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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 12:14:54 +01:00
Make add_friend_avatars handle local_user avatar
... changes. Implements STEAM_CALL_RESULT( AvatarImageLoaded_t ). Adds support for a sending a STEAM_CALL_RESULT( PersonaStateChange_t ) with the k_EPersonaChangeAvatar flag. Creates a mapping in Settings to hold the avatar image data. Also adds additional debug logging to indicate which image handle is returned for each user / image size.
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parent
1408890d20
commit
0eaba52f76
3 changed files with 165 additions and 13 deletions
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@ -94,25 +94,132 @@ bool isAppIdCompatible(Friend *f)
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return settings->get_local_game_id().AppID() == f->appid();
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}
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STEAM_CALL_RESULT( AvatarImageLoaded_t )
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struct Avatar_Numbers add_friend_avatars(CSteamID id)
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{
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uint64 steam_id = id.ConvertToUint64();
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auto avatar_ids = avatars.find(steam_id);
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if (avatar_ids != avatars.end()) {
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return avatar_ids->second;
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bool generate = true;
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int base_image = 0;
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struct Avatar_Numbers avatar_numbers;
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if (settings->get_local_steam_id().ConvertToUint64() == steam_id) {
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avatar_numbers.smallest = settings->get_profile_image(k_EAvatarSize32x32);
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if (avatar_numbers.smallest != 0) {
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base_image = avatar_numbers.smallest;
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}
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avatar_numbers.medium = settings->get_profile_image(k_EAvatarSize64x64);
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if (avatar_numbers.medium != 0) {
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base_image = avatar_numbers.medium;
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}
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avatar_numbers.large = settings->get_profile_image(k_EAvatarSize184x184);
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if (avatar_numbers.large != 0) {
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base_image = avatar_numbers.large;
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}
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if (base_image != 0) {
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generate = false;
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if (avatar_numbers.smallest == 0) {
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avatar_numbers.smallest = base_image;
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}
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if (avatar_numbers.medium == 0) {
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avatar_numbers.medium = base_image;
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}
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if (avatar_numbers.large == 0) {
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avatar_numbers.large = base_image;
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}
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}
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if (avatar_ids != avatars.end()) {
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// Check for updated entry.
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if (avatar_numbers.smallest == avatar_ids->second.smallest &&
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avatar_numbers.medium == avatar_ids->second.medium &&
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avatar_numbers.large == avatar_ids->second.large) {
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return avatar_ids->second;
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}
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}
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} else {
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//TODO: get real image data from other peers
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if (avatar_ids != avatars.end()) {
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//TODO: Check for updated entry.
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return avatar_ids->second;
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}
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}
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//TODO: get real image data from self/other peers
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struct Avatar_Numbers avatar_numbers;
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std::string small_avatar(32 * 32 * 4, 0);
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std::string medium_avatar(64 * 64 * 4, 0);
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std::string large_avatar(184 * 184 * 4, 0);
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if (generate == true) {
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std::string small_avatar(32 * 32 * 4, 0);
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std::string medium_avatar(64 * 64 * 4, 0);
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std::string large_avatar(184 * 184 * 4, 0);
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avatar_numbers.smallest = settings->add_image(small_avatar, 32, 32);
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avatar_numbers.medium = settings->add_image(medium_avatar, 64, 64);
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avatar_numbers.large = settings->add_image(large_avatar, 184, 184);
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avatar_numbers.smallest = settings->add_image(small_avatar, 32, 32);
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avatar_numbers.medium = settings->add_image(medium_avatar, 64, 64);
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avatar_numbers.large = settings->add_image(large_avatar, 184, 184);
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}
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avatars[steam_id] = avatar_numbers;
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// Generate callbacks.
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uint32 width = 0;
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uint32 height = 0;
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AvatarImageLoaded_t ail_data = {};
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bool sent_ail = false;
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auto image = settings->images.find(avatar_numbers.smallest);
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if (image != settings->images.end()) {
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width = image->second.width;
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height = image->second.height;
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} else {
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width = 0;
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height = 0;
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}
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if (avatar_numbers.smallest) {
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ail_data.m_steamID = steam_id;
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ail_data.m_iImage = avatar_numbers.smallest;
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ail_data.m_iWide = width;
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ail_data.m_iTall = height;
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callback_results->addCallResult(ail_data.k_iCallback, &ail_data, sizeof(ail_data));
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sent_ail = true;
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}
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image = settings->images.find(avatar_numbers.medium);
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if (image != settings->images.end()) {
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width = image->second.width;
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height = image->second.height;
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} else {
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width = 0;
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height = 0;
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}
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if (avatar_numbers.medium) {
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ail_data.m_steamID = steam_id;
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ail_data.m_iImage = avatar_numbers.medium;
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ail_data.m_iWide = width;
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ail_data.m_iTall = height;
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callback_results->addCallResult(ail_data.k_iCallback, &ail_data, sizeof(ail_data));
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sent_ail = true;
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}
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image = settings->images.find(avatar_numbers.large);
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if (image != settings->images.end()) {
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width = image->second.width;
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height = image->second.height;
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} else {
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width = 0;
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height = 0;
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}
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if (avatar_numbers.large) {
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ail_data.m_steamID = steam_id;
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ail_data.m_iImage = avatar_numbers.large;
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ail_data.m_iWide = width;
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ail_data.m_iTall = height;
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callback_results->addCallResult(ail_data.k_iCallback, &ail_data, sizeof(ail_data));
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sent_ail = true;
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}
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if (sent_ail) {
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persona_change(id, k_EPersonaChangeAvatar);
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}
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return avatar_numbers;
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}
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@ -594,10 +701,10 @@ void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby )
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// gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
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int GetSmallFriendAvatar( CSteamID steamIDFriend )
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{
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PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar\n");
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//IMPORTANT NOTE: don't change friend avatar numbers for the same friend or else some games endlessly allocate stuff.
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
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PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar%"PRIu64" %d.\n", steamIDFriend.ConvertToUint64(), numbers.smallest);
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return numbers.smallest;
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}
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@ -605,9 +712,9 @@ int GetSmallFriendAvatar( CSteamID steamIDFriend )
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// gets the medium (64x64) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
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int GetMediumFriendAvatar( CSteamID steamIDFriend )
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{
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PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
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PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar%"PRIu64" %d.\n", steamIDFriend.ConvertToUint64(), numbers.medium);
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return numbers.medium;
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}
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@ -616,9 +723,9 @@ int GetMediumFriendAvatar( CSteamID steamIDFriend )
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// returns -1 if this image has yet to be loaded, in this case wait for a AvatarImageLoaded_t callback and then call this again
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int GetLargeFriendAvatar( CSteamID steamIDFriend )
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{
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PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
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PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar %"PRIu64" %d.\n", steamIDFriend.ConvertToUint64(), numbers.large);
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return numbers.large;
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}
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