if (rand() % 100000) {
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// srand(time(NULL));
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// int random = rand() % array_size;
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// DrawText(thefunny[random], 400 - MeasureText(thefunny[random], 26), 180, 26, LIGHTGRAY);
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// }
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lost = (point >= 394);
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if (!lost) {
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point = calculatepoint(point, playerLevel);
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}
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DrawText(TextFormat("score: %d", score), 100, 300, 20, LIGHTGRAY);
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DrawText(TextFormat("level: %d", playerLevel.currentlevel), 100, 330, 20,
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LIGHTGRAY);
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DrawText(TextFormat("next level: %d points", playerLevel.neededpoint),
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windowWidth -
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MeasureText(TextFormat("next level: %d points",
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playerLevel.neededpoint),
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20) -
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20,
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300, 20, LIGHTGRAY);
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updateLevel(&playerLevel, score, &framecounter);
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printf("needed: %d p: %d - s: %d - l: %d\n", playerLevel.neededpoint, point,
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score, playerLevel.currentlevel);
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score += getscore(point, lost, playerLevel);
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DrawRectangle(203, 203, point, 44, PINK);
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DrawRectangle(397, 203, 3, 44, (Color){255, 216, 167, 255});
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DrawRectangle(436, 203, 3, 44, (Color){246, 182, 182, 255});
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DrawRectangle(495, 203, 3, 44, (Color){227, 150, 204, 255});
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DrawRectangle(554, 203, 3, 44, (Color){209, 115, 227, 255});
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DrawRectangle(586, 203, 3, 44, (Color){171, 84, 231, 255});
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Rectangle rec1 = {200, 200, 400, 50};
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DrawRectangle(600, 200, 400, 70, DARKGRAY);
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DrawRectangleLinesEx(rec1, 3, RED);
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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