mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-10 06:38:34 +01:00
390 lines
13 KiB
C++
390 lines
13 KiB
C++
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// dear imgui: Platform Binding for Linux (standard X11 API for 32 and 64 bits applications)
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// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
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// https://www.uninformativ.de/blog/postings/2017-04-02/0/POSTING-en.html
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// https://stackoverflow.com/questions/27378318/c-get-string-from-clipboard-on-linux
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// Implemented features:
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// [X] Platform: Clipboard support
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// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Keyboard arrays indexed using
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// [ ] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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#include "imgui.h"
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#include "imgui_impl_x11.h"
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#include <X11/X.h>
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#include <X11/Xlib.h>
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#include <X11/XKBlib.h>
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#include <X11/keysym.h>
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#include <cstdlib>
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#include <climits>
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#include <ctime>
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#include <cstdint>
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-15-06: Clipboard support.
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// 2019-08-31: Initial X11 implementation.
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// X11 Data
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static Atom g_BufId;
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static Atom g_PropId;
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static Atom g_FmtIdUtf8String;
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static Atom g_IncrId;
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static char* g_ClipboardBuffer = NULL;
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static size_t g_ClipboardBufferLength = 0;
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static size_t g_ClipboardBufferSize = 0;
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static bool g_ClipboardOwned = false;
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static Display* g_Display = nullptr;
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static Window g_Window = 0;
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static uint64_t g_Time = 0;
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static uint64_t g_TicksPerSecond = 0;
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static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
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static bool g_HasGamepad = false;
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static bool g_WantUpdateHasGamepad = true;
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static bool GetKeyState(int keysym, char keys[32])
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{
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int keycode = XKeysymToKeycode(g_Display, keysym);
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return keys[keycode/8] & (1<<keycode%8);
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}
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static inline int KeyToImGuiKey(int key)
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{
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if (key > 255)
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return key - 0xFF00;
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return key;
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}
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static void ImGui_ImplX11_SendClipboard(XSelectionRequestEvent* sender)
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{
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XSelectionEvent event;
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XChangeProperty(g_Display, sender->requestor, sender->property, g_FmtIdUtf8String, 8, PropModeReplace,
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(const unsigned char*)g_ClipboardBuffer, g_ClipboardBufferLength);
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event.type = SelectionNotify;
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event.requestor = sender->requestor;
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event.selection = sender->selection;
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event.target = sender->target;
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event.property = sender->property;
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event.time = sender->time;
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XSendEvent(g_Display, sender->requestor, True, NoEventMask, (XEvent *)&event);
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}
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static void ImGui_ImplX11_SetClipboardText(void* user_data, const char* text)
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{
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g_ClipboardBufferLength = strlen(text);
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if(g_ClipboardBufferLength > 0)
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{
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if(g_ClipboardBufferLength >= g_ClipboardBufferSize)
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{
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free(g_ClipboardBuffer);
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g_ClipboardBuffer = (char*)malloc(sizeof(char) * g_ClipboardBufferLength);
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g_ClipboardBufferSize = g_ClipboardBufferLength;
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}
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memcpy(g_ClipboardBuffer, text, g_ClipboardBufferLength);
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if(!g_ClipboardOwned)
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{
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g_ClipboardOwned = true;
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XSetSelectionOwner(g_Display, g_BufId, g_Window, CurrentTime);
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}
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}
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}
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static const char* ImGui_ImplX11_GetClipboardText(void *user_data)
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{
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XEvent event;
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char *result;
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unsigned long ressize, restail;
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int resbits;
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bool timed_out;
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time_t now;
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now = time(NULL);
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timed_out = false;
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XConvertSelection(g_Display, g_BufId, g_FmtIdUtf8String, g_PropId, g_Window, CurrentTime);
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do
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{
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XNextEvent(g_Display, &event);
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if(event.type == SelectionRequest)
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{// This happens when we are requesting our own buffer.
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ImGui_ImplX11_SendClipboard(&event.xselectionrequest);
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continue;
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}
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if(time(NULL) - now > 2)
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{
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timed_out = true;
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break;
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}
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}
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while (event.type != SelectionNotify || event.xselection.selection != g_BufId);
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g_ClipboardBuffer[0] = '\0';
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if (!timed_out && event.xselection.property)
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{
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XGetWindowProperty(g_Display, g_Window, g_PropId, 0, LONG_MAX/4, False, AnyPropertyType,
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&g_FmtIdUtf8String, &resbits, &ressize, &restail, (unsigned char**)&result);
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if (g_FmtIdUtf8String == g_IncrId)
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{
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IM_ASSERT(0 && "Buffer is too large and INCR reading is not implemented yet.\n");
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}
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else
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{
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if(ressize > g_ClipboardBufferSize)
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{
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free(g_ClipboardBuffer);
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g_ClipboardBufferSize = ressize + 1;
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g_ClipboardBuffer = (char*)malloc(sizeof(char) * g_ClipboardBufferSize);
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}
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memcpy(g_ClipboardBuffer, result, ressize);
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g_ClipboardBuffer[ressize] = '\0';
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}
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XFree(result);
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}
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return g_ClipboardBuffer;
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}
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// Functions
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bool ImGui_ImplX11_Init(void *display, void *window)
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{
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timespec ts, tsres;
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clock_getres(CLOCK_MONOTONIC_RAW, &tsres);
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clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
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g_TicksPerSecond = 1000000000.0f / (static_cast<uint64_t>(tsres.tv_nsec) + static_cast<uint64_t>(tsres.tv_sec)*1000000000);
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g_Time = static_cast<uint64_t>(ts.tv_nsec) + static_cast<uint64_t>(ts.tv_sec)*1000000000;
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// Setup back-end capabilities flags
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g_Display = reinterpret_cast<Display*>(display);
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g_Window = reinterpret_cast<Window>(window);
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ImGuiIO& io = ImGui::GetIO();
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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io.BackendPlatformName = "imgui_impl_x11";
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io.ImeWindowHandle = nullptr;
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io.GetClipboardTextFn = ImGui_ImplX11_GetClipboardText;
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io.SetClipboardTextFn = ImGui_ImplX11_SetClipboardText;
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g_ClipboardBuffer = (char*)malloc(sizeof(char) * 256);
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g_ClipboardBufferSize = 256;
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g_BufId = XInternAtom(g_Display, "CLIPBOARD", False);
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g_PropId = XInternAtom(g_Display, "XSEL_DATA", False);
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g_FmtIdUtf8String = XInternAtom(g_Display, "UTF8_STRING", False);
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g_IncrId = XInternAtom(g_Display, "INCR", False);
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// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
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io.KeyMap[ImGuiKey_Tab] = KeyToImGuiKey(XK_Tab);
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io.KeyMap[ImGuiKey_LeftArrow] = KeyToImGuiKey(XK_Left);
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io.KeyMap[ImGuiKey_RightArrow] = KeyToImGuiKey(XK_Right);
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io.KeyMap[ImGuiKey_UpArrow] = KeyToImGuiKey(XK_Up);
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io.KeyMap[ImGuiKey_DownArrow] = KeyToImGuiKey(XK_Down);
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io.KeyMap[ImGuiKey_PageUp] = KeyToImGuiKey(XK_Prior);
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io.KeyMap[ImGuiKey_PageDown] = KeyToImGuiKey(XK_Next);
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io.KeyMap[ImGuiKey_Home] = KeyToImGuiKey(XK_Home);
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io.KeyMap[ImGuiKey_End] = KeyToImGuiKey(XK_End);
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io.KeyMap[ImGuiKey_Insert] = KeyToImGuiKey(XK_Insert);
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io.KeyMap[ImGuiKey_Delete] = KeyToImGuiKey(XK_Delete);
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io.KeyMap[ImGuiKey_Backspace] = KeyToImGuiKey(XK_BackSpace);
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io.KeyMap[ImGuiKey_Space] = KeyToImGuiKey(XK_space);
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io.KeyMap[ImGuiKey_Enter] = KeyToImGuiKey(XK_Return);
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io.KeyMap[ImGuiKey_Escape] = KeyToImGuiKey(XK_Escape);
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io.KeyMap[ImGuiKey_KeyPadEnter] = KeyToImGuiKey(XK_KP_Enter);
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io.KeyMap[ImGuiKey_A] = KeyToImGuiKey(XK_a);
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io.KeyMap[ImGuiKey_C] = KeyToImGuiKey(XK_c);
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io.KeyMap[ImGuiKey_V] = KeyToImGuiKey(XK_v);
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io.KeyMap[ImGuiKey_X] = KeyToImGuiKey(XK_x);
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io.KeyMap[ImGuiKey_Y] = KeyToImGuiKey(XK_y);
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io.KeyMap[ImGuiKey_Z] = KeyToImGuiKey(XK_z);
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return true;
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}
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void ImGui_ImplX11_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.GetClipboardTextFn = NULL;
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io.SetClipboardTextFn = NULL;
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free(g_ClipboardBuffer); g_ClipboardBuffer = NULL;
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g_ClipboardBufferSize = 0;
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g_ClipboardBufferLength = 0;
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g_Display = nullptr;
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g_Window = 0;
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}
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static bool ImGui_ImplX11_UpdateMouseCursor()
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{
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return true;
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}
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static void ImGui_ImplX11_UpdateMousePos()
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{
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ImGuiIO& io = ImGui::GetIO();
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// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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if (io.WantSetMousePos)
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{
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// POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
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// ::ClientToScreen(g_hWnd, &pos);
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// ::SetCursorPos(pos.x, pos.y);
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}
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// Set mouse position
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Window unused_window;
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int rx, ry, x, y;
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unsigned int mask;
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XQueryPointer(g_Display, g_Window, &unused_window, &unused_window, &rx, &ry, &x, &y, &mask);
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io.MousePos = ImVec2((float)x, (float)y);
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}
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// Gamepad navigation mapping
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static void ImGui_ImplX11_UpdateGamepads()
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{
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// TODO: support linux gamepad ?
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#ifndef IMGUI_IMPL_X11_DISABLE_GAMEPAD
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#endif
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}
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void ImGui_ImplX11_NewFrame()
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{
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ImGuiIO& io = ImGui::GetIO();
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IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame().");
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unsigned int width, height;
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Window unused_window;
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int unused_int;
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unsigned int unused_unsigned_int;
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XGetGeometry(g_Display, (Window)g_Window, &unused_window, &unused_int, &unused_int, &width, &height, &unused_unsigned_int, &unused_unsigned_int);
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io.DisplaySize.x = width;
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io.DisplaySize.y = height;
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timespec ts, tsres;
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clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
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uint64_t current_time = static_cast<uint64_t>(ts.tv_nsec) + static_cast<uint64_t>(ts.tv_sec)*1000000000;
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io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
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g_Time = current_time;
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// Read keyboard modifiers inputs
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char keys[32];
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XQueryKeymap(g_Display, keys);
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io.KeyCtrl = GetKeyState(XK_Control_L, keys);
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io.KeyShift = GetKeyState(XK_Shift_L, keys);
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io.KeyAlt = GetKeyState(XK_Alt_L, keys);
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io.KeySuper = GetKeyState(XK_Super_L, keys);
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// io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
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// Update OS mouse position
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ImGui_ImplX11_UpdateMousePos();
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// Update game controllers (if enabled and available)
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ImGui_ImplX11_UpdateGamepads();
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}
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// Process X11 mouse/keyboard inputs.
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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IMGUI_IMPL_API int ImGui_ImplX11_EventHandler(XEvent &event)
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{
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if (ImGui::GetCurrentContext() == NULL)
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return 0;
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ImGuiIO& io = ImGui::GetIO();
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switch (event.type)
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{
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case ButtonPress:
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case ButtonRelease:
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switch(event.xbutton.button)
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{
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case Button1:
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io.MouseDown[0] = event.type == ButtonPress;
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break;
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case Button2:
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io.MouseDown[2] = event.type == ButtonPress;
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break;
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case Button3:
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io.MouseDown[1] = event.type == ButtonPress;
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break;
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case Button4: // Mouse wheel up
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if( event.type == ButtonPress )
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io.MouseWheel += 1;
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return 0;
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case Button5: // Mouse wheel down
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if( event.type == ButtonPress )
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io.MouseWheel -= 1;
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return 0;
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}
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break;
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case KeyPress:
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{
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int key = XkbKeycodeToKeysym(g_Display, event.xkey.keycode, 0, event.xkey.state & ShiftMask ? 1 : 0);
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if( key < 255 )
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{
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io.KeysDown[key] = true;
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io.AddInputCharacter(key);
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}
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else if( key >= 0x1000100 && key <= 0x110ffff )
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{
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io.AddInputCharacterUTF16(key);
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}
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else
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{
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io.KeysDown[key - 0xFF00] = true;
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}
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return 0;
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}
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case KeyRelease:
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{
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int key = XkbKeycodeToKeysym(g_Display, event.xkey.keycode, 0, event.xkey.state & ShiftMask ? 1 : 0);
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io.KeysDown[KeyToImGuiKey(key)] = false;
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return 0;
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}
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case FocusOut:
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memset(io.KeysDown, 0, sizeof(io.KeysDown));
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return 0;
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case SelectionClear:
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g_ClipboardOwned = false;
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return 0;
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case SelectionRequest:
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{
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ImGui_ImplX11_SendClipboard(&event.xselectionrequest);
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}
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}
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return 0;
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}
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