Update to Official classnames
Patchwork
Make the game compile and run
Merge in the new HUD overlay API
Merge in the new render properties API
PEEL
Use Gradle 7.2 snapshot to fix eclipse integration bug in 7.1, Would use 7.0 but FG needs 7.1 for some reason.
New FML installer
Update to 1.17.1
Co-authored-by: LexManos <lexmanos@gmail.com>
Co-authored-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
Co-authored-by: cpw <cpw+github@weeksfamily.ca>
Co-authored-by: Curle <curle@gemwire.uk>
Co-authored-by: Unnoen <Unnoen@users.noreply.github.com>
Co-authored-by: covers1624 <laughlan.cov@internode.on.net>
Co-authored-by: DaemonUmbra <daemon.umbra@gmail.com>
Co-authored-by: gigaherz <gigaherz@gmail.com>
Signed-off-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
Convert Forge to use Official mappings.
Mojang released their obfuscation mappings but we have not used them up until now due to wanting to get their license to be more explicitly permissive.
It is clear that their intent is to allow us to use their names for developing mods like this.
See the full wording, and our interpretation here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
Fixed wrong example path for the access transformer in the MDK build.gradle. #5891
Added getters for mouse x/y velocity and if the middle-mouse button is being held down. #5776
Modify issue template for better clarity. #5874
Fixed grindstone not using ItemStack-sensitive getMaxDamage. #5831
Added ParticleManager.registerFactory to Forge's AT. #5896
Fixed NPE in SidedInvWrapper when side was null. #5787
Moved EndermanEntity.setAttackTarget super call to allow LivingSetAttackTargetEvent the ability to override default behavior. #5778
Added field to make "Looking at" debug info maximum distance configurable #5714
- Updated run config formats based on the refactored setup
- Removed old 'runclient' and 'runserver' JavaExec tasks, replacing them by creating the run configs using the refactored setup.
- Set 'assetIndex' environment variable from FG
- Updated MDK for new run config setup
Userdev/universal/mdk done.
mdk needs updating once FG3 user side is finished.
Installer waiting on Interaller project re-write to do install time deobf/patching.
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
which would allow servers to have custom recipes.
OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
Please be patient
Rendering:
A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
The project tree is now contemporary, instead of a copy from 1.5.x era MC. The launches are cleaned up, and refer to
a better default "runDir" of "run" rather than "eclipse".. Updating to FG2.0.1 which will contain relevant binary fixes.