[1.18] Integrate the gametest framework with Forge (#8225)

Signed-off-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
This commit is contained in:
SizableShrimp 2022-02-24 19:06:32 -06:00 committed by GitHub
parent bd43048828
commit 17b8c58404

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@ -55,6 +55,9 @@ minecraft {
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'examplemod'
mods {
examplemod {
source sourceSets.main
@ -77,6 +80,37 @@ minecraft {
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'examplemod'
mods {
examplemod {
source sourceSets.main
}
}
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'examplemod'
mods {
examplemod {
source sourceSets.main