Update MDK Readme to describe new FG3 procedures. (#5553)
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README.txt
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README.txt
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@ -19,35 +19,26 @@ http://mcforge.readthedocs.io/en/latest/gettingstarted/
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Step 1: Open your command-line and browse to the folder where you extracted the zip file.
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Step 2: Once you have a command window up in the folder that the downloaded material was placed, type:
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Step 2: You're left with a choice.
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If you prefer to use Eclipse:
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1. Run the following command: "gradlew genEclipseRuns" (./gradlew genEclipseRuns if you are on Mac/Linux)
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2. Open Eclipse, Import > Existing Gradle Project > Select Folder
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or run "gradlew eclipse" to generate the project.
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(Current Issue)
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4. Open Project > Run/Debug Settings > Edit runClient and runServer > Environment
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5. Edit MOD_CLASSES to show [modid]%%[Path]; 2 times rather then the generated 4.
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Windows: "gradlew setupDecompWorkspace"
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Linux/Mac OS: "./gradlew setupDecompWorkspace"
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Step 3: After all that finished, you're left with a choice.
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For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux)
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If you prefer to use IntelliJ, steps are a little different.
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If you prefer to use IntelliJ:
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1. Open IDEA, and import project.
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2. Select your build.gradle file and have it import.
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3. Once it's finished you must close IntelliJ and run the following command:
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"gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux)
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Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project)
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3. Run the following command: "gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux)
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4. Refresh the Gradle Project in IDEA if required.
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If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not affect your code} and then start the processs again.
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Should it still not work,
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Refer to #ForgeGradle on EsperNet for more information about the gradle environment.
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Tip:
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If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following:
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"setupDevWorkspace": Will patch, deobfuscate, and gather required assets to run minecraft, but will not generate human readable source code.
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"setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work.
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Tip:
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When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE.
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or the Forge Project Discord discord.gg/UvedJ9m
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Forge source installation
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=========================
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