Windows only part

This commit is contained in:
Nemirtingas 2019-08-31 20:49:07 +02:00
parent 495bc957cd
commit 0573c4eb94

View file

@ -120,12 +120,13 @@ bool Steam_Overlay::ShowOverlay() const
void Steam_Overlay::ShowOverlay(bool state) void Steam_Overlay::ShowOverlay(bool state)
{ {
static RECT old_clip;
static BOOL show_cursor = FALSE;
if (!Ready() || show_overlay == state) if (!Ready() || show_overlay == state)
return; return;
#ifdef STEAM_WIN32
static RECT old_clip;
static BOOL show_cursor = FALSE;
if (state) if (state)
{ {
HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd(); HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd();
@ -173,8 +174,12 @@ void Steam_Overlay::ShowOverlay(bool state)
if (!show_cursor) if (!show_cursor)
while (ShowCursor(FALSE) >= 0); while (ShowCursor(FALSE) >= 0);
} }
show_overlay = state;
#else
#endif
show_overlay = state;
overlay_state_changed = true; overlay_state_changed = true;
} }
@ -312,7 +317,9 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
{ {
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused()) if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{ {
#ifdef STEAM_WIN32
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY); PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
#endif
state.window_state &= ~window_state_need_attention; state.window_state &= ~window_state_need_attention;
} }
@ -432,7 +439,7 @@ void Steam_Overlay::OverlayProc( int width, int height )
if (!friends.empty()) if (!friends.empty())
{ {
ImGui::ListBoxHeader("##label", friend_size); ImGui::ListBoxHeader("##label", friend_size);
std::for_each(friends.begin(), friends.end(), [this](auto& i) std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
{ {
ImGui::PushID(i.first.id()); ImGui::PushID(i.first.id());