2019-09-01 20:53:16 +02:00
|
|
|
// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
|
|
|
|
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
|
|
|
|
|
|
|
// Implemented features:
|
|
|
|
// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
|
|
|
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
|
|
|
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
|
|
|
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2019-09-03 17:24:34 +02:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplX11_Init(void* display, void* window);
|
2019-09-01 20:53:16 +02:00
|
|
|
IMGUI_IMPL_API void ImGui_ImplX11_Shutdown();
|
2019-09-03 17:24:34 +02:00
|
|
|
IMGUI_IMPL_API void ImGui_ImplX11_NewFrame();
|
2019-09-01 20:53:16 +02:00
|
|
|
|
|
|
|
// Handler for Win32 messages, update mouse/keyboard data.
|
|
|
|
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
|
|
|
|
// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead.
|
|
|
|
/*
|
|
|
|
IMGUI_IMPL_API int ImGui_ImplX11_EventHandler(XEvent *event);
|
|
|
|
*/
|