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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software ; you can redistribute it and / or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation ; either
version 3 of the License , or ( at your option ) any later version .
The Goldberg Emulator is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
Lesser General Public License for more details .
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator ; if not , see
< http : //www.gnu.org/licenses/>. */
# include "steam_http.h"
Steam_HTTP : : Steam_HTTP ( class Settings * settings , class Networking * network , class SteamCallResults * callback_results , class SteamCallBacks * callbacks )
{
this - > settings = settings ;
this - > network = network ;
this - > callback_results = callback_results ;
this - > callbacks = callbacks ;
}
Steam_Http_Request * Steam_HTTP : : get_request ( HTTPRequestHandle hRequest )
{
auto conn = std : : find_if ( requests . begin ( ) , requests . end ( ) , [ & hRequest ] ( struct Steam_Http_Request const & conn ) { return conn . handle = = hRequest ; } ) ;
if ( conn = = requests . end ( ) ) return NULL ;
return & ( * conn ) ;
}
// Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
// the method (GET or POST) and the absolute URL for the request. Both http and https are supported,
// so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
// or such.
HTTPRequestHandle Steam_HTTP : : CreateHTTPRequest ( EHTTPMethod eHTTPRequestMethod , const char * pchAbsoluteURL )
{
PRINT_DEBUG ( " CreateHTTPRequest %i %s \n " , eHTTPRequestMethod , pchAbsoluteURL ) ;
static HTTPRequestHandle h ;
+ + h ;
struct Steam_Http_Request request ;
request . handle = h ;
request . context_value = 0 ;
requests . push_back ( request ) ;
return request . handle ;
}
// Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
// sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
bool Steam_HTTP : : SetHTTPRequestContextValue ( HTTPRequestHandle hRequest , uint64 ulContextValue )
{
PRINT_DEBUG ( " SetHTTPRequestContextValue \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
request - > context_value = ulContextValue ;
return true ;
}
// Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
// timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
// has already been sent.
bool Steam_HTTP : : SetHTTPRequestNetworkActivityTimeout ( HTTPRequestHandle hRequest , uint32 unTimeoutSeconds )
{
PRINT_DEBUG ( " SetHTTPRequestNetworkActivityTimeout \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
return true ;
}
// Set a request header value for the request, must be called prior to sending the request. Will
// return false if the handle is invalid or the request is already sent.
bool Steam_HTTP : : SetHTTPRequestHeaderValue ( HTTPRequestHandle hRequest , const char * pchHeaderName , const char * pchHeaderValue )
{
PRINT_DEBUG ( " SetHTTPRequestHeaderValue \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
return true ;
}
// Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
// when creating the request. Must be called prior to sending the request. Will return false if the
// handle is invalid or the request is already sent.
bool Steam_HTTP : : SetHTTPRequestGetOrPostParameter ( HTTPRequestHandle hRequest , const char * pchParamName , const char * pchParamValue )
{
PRINT_DEBUG ( " SetHTTPRequestGetOrPostParameter \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
return true ;
}
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
// asynchronous response via callback.
//
// Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
// header and only do a local cache lookup rather than sending any actual remote request.
bool Steam_HTTP : : SendHTTPRequest ( HTTPRequestHandle hRequest , SteamAPICall_t * pCallHandle )
{
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PRINT_DEBUG ( " SendHTTPRequest %u %p \n " , hRequest , pCallHandle ) ;
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Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
struct HTTPRequestCompleted_t data ;
data . m_hRequest = request - > handle ;
data . m_ulContextValue = request - > context_value ;
data . m_bRequestSuccessful = false ;
data . m_eStatusCode = k_EHTTPStatusCode404NotFound ;
data . m_unBodySize = request - > response . size ( ) ;
if ( pCallHandle ) {
* pCallHandle = callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) , 0.1 ) ;
}
return true ;
}
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
// asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
// HTTPRequestDataReceived_t callbacks while streaming.
bool Steam_HTTP : : SendHTTPRequestAndStreamResponse ( HTTPRequestHandle hRequest , SteamAPICall_t * pCallHandle )
{
PRINT_DEBUG ( " SendHTTPRequestAndStreamResponse \n " ) ;
return false ;
}
// Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
// the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
bool Steam_HTTP : : DeferHTTPRequest ( HTTPRequestHandle hRequest )
{
PRINT_DEBUG ( " DeferHTTPRequest \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
return true ;
}
// Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
// the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
bool Steam_HTTP : : PrioritizeHTTPRequest ( HTTPRequestHandle hRequest )
{
PRINT_DEBUG ( " PrioritizeHTTPRequest \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
return true ;
}
// Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
// returns the size of the header value if present so the caller and allocate a correctly sized buffer for
// GetHTTPResponseHeaderValue.
bool Steam_HTTP : : GetHTTPResponseHeaderSize ( HTTPRequestHandle hRequest , const char * pchHeaderName , uint32 * unResponseHeaderSize )
{
PRINT_DEBUG ( " GetHTTPResponseHeaderSize \n " ) ;
return false ;
}
// Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// header is not present or if your buffer is too small to contain it's value. You should first call
// BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
bool Steam_HTTP : : GetHTTPResponseHeaderValue ( HTTPRequestHandle hRequest , const char * pchHeaderName , uint8 * pHeaderValueBuffer , uint32 unBufferSize )
{
PRINT_DEBUG ( " GetHTTPResponseHeaderValue \n " ) ;
return false ;
}
// Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// handle is invalid.
bool Steam_HTTP : : GetHTTPResponseBodySize ( HTTPRequestHandle hRequest , uint32 * unBodySize )
{
PRINT_DEBUG ( " GetHTTPResponseBodySize \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
if ( unBodySize ) * unBodySize = request - > response . size ( ) ;
return true ;
}
// Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
// the correct buffer size to use.
bool Steam_HTTP : : GetHTTPResponseBodyData ( HTTPRequestHandle hRequest , uint8 * pBodyDataBuffer , uint32 unBufferSize )
{
PRINT_DEBUG ( " GetHTTPResponseBodyData \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
if ( unBufferSize < request - > response . size ( ) ) {
return false ;
}
if ( pBodyDataBuffer ) memcpy ( pBodyDataBuffer , request - > response . data ( ) , request - > response . size ( ) ) ;
return true ;
}
// Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
// handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
// do not match the size and offset sent in HTTPRequestDataReceived_t.
bool Steam_HTTP : : GetHTTPStreamingResponseBodyData ( HTTPRequestHandle hRequest , uint32 cOffset , uint8 * pBodyDataBuffer , uint32 unBufferSize )
{
PRINT_DEBUG ( " GetHTTPStreamingResponseBodyData \n " ) ;
return false ;
}
// Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
// callback and finishing using the response.
bool Steam_HTTP : : ReleaseHTTPRequest ( HTTPRequestHandle hRequest )
{
PRINT_DEBUG ( " ReleaseHTTPRequest \n " ) ;
auto c = std : : begin ( requests ) ;
while ( c ! = std : : end ( requests ) ) {
if ( c - > handle = = hRequest ) {
c = requests . erase ( c ) ;
return true ;
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} else {
+ + c ;
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}
}
return false ;
}
// Gets progress on downloading the body for the request. This will be zero unless a response header has already been
// received which included a content-length field. For responses that contain no content-length it will report
// zero for the duration of the request as the size is unknown until the connection closes.
bool Steam_HTTP : : GetHTTPDownloadProgressPct ( HTTPRequestHandle hRequest , float * pflPercentOut )
{
PRINT_DEBUG ( " GetHTTPDownloadProgressPct \n " ) ;
return false ;
}
// Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
// have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
// parameter will set the content-type header for the request so the server may know how to interpret the body.
bool Steam_HTTP : : SetHTTPRequestRawPostBody ( HTTPRequestHandle hRequest , const char * pchContentType , uint8 * pubBody , uint32 unBodyLen )
{
PRINT_DEBUG ( " SetHTTPRequestRawPostBody \n " ) ;
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Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
return true ;
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}
// Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true
// than any response to your requests using this cookie container may add new cookies which may be transmitted with
// future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for
// during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across
// repeat executions of your process.
HTTPCookieContainerHandle Steam_HTTP : : CreateCookieContainer ( bool bAllowResponsesToModify )
{
PRINT_DEBUG ( " CreateCookieContainer \n " ) ;
return false ;
}
// Release a cookie container you are finished using, freeing it's memory
bool Steam_HTTP : : ReleaseCookieContainer ( HTTPCookieContainerHandle hCookieContainer )
{
PRINT_DEBUG ( " ReleaseCookieContainer \n " ) ;
return false ;
}
// Adds a cookie to the specified cookie container that will be used with future requests.
bool Steam_HTTP : : SetCookie ( HTTPCookieContainerHandle hCookieContainer , const char * pchHost , const char * pchUrl , const char * pchCookie )
{
PRINT_DEBUG ( " SetCookie \n " ) ;
return false ;
}
// Set the cookie container to use for a HTTP request
bool Steam_HTTP : : SetHTTPRequestCookieContainer ( HTTPRequestHandle hRequest , HTTPCookieContainerHandle hCookieContainer )
{
PRINT_DEBUG ( " SetHTTPRequestCookieContainer \n " ) ;
return false ;
}
// Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end
bool Steam_HTTP : : SetHTTPRequestUserAgentInfo ( HTTPRequestHandle hRequest , const char * pchUserAgentInfo )
{
PRINT_DEBUG ( " SetHTTPRequestUserAgentInfo \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
return true ;
}
// Set that https request should require verified SSL certificate via machines certificate trust store
bool Steam_HTTP : : SetHTTPRequestRequiresVerifiedCertificate ( HTTPRequestHandle hRequest , bool bRequireVerifiedCertificate )
{
PRINT_DEBUG ( " SetHTTPRequestRequiresVerifiedCertificate \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
return true ;
}
// Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout
// which can bump everytime we get more data
bool Steam_HTTP : : SetHTTPRequestAbsoluteTimeoutMS ( HTTPRequestHandle hRequest , uint32 unMilliseconds )
{
PRINT_DEBUG ( " SetHTTPRequestAbsoluteTimeoutMS \n " ) ;
Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
return true ;
}
// Check if the reason the request failed was because we timed it out (rather than some harder failure)
bool Steam_HTTP : : GetHTTPRequestWasTimedOut ( HTTPRequestHandle hRequest , bool * pbWasTimedOut )
{
PRINT_DEBUG ( " GetHTTPRequestWasTimedOut \n " ) ;
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Steam_Http_Request * request = get_request ( hRequest ) ;
if ( ! request ) {
return false ;
}
if ( pbWasTimedOut ) * pbWasTimedOut = false ;
return true ;
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}