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Update to NeoForge 20.2 stable and newer NeoGradle (#21)
* Bump NeoGradle and remove 3G memory settings for Gradle, since the memory for decompilation is no longer inherited from Gradles memory settings since NeoGradle 7.0.56.

* Bump NeoForge to stable for 1.20.2
2023-12-05 08:32:49 +01:00
.github/workflows Add build action 2023-10-31 10:02:31 +02:00
gradle/wrapper Add a TEMPLATE LICENSE (MIT) gradle wrapper, and pack.mcmeta 2023-07-15 17:44:22 -04:00
src/main Update to NeoForge 20.2 stable and newer NeoGradle (#21) 2023-12-05 08:32:49 +01:00
.gitattributes Update some of the file infos 2023-07-15 17:16:28 -04:00
.gitignore Update to NG7. 2023-10-30 19:26:32 +01:00
build.gradle Update to NeoForge 20.2 stable and newer NeoGradle (#21) 2023-12-05 08:32:49 +01:00
gradle.properties Update to NeoForge 20.2 stable and newer NeoGradle (#21) 2023-12-05 08:32:49 +01:00
gradlew Add a TEMPLATE LICENSE (MIT) gradle wrapper, and pack.mcmeta 2023-07-15 17:44:22 -04:00
gradlew.bat Add a TEMPLATE LICENSE (MIT) gradle wrapper, and pack.mcmeta 2023-07-15 17:44:22 -04:00
README.md Update setup process (#17) 2023-12-01 15:42:20 +01:00
settings.gradle Update to NG7. 2023-10-30 19:26:32 +01:00
TEMPLATE_LICENSE.txt Add a TEMPLATE LICENSE (MIT) gradle wrapper, and pack.mcmeta 2023-07-15 17:44:22 -04:00

Installation information

This template repository can be directly cloned to get you started with a new mod. Simply create a new repository cloned from this one, by following the instructions at github.

Once you have your clone, simply open the repository in the IDE of your choice. The usual recommendation for an IDE is either IntelliJ IDEA or Eclipse.

Note

: For IDEs other than Intellij IDEA, you must run the ideBeforeRun task first from the terminal (such as ./gradlew ideBeforeRun) for the run configs to work.

If at any point you are missing libraries in your IDE, or you've run into problems you can run gradlew --refresh-dependencies to refresh the local cache. gradlew clean to reset everything {this does not affect your code} and then start the process again.

Mapping Names:

By default, the MDK is configured to use the official mapping names from Mojang for methods and fields in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this license, if you do not agree with it you can change your mapping names to other crowdsourced names in your build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here: https://github.com/NeoForged/NeoForm/blob/main/Mojang.md

Additional Resources:

Community Documentation: https://docs.neoforged.net/
NeoForged Discord: https://discord.neoforged.net/