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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Overlay & Hook cleanup.
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44d583ee7d
commit
04847abeb7
6 changed files with 3 additions and 170 deletions
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@ -94,29 +94,6 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
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ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// DirectX 9 Initialization functions
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//IDirect3D9* DX9_Hook::MyDirect3DCreate9(UINT SDKVersion)
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//{
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// auto res = hook->Direct3DCreate9(SDKVersion);
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//
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// if( res != nullptr )
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// hook->hook_dx9(SDKVersion);
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//
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// return res;
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//}
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//
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//HRESULT DX9_Hook::MyDirect3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppDevice)
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//{
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// auto res = hook->Direct3DCreate9Ex(SDKVersion, ppDevice);
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//
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// if (SUCCEEDED(res))
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// hook->hook_dx9(SDKVersion);
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//
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// return res;
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//}
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/////////////////////////////////////////////////////////////////////////////////////
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HRESULT STDMETHODCALLTYPE DX9_Hook::MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters)
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{
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DX9_Hook::Inst()->resetRenderState();
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@ -154,28 +131,14 @@ DX9_Hook::DX9_Hook():
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Reset(nullptr)
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{
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_library = LoadLibrary(DLL_NAME);
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// Hook to Direct3DCreate9 and Direct3DCreate9Ex so we know when it gets called.
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// If its called, then DX9 will be used to render the overlay.
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//Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(_dll, "Direct3DCreate9");
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//Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(_dll, "Direct3DCreate9Ex");
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//
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//BeginHook();
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//HookFuncs(
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// std::make_pair<void**, void*>(&(PVOID&)Direct3DCreate9, &DX9_Hook::MyDirect3DCreate9),
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// std::make_pair<void**, void*>(&(PVOID&)Direct3DCreate9Ex, &DX9_Hook::MyDirect3DCreate9Ex)
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//);
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//EndHook();
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}
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DX9_Hook::~DX9_Hook()
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{
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PRINT_DEBUG("DX9 Hook removed\n");
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//resetRenderState();
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if (initialized)
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{
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//ImGui_ImplDX9_Shutdown(); This makes some games hang when Releasing the D3D9 device (pDevice->Release())
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// maybe because D3D is already shut down when we try to free the device?
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ImGui_ImplDX9_InvalidateDeviceObjects();
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ImGui::DestroyContext();
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}
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