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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 20:38:07 +01:00
Fix controller rumble code.
This commit is contained in:
parent
5234d8b0e6
commit
0d65114ee6
1 changed files with 14 additions and 35 deletions
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@ -66,7 +66,7 @@ struct Controller_Action {
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struct Rumble_Thread_Data {
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struct Rumble_Thread_Data {
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std::condition_variable rumble_thread_cv;
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std::condition_variable rumble_thread_cv;
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std::atomic_bool kill_rumble_thread;
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bool kill_rumble_thread;
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std::mutex rumble_mutex;
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std::mutex rumble_mutex;
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struct Rumble_Data {
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struct Rumble_Data {
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@ -232,38 +232,21 @@ public:
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static void background_rumble(Rumble_Thread_Data *data)
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static void background_rumble(Rumble_Thread_Data *data)
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{
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{
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std::mutex mtx;
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std::unique_lock<std::mutex> lck(mtx);
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bool rumbled = false;
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while (true) {
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while (true) {
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bool new_data = false;
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unsigned short left, right;
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if (rumbled) {
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unsigned int rumble_length_ms;
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std::this_thread::sleep_for(std::chrono::milliseconds(20));
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int gamepad = -1;
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data->rumble_mutex.lock();
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while (gamepad == -1) {
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for (int i = 0; i < GAMEPAD_COUNT; ++i) {
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std::unique_lock<std::mutex> lck(data->rumble_mutex);
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if (data->data[i].new_data) {
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new_data = true;
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break;
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}
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}
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data->rumble_mutex.unlock();
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if (data->kill_rumble_thread) {
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if (data->kill_rumble_thread) {
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return;
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return;
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}
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}
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}
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bool x = new_data || data->rumble_thread_cv.wait_for(lck, std::chrono::milliseconds(100)) != std::cv_status::timeout;
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data->rumble_thread_cv.wait_for(lck, std::chrono::milliseconds(1000));
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if (data->kill_rumble_thread) {
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if (data->kill_rumble_thread) {
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return;
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return;
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}
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}
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rumbled = false;
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while (true) {
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unsigned short left, right;
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unsigned int rumble_length_ms;
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int gamepad = -1;
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data->rumble_mutex.lock();
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for (int i = 0; i < GAMEPAD_COUNT; ++i) {
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for (int i = 0; i < GAMEPAD_COUNT; ++i) {
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if (data->data[i].new_data) {
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if (data->data[i].new_data) {
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left = data->data[i].left;
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left = data->data[i].left;
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@ -278,15 +261,9 @@ static void background_rumble(Rumble_Thread_Data *data)
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}
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}
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}
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}
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}
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}
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data->rumble_mutex.unlock();
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if (gamepad == -1) {
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break;
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}
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GamepadSetRumble((GAMEPAD_DEVICE)gamepad, ((double)left) / 65535.0, ((double)right) / 65535.0, rumble_length_ms);
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rumbled = true;
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}
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}
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GamepadSetRumble((GAMEPAD_DEVICE)gamepad, ((double)left) / 65535.0, ((double)right) / 65535.0, rumble_length_ms);
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}
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}
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}
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}
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@ -370,7 +347,9 @@ bool Shutdown()
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}
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}
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controllers = std::map<ControllerHandle_t, struct Controller_Action>();
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controllers = std::map<ControllerHandle_t, struct Controller_Action>();
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rumble_thread_data->rumble_mutex.lock();
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rumble_thread_data->kill_rumble_thread = true;
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rumble_thread_data->kill_rumble_thread = true;
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rumble_thread_data->rumble_mutex.unlock();
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rumble_thread_data->rumble_thread_cv.notify_one();
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rumble_thread_data->rumble_thread_cv.notify_one();
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background_rumble_thread.join();
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background_rumble_thread.join();
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delete rumble_thread_data;
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delete rumble_thread_data;
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