mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 20:38:07 +01:00
Windows only part
This commit is contained in:
parent
495bc957cd
commit
0573c4eb94
1 changed files with 15 additions and 8 deletions
|
@ -120,12 +120,13 @@ bool Steam_Overlay::ShowOverlay() const
|
||||||
|
|
||||||
void Steam_Overlay::ShowOverlay(bool state)
|
void Steam_Overlay::ShowOverlay(bool state)
|
||||||
{
|
{
|
||||||
static RECT old_clip;
|
|
||||||
static BOOL show_cursor = FALSE;
|
|
||||||
|
|
||||||
if (!Ready() || show_overlay == state)
|
if (!Ready() || show_overlay == state)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
#ifdef STEAM_WIN32
|
||||||
|
static RECT old_clip;
|
||||||
|
static BOOL show_cursor = FALSE;
|
||||||
|
|
||||||
if (state)
|
if (state)
|
||||||
{
|
{
|
||||||
HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd();
|
HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd();
|
||||||
|
@ -173,8 +174,12 @@ void Steam_Overlay::ShowOverlay(bool state)
|
||||||
if (!show_cursor)
|
if (!show_cursor)
|
||||||
while (ShowCursor(FALSE) >= 0);
|
while (ShowCursor(FALSE) >= 0);
|
||||||
}
|
}
|
||||||
show_overlay = state;
|
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
show_overlay = state;
|
||||||
overlay_state_changed = true;
|
overlay_state_changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -312,7 +317,9 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
|
||||||
{
|
{
|
||||||
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
|
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
|
||||||
{
|
{
|
||||||
|
#ifdef STEAM_WIN32
|
||||||
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
|
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
|
||||||
|
#endif
|
||||||
state.window_state &= ~window_state_need_attention;
|
state.window_state &= ~window_state_need_attention;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -432,7 +439,7 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
||||||
if (!friends.empty())
|
if (!friends.empty())
|
||||||
{
|
{
|
||||||
ImGui::ListBoxHeader("##label", friend_size);
|
ImGui::ListBoxHeader("##label", friend_size);
|
||||||
std::for_each(friends.begin(), friends.end(), [this](auto& i)
|
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
|
||||||
{
|
{
|
||||||
ImGui::PushID(i.first.id());
|
ImGui::PushID(i.first.id());
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue