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Malformed achievements config should not crash stuff anymore.
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1 changed files with 13 additions and 0 deletions
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@ -134,6 +134,16 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
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load_achievements_db(); // achievements db
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load_achievements_db(); // achievements db
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load_achievements(); // achievements per user
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load_achievements(); // achievements per user
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auto x = defined_achievements.begin();
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while (x != defined_achievements.end()) {
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if (!x->contains("name")) {
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x = defined_achievements.erase(x);
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} else {
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++x;
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}
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}
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for (auto & it : defined_achievements) {
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for (auto & it : defined_achievements) {
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try {
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try {
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std::string name = static_cast<std::string const&>(it["name"]);
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std::string name = static_cast<std::string const&>(it["name"]);
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@ -155,6 +165,9 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
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try {
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try {
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it["hidden"] = std::to_string(it["hidden"].get<int>());
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it["hidden"] = std::to_string(it["hidden"].get<int>());
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} catch (...) {}
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} catch (...) {}
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it["displayName"] = it.value("displayName", "");
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it["description"] = it.value("description", "");
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}
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}
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//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.
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//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.
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