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Use the same steam pipe/user numbers that the real steam dll uses because some games actually depend on it.
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2 changed files with 3 additions and 3 deletions
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@ -136,7 +136,7 @@ public:
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std::thread background_keepalive;
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bool steamclient_server_inited = false;
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unsigned steam_pipe_counter = 2;
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unsigned steam_pipe_counter = 1;
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std::map<HSteamPipe, enum Steam_Pipe> steam_pipes;
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Steam_Client();
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