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Fix overlay getting stuck if stopped to quickly after being started.
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3 changed files with 25 additions and 6 deletions
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@ -31,5 +31,5 @@ namespace ingame_overlay {
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std::future<Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{ -1 });
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void StopRendererDetection();
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void FreeRendererDetection();
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}
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