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amy 2024-07-13 23:01:16 +03:30
commit 780a10d4da
6 changed files with 532 additions and 0 deletions

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.gitignore vendored Normal file
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raylib
compile/linux
compile/web/index.*
compile/linux

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compile/.gitkeep Normal file
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https://github.com/Vendicated/Vencord/pull/1818

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compile/web/.gitkeep Normal file
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https://github.com/Vendicated/Vencord/pull/1818

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emscripten.html Normal file
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<!doctype html>
<html lang="EN-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>emscripten is weird</title>
<meta content="me edging my emscripten" property="og:title" />
<meta content="s/emscripten/progressbar" property="og:description" />
<meta content="https://dp.nea.moe/avatar/712639419785412668.png" property="og:image" />
<meta content="#43B581" data-react-helmet="true" name="theme-color" />
<meta name="title" content="raylib web game">
<meta name="description" content="New raylib web videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames">
<meta name="viewport" content="width=device-width">
<!-- Open Graph metatags for sharing -->
<meta property="og:type" content="website" />
<meta property="og:title" content="raylib web game">
<meta property="og:image:type" content="image/png">
<meta property="og:image:alt" content="New raylib web videogame, developed using raylib videogames library" />
<meta property="og:image" content="https://www.raylib.com/common/raylib_logo.png">
<meta property="og:url" content="https://www.raylib.com/games.html">
<meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
<!-- Twitter metatags for sharing -->
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:site" content="@raysan5">
<meta name="twitter:title" content="raylib web game">
<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
<meta name="twitter:image:alt" content="New raylib web videogame, developed using raylib videogames library">
<meta name="twitter:url" content="https://www.raylib.com/games.html">
<meta name="twitter:description" content="New raylib web videogame, developed using raylib videogames library">
<!-- Favicon -->
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
<style>
.container {
display: flex;
/* Use flexbox */
justify-content: center;
/* Center items horizontally */
align-items: center;
/* Center items vertically (optional) */
height: 100vh;
/* Full viewport height */
}
body {
overflow: hidden;
font-family: arial;
margin: 0;
padding: none;
}
responsive-container {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
width: 100vw;
}
.content {
overflow: auto;
}
#header {
display: none;
width: 100%;
height: 80px;
background-color: #888888;
}
/* NOTE: raylib logo is embedded in the page as base64 png image */
#logo {
width: 64px;
height: 64px;
float: left;
position: relative;
margin: 10px;
}
.emscripten {
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
div.emscripten {
text-align: center;
}
div.emscripten_border {
border: 1px solid black;
}
/* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten {
border: 0px none;
background: black;
width: 100%;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {
-webkit-transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
}
}
@-moz-keyframes rotation {
from {
-moz-transform: rotate(0deg);
}
to {
-moz-transform: rotate(360deg);
}
}
@-o-keyframes rotation {
from {
-o-transform: rotate(0deg);
}
to {
-o-transform: rotate(360deg);
}
}
@keyframes rotation {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 0px;
width: 0px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 15px;
margin-right: 20px;
}
#output {
display: none;
}
input[type=button] {
background-color: lightgray;
border: 4px solid darkgray;
color: black;
text-decoration: none;
cursor: pointer;
width: 140px;
height: 50px;
margin-left: 10px;
}
input[type=button]:hover {
background-color: #f5f5f5ff;
border-color: black;
}
</style>
</head>
<body>
<div id="header">
<a id="logo" href="https://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="📜 SOURCE CODE"
onclick="location.href='https://github.com/raysan5/raylib';" /></span>
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
<span><input type="button" id="btn-audio" value="🔇 MUTE" onclick="toggleAudio()"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<div class="responsive-container">
<div class="content">
<canvas class="emscripten" width="800" , height="450" id="canvas" oncontextmenu="event.preventDefault()"
tabindex=-1></canvas>
</div>
</div>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
<script type='text/javascript'>
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
{
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
var data = FS.readFile(memoryFSname);
var blob;
if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
else blob = new Blob([data.buffer], { type: "application/octet-binary" });
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
// in Settings/Advanced/Downloads section you have a setting:
// 'Ask where to save each file before downloading' - which you can set true/false.
// If you enable this setting it would always ask you and bring the SaveAsDialog
saveAs(blob, localFSname);
}
</script>
<script type='text/javascript'>
window.scrollTo(0, document.body.scrollHeight);
var statusElement = document.querySelector('#status');
var progressElement = document.querySelector('#progress');
var spinnerElement = document.querySelector('#spinner');
var Module = {
preRun: [],
postRun: [],
print: (function () {
var element = document.querySelector('#output');
if (element) element.value = ''; // Clear browser cache
return function (text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function (text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function () {
var canvas = document.querySelector('#canvas');
// As a default initial behavior, pop up an alert when webgl context is lost.
// To make your application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function (e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function (text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2]) * 100;
progressElement.max = parseInt(m[4]) * 100;
progressElement.hidden = true;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function (left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies - left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
},
//noInitialRun: true
};
Module.setStatus('Downloading...');
</script>
<!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
{{{ SCRIPT }}}
</body>
</html>

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game.c Normal file
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#include "raylib.h"
#include <math.h>
#include <stdio.h>
// #include <stdlib.h>
// #include <time.h>
struct level {
int currentlevel;
int neededpoint;
};
// const char *thefunny[] = {"keep it up!", "edging is very fun", "good job",
// "spam that spacebar!", ":3"};
// int array_size = sizeof(thefunny) / sizeof(thefunny[0]);
int getlevel(int score);
int calculatepoint(int point, struct level lvl) {
int newpoint = point;
if (IsKeyDown(KEY_SPACE) || IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
newpoint += 1 * lvl.currentlevel;
} else if (point > 0) {
newpoint -= 1 * lvl.currentlevel;
}
return newpoint;
}
int getscore(int point, bool lost, struct level lvl) {
if (lost) {
return 0;
}
if (point > 386) {
return 25 * (lvl.currentlevel * 2);
} else if (point > 354) {
return 12 * (lvl.currentlevel * 2);
} else if (point > 295) {
return 5 * (lvl.currentlevel * 2);
} else if (point > 236) {
return 2 * (lvl.currentlevel * 2);
} else if (point > 197) {
return 1 * (lvl.currentlevel * 2);
}
return 0;
}
void congrats(int level, int *framecounter) { *framecounter = 100; }
int getrequiredPoints(int level) {
int result = 0;
while (level >= 3) {
result += pow(5, 3);
level -= 3;
}
if (level > 0) {
result += pow(5, level);
}
return result;
}
void updateLevel(struct level *lvl, int points, int *framecounter) {
int requiredPoints = 1000 * getrequiredPoints(lvl->currentlevel);
if (points >= requiredPoints) {
lvl->currentlevel++;
congrats(lvl->currentlevel, framecounter);
lvl->neededpoint = 1000 * getrequiredPoints(lvl->currentlevel);
}
}
int main(void) {
const int windowWidth = 800;
const int windowHeight = 450;
InitWindow(windowWidth, windowHeight, "me edging my progressbar");
const char *title = "me edging my progressbar";
const char *subtitle = "a game about edging progressbars";
const char *losttext = "your progress was \"filled\"";
const char *sublosttext = "press e to try again (or just click, mf mobile users smh)";
SetTargetFPS(120);
int point = 0;
struct level playerLevel = {1, 5000};
int score = 0;
bool lost = false;
int framecounter = 0;
while (!WindowShouldClose()) {
framecounter--;
BeginDrawing();
ClearBackground(DARKGRAY);
if (framecounter > 0) {
DrawTextPro(GetFontDefault(),
TextFormat("advanced to lvl%d", playerLevel.currentlevel),
(Vector2){600, 180},
(Vector2){MeasureText(TextFormat("advanced to lvl%d",
playerLevel.currentlevel),
20) /
2.0f,
10.0f},
10, 20, 1, GRAY);
}
if (!lost) {
DrawText(title, (windowWidth - MeasureText(title, 40)) / 2, 20, 40,
LIGHTGRAY);
DrawText(subtitle, (windowWidth - MeasureText(subtitle, 20)) / 2, 90, 20,
LIGHTGRAY);
} else {
DrawText(losttext, (windowWidth - MeasureText(losttext, 40)) / 2, 20, 40,
LIGHTGRAY);
DrawText(sublosttext, (windowWidth - MeasureText(sublosttext, 20)) / 2,
90, 20, LIGHTGRAY);
}
if (lost && (IsKeyDown(KEY_E)|| IsMouseButtonDown(MOUSE_LEFT_BUTTON))) {
point = 0;
lost = false;
score = 0;
playerLevel.currentlevel = 1;
}
// srand(time(NULL));
// if (rand() % 100000) {
// srand(time(NULL));
// int random = rand() % array_size;
// DrawText(thefunny[random], 400 - MeasureText(thefunny[random], 26), 180, 26, LIGHTGRAY);
// }
lost = (point >= 394);
if (!lost) {
point = calculatepoint(point, playerLevel);
}
DrawText(TextFormat("score: %d", score), 100, 300, 20, LIGHTGRAY);
DrawText(TextFormat("level: %d", playerLevel.currentlevel), 100, 330, 20,
LIGHTGRAY);
DrawText(TextFormat("next level: %d points", playerLevel.neededpoint),
windowWidth -
MeasureText(TextFormat("next level: %d points",
playerLevel.neededpoint),
20) -
20,
300, 20, LIGHTGRAY);
updateLevel(&playerLevel, score, &framecounter);
printf("needed: %d p: %d - s: %d - l: %d\n", playerLevel.neededpoint, point,
score, playerLevel.currentlevel);
score += getscore(point, lost, playerLevel);
DrawRectangle(203, 203, point, 44, PINK);
DrawRectangle(397, 203, 3, 44, (Color){255, 216, 167, 255});
DrawRectangle(436, 203, 3, 44, (Color){246, 182, 182, 255});
DrawRectangle(495, 203, 3, 44, (Color){227, 150, 204, 255});
DrawRectangle(554, 203, 3, 44, (Color){209, 115, 227, 255});
DrawRectangle(586, 203, 3, 44, (Color){171, 84, 231, 255});
Rectangle rec1 = {200, 200, 400, 50};
DrawRectangle(600, 200, 400, 70, DARKGRAY);
DrawRectangleLinesEx(rec1, 3, RED);
EndDrawing();
}
CloseWindow();
return 0;
}

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#!/usr/bin/env bash
if [ $# -eq 0 ]; then
echo "compiling for linux - assuming you have raylib installed"
gcc -o ./compile/linux game.c -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
else
echo "im too lazy to check what you passed as the argument - assuming you want to compile for web"
echo "you need emscripten, and raylib compiled with it, firgure it out yourself idfk"
emcc -o ./compile/web/index.html game.c -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result -Os -I. -I \
./raylib/src/ -I ./raylib/src/external/ -L. -L\
./raylib/src -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864\
-s FORCE_FILESYSTEM=1 --shell-file ./emscripten.html ./raylib/src/web/libraylib.a\
-DPLATFORM_WEB -s 'EXPORTED_FUNCTIONS=["_free","_malloc","_main"]'\
-s EXPORTED_RUNTIME_METHODS=ccall
fi