goldberg_emulator/dll/net.proto

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syntax = "proto3";
option optimize_for = LITE_RUNTIME;
message Announce {
enum Types {
PING = 0;
PONG = 1;
}
Types type = 1;
repeated uint64 ids = 2;
message Other_Peers {
uint64 id = 1;
uint32 ip = 2;
uint32 udp_port = 3;
uint32 appid = 4;
}
uint32 tcp_port = 3;
repeated Other_Peers peers = 4;
uint32 appid = 5;
}
message Lobby {
uint64 room_id = 1;
uint64 owner = 2;
map<string, bytes> values = 3;
message Member {
uint64 id = 1;
map<string, bytes> values = 2;
}
repeated Member members = 4;
message Gameserver {
uint64 id = 1;
uint32 ip = 2;
uint32 port = 3;
}
Gameserver gameserver = 5;
uint32 member_limit = 6;
uint32 type = 7; //ELobbyType
bool joinable = 8;
uint32 appid = 9;
bool deleted = 32;
uint64 time_deleted = 33;
}
message Lobby_Messages {
uint64 id = 1;
enum Types {
JOIN = 0;
LEAVE = 1;
CHANGE_OWNER = 2;
MEMBER_DATA = 3;
CHAT_MESSAGE = 4;
}
Types type = 2;
uint64 idata = 3;
bytes bdata = 4;
map<string, bytes> map = 5;
}
message Low_Level {
enum Types {
HEARTBEAT = 0;
CONNECT = 1;
DISCONNECT = 2;
}
Types type = 1;
}
message Network {
uint32 channel = 1;
bytes data = 2;
enum Types {
DATA = 0;
NEW_CONNECTION = 1;
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}
Types type = 3;
bool processed = 128;
uint64 time_processed = 129;
}
message Network_Old {
enum Types {
CONNECTION_REQUEST_IP = 0;
CONNECTION_REQUEST_STEAMID = 1;
CONNECTION_ACCEPTED = 2;
CONNECTION_END = 3;
DATA = 4;
}
Types type = 1;
uint64 connection_id = 2;
uint64 connection_id_from = 3;
uint32 port = 4;
bytes data = 5;
}
message Networking_Sockets {
enum Types {
CONNECTION_REQUEST_IP = 0;
CONNECTION_REQUEST_STEAMID = 1;
CONNECTION_ACCEPTED = 2;
CONNECTION_END = 3;
DATA = 4;
}
Types type = 1;
uint32 port = 2;
uint64 connection_id = 3;
uint64 connection_id_from = 4;
bytes data = 5;
}
message Gameserver {
uint64 id = 1;
bytes game_description = 2;
bytes mod_dir = 3;
bool dedicated_server = 4;
uint32 max_player_count = 5;
uint32 bot_player_count = 6;
bytes server_name = 7;
bytes map_name = 8;
bool password_protected = 9;
uint32 spectator_port = 10;
bytes spectator_server_name = 11;
map<string, bytes> values = 12;
bytes tags = 13;
bytes gamedata = 14;
bytes region = 15;
bytes product = 16;
bool secure = 17;
uint32 num_players = 18;
uint32 version = 19;
uint32 ip = 32;
uint32 port = 33;
uint32 query_port = 34;
uint32 appid = 35;
bool offline = 48;
}
message Friend {
uint64 id = 1;
bytes name = 2;
map<string, bytes> rich_presence = 3;
uint32 appid = 4;
uint64 lobby_id = 5;
}
message Auth_Ticket {
uint32 number = 1;
enum Types {
CANCEL = 0;
}
Types type = 2;
}
message Friend_Messages {
enum Types {
LOBBY_INVITE = 0;
GAME_INVITE = 1;
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}
Types type = 1;
oneof invite_data {
uint64 lobby_id = 2;
bytes connect_str = 3;
}
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}
message Common_Message {
uint64 source_id = 1;
uint64 dest_id = 2;
oneof messages {
Announce announce = 3;
Low_Level low_level = 4;
Lobby lobby = 5;
Lobby_Messages lobby_messages = 6;
Network network = 7;
Gameserver gameserver = 8;
Friend friend = 9;
Auth_Ticket auth_ticket = 10;
Friend_Messages friend_messages = 11;
Network_Old network_old = 12;
Networking_Sockets networking_sockets = 13;
}
uint32 source_ip = 128;
uint32 source_port = 129;
}