Add .title
to CreativeModeTab example (#35)
To better show how to create Tabs
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@ -4,6 +4,7 @@ import com.mojang.logging.LogUtils;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.network.chat.Component;
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import net.minecraft.world.food.FoodProperties;
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import net.minecraft.world.food.FoodProperties;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.CreativeModeTab;
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import net.minecraft.world.item.CreativeModeTab;
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@ -56,6 +57,7 @@ public class ExampleMod
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// Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab
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// Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab
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public static final DeferredHolder<CreativeModeTab, CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder()
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public static final DeferredHolder<CreativeModeTab, CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder()
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.title(Component.translatable("itemGroup.examplemod")) //The language key for the title of your CreativeModeTab
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.withTabsBefore(CreativeModeTabs.COMBAT)
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.withTabsBefore(CreativeModeTabs.COMBAT)
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.icon(() -> EXAMPLE_ITEM.get().getDefaultInstance())
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.icon(() -> EXAMPLE_ITEM.get().getDefaultInstance())
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.displayItems((parameters, output) -> {
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.displayItems((parameters, output) -> {
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