ajarcomputers/build.gradle

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buildscript {
repositories {
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mavenLocal()
maven { url = 'https://files.minecraftforge.net/maven' }
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jcenter()
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mavenCentral()
}
// This is only here while i'm activly developing FG, Remind me to remove when we publically release
configurations {
classpath.resolutionStrategy {
cacheDynamicVersionsFor 10, 'seconds'
cacheChangingModulesFor 0, 'seconds'
}
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}
dependencies {
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classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
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}
}
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apply plugin: 'net.minecraftforge.gradle'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
apply plugin: 'eclipse'
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version = '1.0'
group = 'com.yourname.modid' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'modid'
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sourceCompatibility = targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
compileJava {
sourceCompatibility = targetCompatibility = '1.8'
}
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minecraft {
// the mappings can be changed at any time, and must be in the following format.
// snapshot_YYYYMMDD snapshot are built nightly.
// stable_# stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not always work.
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// simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: '@MAPPING_CHANNEL@', version: '@MAPPING_VERSION@'
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
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//accessTransformer = file('my_at.cfg')
// default run configurations.
// these can be tweaked, removed, or duplicated as needed.
runConfig {
name= "Minecraft Client"
main= "net.minecraftforge.userdev.UserdevLauncher"
ideaModuleName = "${project.name}_main"
workingDirectory = project.file("run").canonicalPath
environment "target", "fmldevclient"
environment "assetDirectory", downloadAssets.output.absolutePath
}
runConfig {
name= "Minecraft Server"
main= "net.minecraftforge.userdev.UserdevLauncher"
ideaModuleName = "${project.name}_main"
workingDirectory = project.file("run").canonicalPath
environment "target", "fmldevserver"
environment "assetDirectory", downloadAssets.output.absolutePath
}
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}
dependencies {
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// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
minecraft '@FORGE_GROUP@:@FORGE_NAME@:@FORGE_VERSION@'
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// you may put jars on which you depend on in ./libs
// or you may define them like so..
//compile "some.group:artifact:version:classifier"
//compile "some.group:artifact:version"
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// real examples
//compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
//compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env
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// the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.
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//provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
// the deobf configurations: 'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided,
// except that these dependencies get remapped to your current MCP mappings
//deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev'
//deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
// for more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
processResources {
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// this will ensure that this task is redone when the versions change.
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inputs.property 'version', project.version
inputs.property 'mcversion', '@MC_VERSION@'
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// replace stuff in mcmod.info, nothing else
from(sourceSets.main.resources.srcDirs) {
include 'META_INF/mods.toml'
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// replace version and mcversion
expand 'version':project.version, 'mcversion': '@MC_VERSION@'
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}
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// copy everything else except the mcmod.info
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from(sourceSets.main.resources.srcDirs) {
exclude 'META_INF/mods.toml'
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}
}