plugins { id 'java-library' id 'eclipse' id 'idea' id 'maven-publish' id 'net.neoforged.gradle.userdev' version '7.0.145' } tasks.named('wrapper', Wrapper).configure { // Define wrapper values here so as to not have to always do so when updating gradlew.properties. // Switching this to Wrapper.DistributionType.ALL will download the full gradle sources that comes with // documentation attached on cursor hover of gradle classes and methods. However, this comes with increased // file size for Gradle. If you do switch this to ALL, run the Gradle wrapper task twice afterwards. // (Verify by checking gradle/wrapper/gradle-wrapper.properties to see if distributionUrl now points to `-all`) distributionType = Wrapper.DistributionType.BIN } version = mod_version group = mod_group_id repositories { mavenLocal() } base { archivesName = mod_id } // Mojang ships Java 21 to end users starting in 1.20.5, so mods should target Java 21. java.toolchain.languageVersion = JavaLanguageVersion.of(21) //minecraft.accessTransformers.file rootProject.file('src/main/resources/META-INF/accesstransformer.cfg') //minecraft.accessTransformers.entry public net.minecraft.client.Minecraft textureManager # textureManager // Default run configurations. // These can be tweaked, removed, or duplicated as needed. runs { // applies to all the run configs below configureEach { // Recommended logging data for a userdev environment // The markers can be added/remove as needed separated by commas. // "SCAN": For mods scan. // "REGISTRIES": For firing of registry events. // "REGISTRYDUMP": For getting the contents of all registries. systemProperty 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console // You can set various levels here. // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels systemProperty 'forge.logging.console.level', 'debug' modSource project.sourceSets.main } client { // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. systemProperty 'forge.enabledGameTestNamespaces', project.mod_id } server { systemProperty 'forge.enabledGameTestNamespaces', project.mod_id programArgument '--nogui' } // This run config launches GameTestServer and runs all registered gametests, then exits. // By default, the server will crash when no gametests are provided. // The gametest system is also enabled by default for other run configs under the /test command. gameTestServer { systemProperty 'forge.enabledGameTestNamespaces', project.mod_id } data { // example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it // workingDirectory project.file('run-data') // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath() } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } // Sets up a dependency configuration called 'localRuntime'. // This configuration should be used instead of 'runtimeOnly' to declare // a dependency that will be present for runtime testing but that is // "optional", meaning it will not be pulled by dependents of this mod. configurations { runtimeClasspath.extendsFrom localRuntime } dependencies { // Specify the version of Minecraft to use. // Depending on the plugin applied there are several options. We will assume you applied the userdev plugin as shown above. // The group for userdev is net.neoforged, the module name is neoforge, and the version is the same as the neoforge version. // You can however also use the vanilla plugin (net.neoforged.gradle.vanilla) to use a version of Minecraft without the neoforge loader. // And its provides the option to then use net.minecraft as the group, and one of; client, server or joined as the module name, plus the game version as version. // For all intends and purposes: You can treat this dependency as if it is a normal library you would use. implementation "net.neoforged:neoforge:${neo_version}" implementation 'com.dylibso.chicory:runtime:0.0.12' // Example optional mod dependency with JEI // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime // compileOnly "mezz.jei:jei-${mc_version}-common-api:${jei_version}" // compileOnly "mezz.jei:jei-${mc_version}-neoforge-api:${jei_version}" // We add the full version to localRuntime, not runtimeOnly, so that we do not publish a dependency on it // localRuntime "mezz.jei:jei-${mc_version}-neoforge:${jei_version}" // Example mod dependency using a mod jar from ./libs with a flat dir repository // This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar // The group id is ignored when searching -- in this case, it is "blank" // implementation "blank:coolmod-${mc_version}:${coolmod_version}" // Example mod dependency using a file as dependency // implementation files("libs/coolmod-${mc_version}-${coolmod_version}.jar") // Example project dependency using a sister or child project: // implementation project(":myproject") // For more info: // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } // This block of code expands all declared replace properties in the specified resource targets. // A missing property will result in an error. Properties are expanded using ${} Groovy notation. // When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments. // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html tasks.withType(ProcessResources).configureEach { var replaceProperties = [ minecraft_version : minecraft_version, minecraft_version_range: minecraft_version_range, neo_version : neo_version, neo_version_range : neo_version_range, loader_version_range : loader_version_range, mod_id : mod_id, mod_name : mod_name, mod_license : mod_license, mod_version : mod_version, mod_authors : mod_authors, mod_description : mod_description ] inputs.properties replaceProperties filesMatching(['META-INF/neoforge.mods.toml']) { expand replaceProperties } } // Example configuration to allow publishing using the maven-publish plugin publishing { publications { register('mavenJava', MavenPublication) { from components.java } } repositories { maven { url "file://${project.projectDir}/repo" } } } tasks.withType(JavaCompile).configureEach { options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation } // IDEA no longer automatically downloads sources/javadoc jars for dependencies, so we need to explicitly enable the behavior. idea { module { downloadSources = true downloadJavadoc = true } }