Fix ClientModEvents example not subscribing to client-sided events (#9097)
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1 changed files with 2 additions and 1 deletions
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@ -9,6 +9,7 @@ import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.material.Material;
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import net.minecraftforge.api.distmarker.Dist
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.IEventBus;
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import net.minecraftforge.eventbus.api.IEventBus;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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@ -75,7 +76,7 @@ public class ExampleMod
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}
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}
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// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
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// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
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@Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
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@Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
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public static class ClientModEvents
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public static class ClientModEvents
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{
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{
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@SubscribeEvent
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@SubscribeEvent
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