init
This commit is contained in:
commit
780a10d4da
6 changed files with 532 additions and 0 deletions
4
.gitignore
vendored
Normal file
4
.gitignore
vendored
Normal file
|
@ -0,0 +1,4 @@
|
|||
raylib
|
||||
compile/linux
|
||||
compile/web/index.*
|
||||
compile/linux
|
1
compile/.gitkeep
Normal file
1
compile/.gitkeep
Normal file
|
@ -0,0 +1 @@
|
|||
https://github.com/Vendicated/Vencord/pull/1818
|
1
compile/web/.gitkeep
Normal file
1
compile/web/.gitkeep
Normal file
|
@ -0,0 +1 @@
|
|||
https://github.com/Vendicated/Vencord/pull/1818
|
350
emscripten.html
Normal file
350
emscripten.html
Normal file
|
@ -0,0 +1,350 @@
|
|||
<!doctype html>
|
||||
<html lang="EN-us">
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>emscripten is weird</title>
|
||||
<meta content="me edging my emscripten" property="og:title" />
|
||||
<meta content="s/emscripten/progressbar" property="og:description" />
|
||||
<meta content="https://dp.nea.moe/avatar/712639419785412668.png" property="og:image" />
|
||||
<meta content="#43B581" data-react-helmet="true" name="theme-color" />
|
||||
|
||||
<meta name="title" content="raylib web game">
|
||||
<meta name="description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Open Graph metatags for sharing -->
|
||||
<meta property="og:type" content="website" />
|
||||
<meta property="og:title" content="raylib web game">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image:alt" content="New raylib web videogame, developed using raylib videogames library" />
|
||||
<meta property="og:image" content="https://www.raylib.com/common/raylib_logo.png">
|
||||
<meta property="og:url" content="https://www.raylib.com/games.html">
|
||||
<meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
|
||||
<!-- Twitter metatags for sharing -->
|
||||
<meta name="twitter:card" content="summary_large_image">
|
||||
<meta name="twitter:site" content="@raysan5">
|
||||
<meta name="twitter:title" content="raylib web game">
|
||||
<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
|
||||
<meta name="twitter:image:alt" content="New raylib web videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:url" content="https://www.raylib.com/games.html">
|
||||
<meta name="twitter:description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
|
||||
<!-- Favicon -->
|
||||
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
.container {
|
||||
display: flex;
|
||||
/* Use flexbox */
|
||||
justify-content: center;
|
||||
/* Center items horizontally */
|
||||
align-items: center;
|
||||
/* Center items vertically (optional) */
|
||||
height: 100vh;
|
||||
/* Full viewport height */
|
||||
}
|
||||
|
||||
body {
|
||||
overflow: hidden;
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
responsive-container {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
height: 100vh;
|
||||
width: 100vw;
|
||||
}
|
||||
.content {
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
#header {
|
||||
display: none;
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
/* NOTE: raylib logo is embedded in the page as base64 png image */
|
||||
#logo {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
float: left;
|
||||
position: relative;
|
||||
margin: 10px;
|
||||
}
|
||||
|
||||
.emscripten {
|
||||
padding-right: 0;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
display: block;
|
||||
}
|
||||
|
||||
div.emscripten {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
div.emscripten_border {
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
||||
/* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten {
|
||||
border: 0px none;
|
||||
background: black;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
|
||||
@-webkit-keyframes rotation {
|
||||
from {
|
||||
-webkit-transform: rotate(0deg);
|
||||
}
|
||||
|
||||
to {
|
||||
-webkit-transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
|
||||
@-moz-keyframes rotation {
|
||||
from {
|
||||
-moz-transform: rotate(0deg);
|
||||
}
|
||||
|
||||
to {
|
||||
-moz-transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
|
||||
@-o-keyframes rotation {
|
||||
from {
|
||||
-o-transform: rotate(0deg);
|
||||
}
|
||||
|
||||
to {
|
||||
-o-transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes rotation {
|
||||
from {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 0px;
|
||||
width: 0px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 15px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
display: none;
|
||||
}
|
||||
|
||||
input[type=button] {
|
||||
background-color: lightgray;
|
||||
border: 4px solid darkgray;
|
||||
color: black;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
width: 140px;
|
||||
height: 50px;
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
input[type=button]:hover {
|
||||
background-color: #f5f5f5ff;
|
||||
border-color: black;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="header">
|
||||
<a id="logo" href="https://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="📜 SOURCE CODE"
|
||||
onclick="location.href='https://github.com/raysan5/raylib';" /></span>
|
||||
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
|
||||
<span><input type="button" id="btn-audio" value="🔇 MUTE" onclick="toggleAudio()"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<div class="responsive-container">
|
||||
<div class="content">
|
||||
<canvas class="emscripten" width="800" , height="450" id="canvas" oncontextmenu="event.preventDefault()"
|
||||
tabindex=-1></canvas>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
|
||||
<script type='text/javascript'>
|
||||
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
|
||||
{
|
||||
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
|
||||
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
|
||||
var data = FS.readFile(memoryFSname);
|
||||
var blob;
|
||||
|
||||
if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
|
||||
else blob = new Blob([data.buffer], { type: "application/octet-binary" });
|
||||
|
||||
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
|
||||
// in Settings/Advanced/Downloads section you have a setting:
|
||||
// 'Ask where to save each file before downloading' - which you can set true/false.
|
||||
// If you enable this setting it would always ask you and bring the SaveAsDialog
|
||||
saveAs(blob, localFSname);
|
||||
}
|
||||
</script>
|
||||
<script type='text/javascript'>
|
||||
window.scrollTo(0, document.body.scrollHeight);
|
||||
var statusElement = document.querySelector('#status');
|
||||
var progressElement = document.querySelector('#progress');
|
||||
var spinnerElement = document.querySelector('#spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function () {
|
||||
var element = document.querySelector('#output');
|
||||
|
||||
if (element) element.value = ''; // Clear browser cache
|
||||
|
||||
return function (text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function (text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
|
||||
console.error(text);
|
||||
},
|
||||
canvas: (function () {
|
||||
var canvas = document.querySelector('#canvas');
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost.
|
||||
// To make your application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function (e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function (text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.last.text) return;
|
||||
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
|
||||
if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon
|
||||
|
||||
Module.setStatus.last.time = now;
|
||||
Module.setStatus.last.text = text;
|
||||
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2]) * 100;
|
||||
progressElement.max = parseInt(m[4]) * 100;
|
||||
progressElement.hidden = true;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function (left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies - left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
},
|
||||
//noInitialRun: true
|
||||
};
|
||||
|
||||
Module.setStatus('Downloading...');
|
||||
|
||||
</script>
|
||||
|
||||
<!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
|
||||
|
||||
{{{ SCRIPT }}}
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
161
game.c
Normal file
161
game.c
Normal file
|
@ -0,0 +1,161 @@
|
|||
#include "raylib.h"
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
// #include <stdlib.h>
|
||||
// #include <time.h>
|
||||
|
||||
struct level {
|
||||
int currentlevel;
|
||||
int neededpoint;
|
||||
};
|
||||
|
||||
// const char *thefunny[] = {"keep it up!", "edging is very fun", "good job",
|
||||
// "spam that spacebar!", ":3"};
|
||||
// int array_size = sizeof(thefunny) / sizeof(thefunny[0]);
|
||||
int getlevel(int score);
|
||||
int calculatepoint(int point, struct level lvl) {
|
||||
int newpoint = point;
|
||||
|
||||
if (IsKeyDown(KEY_SPACE) || IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
|
||||
newpoint += 1 * lvl.currentlevel;
|
||||
} else if (point > 0) {
|
||||
newpoint -= 1 * lvl.currentlevel;
|
||||
}
|
||||
|
||||
return newpoint;
|
||||
}
|
||||
|
||||
int getscore(int point, bool lost, struct level lvl) {
|
||||
if (lost) {
|
||||
return 0;
|
||||
}
|
||||
if (point > 386) {
|
||||
return 25 * (lvl.currentlevel * 2);
|
||||
} else if (point > 354) {
|
||||
return 12 * (lvl.currentlevel * 2);
|
||||
} else if (point > 295) {
|
||||
return 5 * (lvl.currentlevel * 2);
|
||||
} else if (point > 236) {
|
||||
return 2 * (lvl.currentlevel * 2);
|
||||
} else if (point > 197) {
|
||||
return 1 * (lvl.currentlevel * 2);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void congrats(int level, int *framecounter) { *framecounter = 100; }
|
||||
|
||||
int getrequiredPoints(int level) {
|
||||
int result = 0;
|
||||
while (level >= 3) {
|
||||
result += pow(5, 3);
|
||||
level -= 3;
|
||||
}
|
||||
if (level > 0) {
|
||||
result += pow(5, level);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void updateLevel(struct level *lvl, int points, int *framecounter) {
|
||||
int requiredPoints = 1000 * getrequiredPoints(lvl->currentlevel);
|
||||
if (points >= requiredPoints) {
|
||||
lvl->currentlevel++;
|
||||
congrats(lvl->currentlevel, framecounter);
|
||||
lvl->neededpoint = 1000 * getrequiredPoints(lvl->currentlevel);
|
||||
}
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
const int windowWidth = 800;
|
||||
const int windowHeight = 450;
|
||||
InitWindow(windowWidth, windowHeight, "me edging my progressbar");
|
||||
|
||||
const char *title = "me edging my progressbar";
|
||||
const char *subtitle = "a game about edging progressbars";
|
||||
const char *losttext = "your progress was \"filled\"";
|
||||
const char *sublosttext = "press e to try again (or just click, mf mobile users smh)";
|
||||
|
||||
SetTargetFPS(120);
|
||||
int point = 0;
|
||||
struct level playerLevel = {1, 5000};
|
||||
int score = 0;
|
||||
bool lost = false;
|
||||
int framecounter = 0;
|
||||
while (!WindowShouldClose()) {
|
||||
framecounter--;
|
||||
BeginDrawing();
|
||||
ClearBackground(DARKGRAY);
|
||||
if (framecounter > 0) {
|
||||
DrawTextPro(GetFontDefault(),
|
||||
TextFormat("advanced to lvl%d", playerLevel.currentlevel),
|
||||
(Vector2){600, 180},
|
||||
(Vector2){MeasureText(TextFormat("advanced to lvl%d",
|
||||
playerLevel.currentlevel),
|
||||
20) /
|
||||
2.0f,
|
||||
10.0f},
|
||||
10, 20, 1, GRAY);
|
||||
}
|
||||
if (!lost) {
|
||||
DrawText(title, (windowWidth - MeasureText(title, 40)) / 2, 20, 40,
|
||||
LIGHTGRAY);
|
||||
DrawText(subtitle, (windowWidth - MeasureText(subtitle, 20)) / 2, 90, 20,
|
||||
LIGHTGRAY);
|
||||
} else {
|
||||
DrawText(losttext, (windowWidth - MeasureText(losttext, 40)) / 2, 20, 40,
|
||||
LIGHTGRAY);
|
||||
DrawText(sublosttext, (windowWidth - MeasureText(sublosttext, 20)) / 2,
|
||||
90, 20, LIGHTGRAY);
|
||||
}
|
||||
|
||||
if (lost && (IsKeyDown(KEY_E)|| IsMouseButtonDown(MOUSE_LEFT_BUTTON))) {
|
||||
point = 0;
|
||||
lost = false;
|
||||
score = 0;
|
||||
playerLevel.currentlevel = 1;
|
||||
}
|
||||
// srand(time(NULL));
|
||||
// if (rand() % 100000) {
|
||||
// srand(time(NULL));
|
||||
// int random = rand() % array_size;
|
||||
// DrawText(thefunny[random], 400 - MeasureText(thefunny[random], 26), 180, 26, LIGHTGRAY);
|
||||
// }
|
||||
|
||||
lost = (point >= 394);
|
||||
if (!lost) {
|
||||
point = calculatepoint(point, playerLevel);
|
||||
}
|
||||
|
||||
DrawText(TextFormat("score: %d", score), 100, 300, 20, LIGHTGRAY);
|
||||
DrawText(TextFormat("level: %d", playerLevel.currentlevel), 100, 330, 20,
|
||||
LIGHTGRAY);
|
||||
DrawText(TextFormat("next level: %d points", playerLevel.neededpoint),
|
||||
windowWidth -
|
||||
MeasureText(TextFormat("next level: %d points",
|
||||
playerLevel.neededpoint),
|
||||
20) -
|
||||
20,
|
||||
300, 20, LIGHTGRAY);
|
||||
updateLevel(&playerLevel, score, &framecounter);
|
||||
printf("needed: %d p: %d - s: %d - l: %d\n", playerLevel.neededpoint, point,
|
||||
score, playerLevel.currentlevel);
|
||||
score += getscore(point, lost, playerLevel);
|
||||
|
||||
DrawRectangle(203, 203, point, 44, PINK);
|
||||
|
||||
DrawRectangle(397, 203, 3, 44, (Color){255, 216, 167, 255});
|
||||
DrawRectangle(436, 203, 3, 44, (Color){246, 182, 182, 255});
|
||||
DrawRectangle(495, 203, 3, 44, (Color){227, 150, 204, 255});
|
||||
DrawRectangle(554, 203, 3, 44, (Color){209, 115, 227, 255});
|
||||
DrawRectangle(586, 203, 3, 44, (Color){171, 84, 231, 255});
|
||||
Rectangle rec1 = {200, 200, 400, 50};
|
||||
DrawRectangle(600, 200, 400, 70, DARKGRAY);
|
||||
DrawRectangleLinesEx(rec1, 3, RED);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
CloseWindow();
|
||||
return 0;
|
||||
}
|
15
makefilebutbetter.sh
Executable file
15
makefilebutbetter.sh
Executable file
|
@ -0,0 +1,15 @@
|
|||
#!/usr/bin/env bash
|
||||
if [ $# -eq 0 ]; then
|
||||
echo "compiling for linux - assuming you have raylib installed"
|
||||
gcc -o ./compile/linux game.c -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
|
||||
else
|
||||
echo "im too lazy to check what you passed as the argument - assuming you want to compile for web"
|
||||
echo "you need emscripten, and raylib compiled with it, firgure it out yourself idfk"
|
||||
|
||||
emcc -o ./compile/web/index.html game.c -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result -Os -I. -I \
|
||||
./raylib/src/ -I ./raylib/src/external/ -L. -L\
|
||||
./raylib/src -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864\
|
||||
-s FORCE_FILESYSTEM=1 --shell-file ./emscripten.html ./raylib/src/web/libraylib.a\
|
||||
-DPLATFORM_WEB -s 'EXPORTED_FUNCTIONS=["_free","_malloc","_main"]'\
|
||||
-s EXPORTED_RUNTIME_METHODS=ccall
|
||||
fi
|
Loading…
Reference in a new issue