mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 12:28:07 +01:00
Use windows fonts in overlay if present.
This commit is contained in:
parent
743a810463
commit
0a80b60b6c
1 changed files with 86 additions and 41 deletions
|
@ -213,6 +213,7 @@ void Steam_Overlay::UnSetupOverlay()
|
||||||
|
|
||||||
void Steam_Overlay::HookReady(bool ready)
|
void Steam_Overlay::HookReady(bool ready)
|
||||||
{
|
{
|
||||||
|
PRINT_DEBUG("%s %u\n", __FUNCTION__, ready);
|
||||||
{
|
{
|
||||||
// TODO: Uncomment this and draw our own cursor (cosmetics)
|
// TODO: Uncomment this and draw our own cursor (cosmetics)
|
||||||
ImGuiIO &io = ImGui::GetIO();
|
ImGuiIO &io = ImGui::GetIO();
|
||||||
|
@ -223,9 +224,6 @@ void Steam_Overlay::HookReady(bool ready)
|
||||||
io.IniFilename = NULL;
|
io.IniFilename = NULL;
|
||||||
|
|
||||||
is_ready = ready;
|
is_ready = ready;
|
||||||
if (is_ready) {
|
|
||||||
CreateFonts();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -710,18 +708,64 @@ void Steam_Overlay::BuildNotifications(int width, int height)
|
||||||
|
|
||||||
void Steam_Overlay::CreateFonts()
|
void Steam_Overlay::CreateFonts()
|
||||||
{
|
{
|
||||||
|
//TODO: remove from dx_whatever hook
|
||||||
|
if(ImGui::GetCurrentContext() == nullptr)
|
||||||
|
ImGui::CreateContext();
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
ImFontConfig fontcfg;
|
ImFontConfig fontcfg;
|
||||||
|
|
||||||
|
float font_size = 16.0;
|
||||||
fontcfg.OversampleH = fontcfg.OversampleV = 1;
|
fontcfg.OversampleH = fontcfg.OversampleV = 1;
|
||||||
fontcfg.PixelSnapH = true;
|
fontcfg.PixelSnapH = true;
|
||||||
fontcfg.GlyphRanges = io.Fonts->GetGlyphRangesDefault();
|
fontcfg.SizePixels = font_size;
|
||||||
|
|
||||||
font_default = io.Fonts->AddFontDefault(&fontcfg);
|
ImFontGlyphRangesBuilder font_builder;
|
||||||
font_notif = io.Fonts->AddFontDefault(&fontcfg);
|
for (auto & x : achievements) {
|
||||||
|
font_builder.AddText(x.title.c_str());
|
||||||
|
font_builder.AddText(x.description.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
font_builder.AddRanges(io.Fonts->GetGlyphRangesDefault());
|
||||||
|
|
||||||
|
ImVector<ImWchar> ranges;
|
||||||
|
font_builder.BuildRanges(&ranges);
|
||||||
|
|
||||||
|
bool need_extra_fonts = false;
|
||||||
|
for (auto &x : ranges) {
|
||||||
|
if (x > 0xFF) {
|
||||||
|
need_extra_fonts = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fontcfg.GlyphRanges = ranges.Data;
|
||||||
|
ImFont *font = NULL;
|
||||||
|
|
||||||
|
#if defined(__WINDOWS__)
|
||||||
|
font = io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\micross.ttf", font_size, &fontcfg);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (!font) {
|
||||||
|
font = io.Fonts->AddFontDefault(&fontcfg);
|
||||||
|
}
|
||||||
|
|
||||||
|
font_notif = font_default = font;
|
||||||
|
|
||||||
|
if (need_extra_fonts) {
|
||||||
|
PRINT_DEBUG("loading extra fonts\n");
|
||||||
|
fontcfg.MergeMode = true;
|
||||||
|
#if defined(__WINDOWS__)
|
||||||
|
io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\simsun.ttc", font_size, &fontcfg);
|
||||||
|
io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\malgun.ttf", font_size, &fontcfg);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
io.Fonts->Build();
|
||||||
|
|
||||||
ImGuiStyle& style = ImGui::GetStyle();
|
ImGuiStyle& style = ImGui::GetStyle();
|
||||||
style.WindowRounding = 0.0; // Disable round window
|
style.WindowRounding = 0.0; // Disable round window
|
||||||
|
reset_LastError();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Try to make this function as short as possible or it might affect game's fps.
|
// Try to make this function as short as possible or it might affect game's fps.
|
||||||
|
@ -893,7 +937,7 @@ void Steam_Overlay::OverlayProc()
|
||||||
|
|
||||||
bool show_warning = local_save || warning_forced || appid == 0;
|
bool show_warning = local_save || warning_forced || appid == 0;
|
||||||
if (show_warning) {
|
if (show_warning) {
|
||||||
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 64, ImGui::GetFontSize() * 64), ImVec2(8192, 8192));
|
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
|
||||||
ImGui::SetNextWindowFocus();
|
ImGui::SetNextWindowFocus();
|
||||||
if (ImGui::Begin("WARNING", &show_warning)) {
|
if (ImGui::Begin("WARNING", &show_warning)) {
|
||||||
if (appid == 0) {
|
if (appid == 0) {
|
||||||
|
@ -955,10 +999,45 @@ void Steam_Overlay::Callback(Common_Message *msg)
|
||||||
|
|
||||||
void Steam_Overlay::RunCallbacks()
|
void Steam_Overlay::RunCallbacks()
|
||||||
{
|
{
|
||||||
|
if (!achievements.size()) {
|
||||||
|
Steam_User_Stats* steamUserStats = get_steam_client()->steam_user_stats;
|
||||||
|
uint32 achievements_num = steamUserStats->GetNumAchievements();
|
||||||
|
if (achievements_num) {
|
||||||
|
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS\n");
|
||||||
|
for (unsigned i = 0; i < achievements_num; ++i) {
|
||||||
|
Overlay_Achievement ach;
|
||||||
|
ach.name = steamUserStats->GetAchievementName(i);
|
||||||
|
ach.title = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "name");
|
||||||
|
ach.description = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "desc");
|
||||||
|
const char *hidden = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "hidden");
|
||||||
|
if (strlen(hidden) && hidden[0] == '1') {
|
||||||
|
ach.hidden = true;
|
||||||
|
} else {
|
||||||
|
ach.hidden = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool achieved = false;
|
||||||
|
uint32 unlock_time = 0;
|
||||||
|
if (steamUserStats->GetAchievementAndUnlockTime(ach.name.c_str(), &achieved, &unlock_time)) {
|
||||||
|
ach.achieved = achieved;
|
||||||
|
ach.unlock_time = unlock_time;
|
||||||
|
} else {
|
||||||
|
ach.achieved = false;
|
||||||
|
ach.unlock_time = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
achievements.push_back(ach);
|
||||||
|
}
|
||||||
|
|
||||||
|
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS DONE\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (!Ready() && future_renderer.valid()) {
|
if (!Ready() && future_renderer.valid()) {
|
||||||
if (future_renderer.wait_for(std::chrono::milliseconds{0}) == std::future_status::ready) {
|
if (future_renderer.wait_for(std::chrono::milliseconds{0}) == std::future_status::ready) {
|
||||||
_renderer = future_renderer.get();
|
_renderer = future_renderer.get();
|
||||||
PRINT_DEBUG("got renderer %p\n", _renderer);
|
PRINT_DEBUG("got renderer %p\n", _renderer);
|
||||||
|
CreateFonts();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1095,40 +1174,6 @@ void Steam_Overlay::RunCallbacks()
|
||||||
}
|
}
|
||||||
has_friend_action.pop();
|
has_friend_action.pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!achievements.size()) {
|
|
||||||
Steam_User_Stats* steamUserStats = get_steam_client()->steam_user_stats;
|
|
||||||
uint32 achievements_num = steamUserStats->GetNumAchievements();
|
|
||||||
if (achievements_num) {
|
|
||||||
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS\n");
|
|
||||||
for (unsigned i = 0; i < achievements_num; ++i) {
|
|
||||||
Overlay_Achievement ach;
|
|
||||||
ach.name = steamUserStats->GetAchievementName(i);
|
|
||||||
ach.title = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "name");
|
|
||||||
ach.description = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "desc");
|
|
||||||
const char *hidden = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "hidden");
|
|
||||||
if (strlen(hidden) && hidden[0] == '1') {
|
|
||||||
ach.hidden = true;
|
|
||||||
} else {
|
|
||||||
ach.hidden = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool achieved = false;
|
|
||||||
uint32 unlock_time = 0;
|
|
||||||
if (steamUserStats->GetAchievementAndUnlockTime(ach.name.c_str(), &achieved, &unlock_time)) {
|
|
||||||
ach.achieved = achieved;
|
|
||||||
ach.unlock_time = unlock_time;
|
|
||||||
} else {
|
|
||||||
ach.achieved = false;
|
|
||||||
ach.unlock_time = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
achievements.push_back(ach);
|
|
||||||
}
|
|
||||||
|
|
||||||
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS DONE\n");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue