mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 00:18:58 +01:00
48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
|
/*
|
||
|
* Copyright (C) Nemirtingas
|
||
|
* This file is part of the ingame overlay project
|
||
|
*
|
||
|
* The ingame overlay project is free software; you can redistribute it
|
||
|
* and/or modify it under the terms of the GNU Lesser General Public
|
||
|
* License as published by the Free Software Foundation; either
|
||
|
* version 3 of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* The ingame overlay project is distributed in the hope that it will be
|
||
|
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
* Lesser General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU Lesser General Public
|
||
|
* License along with the ingame overlay project; if not, see
|
||
|
* <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <functional>
|
||
|
#include <string>
|
||
|
#include <memory>
|
||
|
#include <cstdint>
|
||
|
|
||
|
class Renderer_Hook
|
||
|
{
|
||
|
public:
|
||
|
Renderer_Hook():
|
||
|
OverlayProc(&DefaultOverlayProc),
|
||
|
OverlayHookReady(&DefaultOverlayHookReady)
|
||
|
{}
|
||
|
|
||
|
static void DefaultOverlayProc() {}
|
||
|
static void DefaultOverlayHookReady(bool) {}
|
||
|
std::function<void()> OverlayProc;
|
||
|
std::function<void(bool)> OverlayHookReady;
|
||
|
|
||
|
virtual bool StartHook(std::function<bool(bool)> key_combination_callback) = 0;
|
||
|
virtual bool IsStarted() = 0;
|
||
|
// Returns a Handle to the renderer image ressource or nullptr if it failed to create the resource, the handle can be used in ImGui's Image calls, image_buffer must be RGBA ordered
|
||
|
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height) = 0;
|
||
|
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource) = 0;
|
||
|
|
||
|
virtual std::string GetLibraryName() const = 0;
|
||
|
};
|