Demonstrate configureEach in run configs (#9594)
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1 changed files with 10 additions and 39 deletions
49
build.gradle
49
build.gradle
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@ -58,7 +58,8 @@ minecraft {
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// Default run configurations.
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// These can be tweaked, removed, or duplicated as needed.
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runs {
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client {
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// applies to all the run configs below
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configureEach {
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workingDirectory project.file('run')
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// Recommended logging data for a userdev environment
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@ -73,9 +74,6 @@ minecraft {
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// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
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property 'forge.logging.console.level', 'debug'
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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property 'forge.enabledGameTestNamespaces', mod_id
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mods {
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"${mod_id}" {
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source sourceSets.main
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@ -83,56 +81,29 @@ minecraft {
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}
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}
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server {
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workingDirectory project.file('run')
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property 'forge.logging.markers', 'REGISTRIES'
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property 'forge.logging.console.level', 'debug'
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client {
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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property 'forge.enabledGameTestNamespaces', mod_id
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}
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mods {
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"${mod_id}" {
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source sourceSets.main
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}
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}
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server {
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property 'forge.enabledGameTestNamespaces', mod_id
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args '--nogui'
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}
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// This run config launches GameTestServer and runs all registered gametests, then exits.
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// By default, the server will crash when no gametests are provided.
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// The gametest system is also enabled by default for other run configs under the /test command.
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gameTestServer {
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workingDirectory project.file('run')
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property 'forge.logging.markers', 'REGISTRIES'
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property 'forge.logging.console.level', 'debug'
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property 'forge.enabledGameTestNamespaces', mod_id
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mods {
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"${mod_id}" {
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source sourceSets.main
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}
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}
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}
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data {
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workingDirectory project.file('run')
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property 'forge.logging.markers', 'REGISTRIES'
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property 'forge.logging.console.level', 'debug'
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// example of overriding the workingDirectory set in configureEach above
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workingDirectory project.file('run-data')
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
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args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
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mods {
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"${mod_id}" {
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source sourceSets.main
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}
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}
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}
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}
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}
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