Fix overlay getting stuck if stopped to quickly after being started.

This commit is contained in:
Mr_Goldberg 2022-08-16 12:32:28 -04:00
parent bc4262a494
commit 077e532bd2
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3 changed files with 25 additions and 6 deletions

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@ -31,5 +31,5 @@ namespace ingame_overlay {
std::future<Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{ -1 });
void StopRendererDetection();
void FreeRendererDetection();
}