goldberg_emulator/overlay_experimental/Base_Hook.cpp

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#include "Base_Hook.h"
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#include "Hook_Manager.h"
#include <algorithm>
#ifdef EMU_OVERLAY
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#ifdef STEAM_WIN32
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#include "../detours/detours.h"
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Base_Hook::Base_Hook():
_library(nullptr)
{}
Base_Hook::~Base_Hook()
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{
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UnhookAll();
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}
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const char* Base_Hook::get_lib_name() const
{
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return "<no_name>";
}
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void Base_Hook::BeginHook()
{
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
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}
void Base_Hook::EndHook()
{
DetourTransactionCommit();
}
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void Base_Hook::HookFunc(std::pair<void**, void*> hook)
{
if( DetourAttach(hook.first, hook.second) == 0 )
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_hooked_funcs.emplace_back(hook);
}
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void Base_Hook::UnhookAll()
{
if (_hooked_funcs.size())
{
BeginHook();
std::for_each(_hooked_funcs.begin(), _hooked_funcs.end(), [](std::pair<void**, void*>& hook) {
DetourDetach(hook.first, hook.second);
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});
EndHook();
_hooked_funcs.clear();
}
}
#else
Base_Hook::Base_Hook():
_library(nullptr)
{}
Base_Hook::~Base_Hook()
{
}
const char* Base_Hook::get_lib_name() const
{
return "<no_name>";
}
void Base_Hook::BeginHook()
{
}
void Base_Hook::EndHook()
{
}
void Base_Hook::HookFunc(std::pair<void**, void*> hook)
{
}
void Base_Hook::UnhookAll()
{
}
#endif
#endif//EMU_OVERLAY