goldberg_emulator/overlay_experimental/windows/DirectX_VTables.h

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#pragma once
#include <DXGI.h>
enum class IDXGISwapChainVTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// IDXGIObject
SetPrivateData,
SetPrivateDataInterface,
GetPrivateData,
GetParent,
// IDXGIDeviceSubObject
GetDevice,
// IDXGISwapChain
Present,
GetBuffer,
SetFullscreenState,
GetFullscreenState,
GetDesc,
ResizeBuffers,
ResizeTarget,
GetContainingOutput,
GetFrameStatistics,
GetLastPresentCount,
// IDXGISwapChain1
GetDesc1,
GetFullscreenDesc,
GetHwnd,
GetCoreWindow,
Present1,
IsTemporaryMonoSupported,
GetRestrictToOutput,
SetBackgroundColor,
GetBackgroundColor,
SetRotation,
GetRotation,
};
enum class ID3D12CommandQueueVTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// ID3D12Object
GetPrivateData,
SetPrivateData,
SetPrivateDataInterface,
SetName,
// ID3D12DeviceChild
GetDevice,
// ID3D12Pageable
// ID3D12CommandQueue
UpdateTileMappings,
CopyTileMappings,
ExecuteCommandLists,
SetMarker,
BeginEvent,
EndEvent,
Signal,
Wait,
GetTimestampFrequency,
GetClockCalibration,
GetDesc,
};
enum class ID3D12GraphicsCommandListVTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// ID3D12Object
GetPrivateData,
SetPrivateData,
SetPrivateDataInterface,
SetName,
// ID3D12DeviceChild
GetDevice,
// ID3D12CommandList
GetType,
// ID3D12GraphicsCommandList
Close,
Reset,
ClearState,
DrawInstanced,
DrawIndexedInstanced,
Dispatch,
CopyBufferRegion,
CopyTextureRegion,
CopyResource,
CopyTiles,
ResolveSubresource,
IASetPrimitiveTopology,
RSSetViewports,
RSSetScissorRects,
OMSetBlendFactor,
OMSetStencilRef,
SetPipelineState,
ResourceBarrier,
ExecuteBundle,
SetDescriptorHeaps,
SetComputeRootSignature,
SetGraphicsRootSignature,
SetComputeRootDescriptorTable,
SetGraphicsRootDescriptorTable,
SetComputeRoot32BitConstant,
SetGraphicsRoot32BitConstant,
SetComputeRoot32BitConstants,
SetGraphicsRoot32BitConstants,
SetComputeRootConstantBufferView,
SetGraphicsRootConstantBufferView,
SetComputeRootShaderResourceView,
SetGraphicsRootShaderResourceView,
SetComputeRootUnorderedAccessView,
SetGraphicsRootUnorderedAccessView,
IASetIndexBuffer,
IASetVertexBuffers,
SOSetTargets,
OMSetRenderTargets,
ClearDepthStencilView,
ClearRenderTargetView,
ClearUnorderedAccessViewUint,
ClearUnorderedAccessViewFloat,
DiscardResource,
BeginQuery,
EndQuery,
ResolveQueryData,
SetPredication,
SetMarker,
BeginEvent,
EndEvent,
ExecuteIndirect,
};
enum class ID3D11DeviceVTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// ID3D11Device
CreateBuffer,
CreateTexture1D,
CreateTexture2D,
CreateTexture3D,
CreateShaderResourceView,
CreateUnorderedAccessView,
CreateRenderTargetView,
CreateDepthStencilView,
CreateInputLayout,
CreateVertexShader,
CreateGeometryShader,
CreateGeometryShaderWithStreamOutput,
CreatePixelShader,
CreateHullShader,
CreateDomainShader,
CreateComputeShader,
CreateClassLinkage,
CreateBlendState,
CreateDepthStencilState,
CreateRasterizerState,
CreateSamplerState,
CreateQuery,
CreatePredicate,
CreateCounter,
CreateDeferredContext,
OpenSharedResource,
CheckFormatSupport,
CheckMultisampleQualityLevels,
CheckCounterInfo,
CheckCounter,
CheckFeatureSupport,
GetPrivateData,
SetPrivateData,
SetPrivateDataInterface,
GetFeatureLevel,
GetCreationFlags,
GetDeviceRemovedReason,
GetImmediateContext,
SetExceptionMode,
GetExceptionMode,
};
enum class ID3D10DeviceVTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// ID3D10Device
VSSetConstantBuffers,
PSSetShaderResources,
PSSetShader,
PSSetSamplers,
VSSetShader,
DrawIndexed,
Draw,
PSSetConstantBuffers,
IASetInputLayout,
IASetVertexBuffers,
IASetIndexBuffer,
DrawIndexedInstanced,
DrawInstanced,
GSSetConstantBuffers,
GSSetShader,
IASetPrimitiveTopology,
VSSetShaderResources,
VSSetSamplers,
SetPredication,
GSSetShaderResources,
GSSetSamplers,
OMSetRenderTargets,
OMSetBlendState,
OMSetDepthStencilState,
SOSetTargets,
DrawAuto,
RSSetState,
RSSetViewports,
RSSetScissorRects,
CopySubresourceRegion,
CopyResource,
UpdateSubresource,
ClearRenderTargetView,
ClearDepthStencilView,
GenerateMips,
ResolveSubresource,
VSGetConstantBuffers,
PSGetShaderResources,
PSGetShader,
PSGetSamplers,
VSGetShader,
PSGetConstantBuffers,
IAGetInputLayout,
IAGetVertexBuffers,
IAGetIndexBuffer,
GSGetConstantBuffers,
GSGetShader,
IAGetPrimitiveTopology,
VSGetShaderResources,
VSGetSamplers,
GetPredication,
GSGetShaderResources,
GSGetSamplers,
OMGetRenderTargets,
OMGetBlendState,
OMGetDepthStencilState,
SOGetTargets,
RSGetState,
RSGetViewports,
RSGetScissorRects,
GetDeviceRemovedReason,
SetExceptionMode,
GetExceptionMode,
GetPrivateData,
SetPrivateData,
SetPrivateDataInterface,
ClearState,
Flush,
CreateBuffer,
CreateTexture1D,
CreateTexture2D,
CreateTexture3D,
CreateShaderResourceView,
CreateRenderTargetView,
CreateDepthStencilView,
CreateInputLayout,
CreateVertexShader,
CreateGeometryShader,
CreateGeometryShaderWithStreamOutput,
CreatePixelShader,
CreateBlendState,
CreateDepthStencilState,
CreateRasterizerState,
CreateSamplerState,
CreateQuery,
CreatePredicate,
CreateCounter,
CheckFormatSupport,
CheckMultisampleQualityLevels,
CheckCounterInfo,
CheckCounter,
GetCreationFlags,
OpenSharedResource,
SetTextFilterSize,
GetTextFilterSize,
};
enum class IDirect3DDevice9VTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// IDirect3DDevice9
TestCooperativeLevel,
GetAvailableTextureMem,
EvictManagedResources,
GetDirect3D,
GetDeviceCaps,
GetDisplayMode,
GetCreationParameters,
SetCursorProperties,
SetCursorPosition,
ShowCursor,
CreateAdditionalSwapChain,
GetSwapChain,
GetNumberOfSwapChains,
Reset,
Present,
GetBackBuffer,
GetRasterStatus,
SetDialogBoxMode,
SetGammaRamp,
GetGammaRamp,
CreateTexture,
CreateVolumeTexture,
CreateCubeTexture,
CreateVertexBuffer,
CreateIndexBuffer,
CreateRenderTarget,
CreateDepthStencilSurface,
UpdateSurface,
UpdateTexture,
GetRenderTargetData,
GetFrontBufferData,
StretchRect,
ColorFill,
CreateOffscreenPlainSurface,
SetRenderTarget,
GetRenderTarget,
SetDepthStencilSurface,
GetDepthStencilSurface,
BeginScene,
EndScene,
Clear,
SetTransform,
GetTransform,
MultiplyTransform,
SetViewport,
GetViewport,
SetMaterial,
GetMaterial,
SetLight,
GetLight,
LightEnable,
GetLightEnable,
SetClipPlane,
GetClipPlane,
SetRenderState,
GetRenderState,
CreateStateBlock,
BeginStateBlock,
EndStateBlock,
SetClipStatus,
GetClipStatus,
GetTexture,
SetTexture,
GetTextureStageState,
SetTextureStageState,
GetSamplerState,
SetSamplerState,
ValidateDevice,
SetPaletteEntries,
GetPaletteEntries,
SetCurrentTexturePalette,
GetCurrentTexturePalette,
SetScissorRect,
GetScissorRect,
SetSoftwareVertexProcessing,
GetSoftwareVertexProcessing,
SetNPatchMode,
GetNPatchMode,
DrawPrimitive,
DrawIndexedPrimitive,
DrawPrimitiveUP,
DrawIndexedPrimitiveUP,
ProcessVertices,
CreateVertexDeclaration,
SetVertexDeclaration,
GetVertexDeclaration,
SetFVF,
GetFVF,
CreateVertexShader,
SetVertexShader,
GetVertexShader,
SetVertexShaderConstantF,
GetVertexShaderConstantF,
SetVertexShaderConstantI,
GetVertexShaderConstantI,
SetVertexShaderConstantB,
GetVertexShaderConstantB,
SetStreamSource,
GetStreamSource,
SetStreamSourceFreq,
GetStreamSourceFreq,
SetIndices,
GetIndices,
CreatePixelShader,
SetPixelShader,
GetPixelShader,
SetPixelShaderConstantF,
GetPixelShaderConstantF,
SetPixelShaderConstantI,
GetPixelShaderConstantI,
SetPixelShaderConstantB,
GetPixelShaderConstantB,
DrawRectPatch,
DrawTriPatch,
DeletePatch,
CreateQuery,
// IDirect3DDevice9Ex
SetConvolutionMonoKernel,
ComposeRects,
PresentEx,
GetGPUThreadPriority,
SetGPUThreadPriority,
WaitForVBlank,
CheckResourceResidency,
SetMaximumFrameLatency,
GetMaximumFrameLatency,
CheckDeviceState,
CreateRenderTargetEx,
CreateOffscreenPlainSurfaceEx,
CreateDepthStencilSurfaceEx,
ResetEx,
GetDisplayModeEx,
};