mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-10 06:38:34 +01:00
157 lines
4.1 KiB
C++
157 lines
4.1 KiB
C++
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#define _CRT_SECURE_NO_WARNINGS
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <iomanip>
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#include <thread>
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#include <json/json.hpp>
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#include <steam_gameserver.h>
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struct ClientCBS
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{
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STEAM_CALLBACK(ClientCBS, OnSteamInventoryDefinitionUpdate, SteamInventoryDefinitionUpdate_t);
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STEAM_CALLBACK(ClientCBS, OnSteamInventoryResultReady , SteamInventoryResultReady_t);
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};
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bool definition_update = false;
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std::vector<std::string> split(const std::string& s, char delimiter)
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{
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std::vector<std::string> tokens;
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std::string token;
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std::istringstream tokenStream(s);
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while (std::getline(tokenStream, token, delimiter))
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{
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tokens.push_back(token);
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}
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return tokens;
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}
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void ClientCBS::OnSteamInventoryResultReady(SteamInventoryResultReady_t* param)
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{
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switch (param->m_result)
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{
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case k_EResultOK: break;
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case k_EResultPending: break;
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}
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if (param->m_handle)
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{
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SteamInventory()->DestroyResult(param->m_handle);
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}
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}
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void ClientCBS::OnSteamInventoryDefinitionUpdate(SteamInventoryDefinitionUpdate_t* param)
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{
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std::ofstream out("items.json", std::ios::out | std::ios::trunc);
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nlohmann::json json = nlohmann::json::object();
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SteamItemDef_t* items;
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uint32 size = 0;
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SteamInventory()->GetItemDefinitionIDs(nullptr, &size);
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items = new SteamItemDef_t[size];
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SteamInventory()->GetItemDefinitionIDs(items, &size);
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definition_update = true;
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std::cerr << "Creating json, please wait..." << std::endl;
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for (int i = 0; i < size; ++i)
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{
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uint32 len;
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len = 0;
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if (SteamInventory()->GetItemDefinitionProperty(items[i], nullptr, nullptr, &len))
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{
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std::string buffer(len, '\0');
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if (SteamInventory()->GetItemDefinitionProperty(items[i], nullptr, &buffer[0], &len))
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{
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buffer.pop_back();
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std::vector<std::string> strs(std::move(split(buffer, ',')));
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std::string key = std::to_string(items[i]);
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for (auto j = strs.begin(); j != strs.end(); ++j)
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{
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len = 0;
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if (SteamInventory()->GetItemDefinitionProperty(items[i], j->c_str(), nullptr, &len))
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{
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std::string buffer(len, '\0');
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if (SteamInventory()->GetItemDefinitionProperty(items[i], j->c_str(), &buffer[0], &len))
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{
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buffer.pop_back();
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if( *j == "quantity")
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json[key][*j] = "0";
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else
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json[key][*j] = buffer;
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}
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}
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}
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}
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}
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}
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out << std::setw(2) << json;
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delete[]items;
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}
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int main(int argc, char *argv[])
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{
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uint32_t appid;
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if (argc == 2)
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{
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appid = std::stoi(argv[1]);
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}
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else
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{
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std::cout << "Enter the game appid: ";
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std::cin >> appid;
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}
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std::ofstream steam_api("steam_appid.txt", std::ios::out | std::ios::trunc);
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steam_api << appid;
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steam_api.close();
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if (SteamAPI_RestartAppIfNecessary(0))
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{
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std::cerr << "This app needs restart" << std::endl;
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return EXIT_FAILURE;
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}
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if (!SteamAPI_Init())
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{
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std::cerr << "SteamAPI_Init() failed" << std::endl;
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return EXIT_FAILURE;
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}
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auto SUser = SteamUser();
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if (!SUser->BLoggedOn())
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{
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std::cerr << "Steam user is not logged in" << std::endl;
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return EXIT_FAILURE;
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}
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ClientCBS cbs;
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int max_retry = 10;
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while (!definition_update && max_retry-- > 0)
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{
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std::cerr << "Running LoadItemDefinitions" << std::endl;
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bool ret = SteamInventory()->LoadItemDefinitions();
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int retry = 0;
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while (retry++ <= 100 && !definition_update)
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{
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SteamAPI_RunCallbacks();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}
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SteamAPI_Shutdown();
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return 0;
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}
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