mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 16:38:46 +01:00
33 lines
2 KiB
C
33 lines
2 KiB
C
|
// dear imgui: Renderer + Platform Backend for Allegro 5
|
||
|
// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
|
||
|
|
||
|
// Implemented features:
|
||
|
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
|
||
|
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||
|
// [X] Platform: Clipboard support (from Allegro 5.1.12)
|
||
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||
|
// Issues:
|
||
|
// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
|
||
|
// [ ] Platform: Missing gamepad support.
|
||
|
|
||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||
|
|
||
|
#pragma once
|
||
|
#include "imgui.h" // IMGUI_IMPL_API
|
||
|
|
||
|
struct ALLEGRO_DISPLAY;
|
||
|
union ALLEGRO_EVENT;
|
||
|
|
||
|
IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
|
||
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
|
||
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
|
||
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
|
||
|
IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
|
||
|
|
||
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||
|
IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects();
|
||
|
IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();
|