mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 20:38:07 +01:00
133 lines
9 KiB
C
133 lines
9 KiB
C
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#ifndef ISTEAMREMOTESTORAGE012_H
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#define ISTEAMREMOTESTORAGE012_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Functions for accessing, reading and writing files stored remotely
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// and cached locally
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//-----------------------------------------------------------------------------
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class ISteamRemoteStorage012
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{
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public:
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// NOTE
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//
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// Filenames are case-insensitive, and will be converted to lowercase automatically.
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// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
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// iterate the files, the filename returned will be "foo.bar".
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//
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// file operations
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virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0;
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virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0;
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virtual bool FileForget( const char *pchFile ) = 0;
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virtual bool FileDelete( const char *pchFile ) = 0;
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virtual SteamAPICall_t FileShare( const char *pchFile ) = 0;
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virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0;
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// file operations that cause network IO
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virtual UGCFileWriteStreamHandle_t FileWriteStreamOpen( const char *pchFile ) = 0;
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virtual bool FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, const void *pvData, int32 cubData ) = 0;
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virtual bool FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle ) = 0;
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virtual bool FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle ) = 0;
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// file information
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virtual bool FileExists( const char *pchFile ) = 0;
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virtual bool FilePersisted( const char *pchFile ) = 0;
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virtual int32 GetFileSize( const char *pchFile ) = 0;
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virtual int64 GetFileTimestamp( const char *pchFile ) = 0;
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virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0;
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// iteration
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virtual int32 GetFileCount() = 0;
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virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0;
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// configuration management
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virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0;
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virtual bool IsCloudEnabledForAccount() = 0;
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virtual bool IsCloudEnabledForApp() = 0;
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virtual void SetCloudEnabledForApp( bool bEnabled ) = 0;
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// user generated content
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// Downloads a UGC file. A priority value of 0 will download the file immediately,
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// otherwise it will wait to download the file until all downloads with a lower priority
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// value are completed. Downloads with equal priority will occur simultaneously.
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virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent, uint32 unPriority ) = 0;
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// Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false
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// or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage
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virtual bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) = 0;
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// Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result
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virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, char **ppchName, int32 *pnFileSizeInBytes, CSteamID *pSteamIDOwner ) = 0;
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// After download, gets the content of the file.
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// Small files can be read all at once by calling this function with an offset of 0 and cubDataToRead equal to the size of the file.
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// Larger files can be read in chunks to reduce memory usage (since both sides of the IPC client and the game itself must allocate
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// enough memory for each chunk). Once the last byte is read, the file is implicitly closed and further calls to UGCRead will fail
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// unless UGCDownload is called again.
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// For especially large files (anything over 100MB) it is a requirement that the file is read in chunks.
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virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction ) = 0;
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// Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead()
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virtual int32 GetCachedUGCCount() = 0;
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virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0;
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// The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you
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// On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget.
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#if defined(_PS3) || defined(_SERVER)
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// Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback
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virtual void GetFileListFromServer() = 0;
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// Indicate this file should be downloaded in the next sync
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virtual bool FileFetch( const char *pchFile ) = 0;
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// Indicate this file should be persisted in the next sync
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virtual bool FilePersist( const char *pchFile ) = 0;
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// Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback
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virtual bool SynchronizeToClient() = 0;
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// Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback
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virtual bool SynchronizeToServer() = 0;
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// Reset any fetch/persist/etc requests
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virtual bool ResetFileRequestState() = 0;
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#endif
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// publishing UGC
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virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType ) = 0;
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virtual PublishedFileUpdateHandle_t CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId ) = 0;
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virtual bool UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile ) = 0;
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virtual bool UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile ) = 0;
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virtual bool UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle ) = 0;
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virtual bool UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription ) = 0;
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virtual bool UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0;
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virtual bool UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags ) = 0;
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virtual SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle ) = 0;
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// Gets published file details for the given publishedfileid. If unMaxSecondsOld is greater than 0,
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// cached data may be returned, depending on how long ago it was cached. A value of 0 will force a refresh.
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// A value of k_WorkshopForceLoadPublishedFileDetailsFromCache will use cached data if it exists, no matter how old it is.
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virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld ) = 0;
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virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
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// enumerate the files that the current user published with this app
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virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0;
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virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
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virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0;
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virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
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virtual bool UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription ) = 0;
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virtual SteamAPICall_t GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0;
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virtual SteamAPICall_t UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp ) = 0;
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virtual SteamAPICall_t GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0;
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virtual SteamAPICall_t EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags ) = 0;
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virtual SteamAPICall_t PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0;
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virtual SteamAPICall_t SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction ) = 0;
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virtual SteamAPICall_t EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex ) = 0;
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// this method enumerates the public view of workshop files
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virtual SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags ) = 0;
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virtual SteamAPICall_t UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority ) = 0;
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};
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#endif // ISTEAMREMOTESTORAGE012_H
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