mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-12-24 11:48:34 +01:00
Fixed game that uses the digital handle function to get analog handles.
This commit is contained in:
parent
1a411405e6
commit
120aa968b2
1 changed files with 5 additions and 1 deletions
|
@ -563,7 +563,11 @@ ControllerDigitalActionHandle_t GetDigitalActionHandle( const char *pszActionNam
|
|||
std::transform(upper_action_name.begin(), upper_action_name.end(), upper_action_name.begin(),[](unsigned char c){ return std::toupper(c); });
|
||||
|
||||
auto handle = digital_action_handles.find(upper_action_name);
|
||||
if (handle == digital_action_handles.end()) return 0;
|
||||
if (handle == digital_action_handles.end()) {
|
||||
//apparently GetDigitalActionHandle also works with analog handles
|
||||
handle = analog_action_handles.find(upper_action_name);
|
||||
if (handle == analog_action_handles.end()) return 0;
|
||||
}
|
||||
|
||||
PRINT_DEBUG("Steam_Controller::GetDigitalActionHandle %s ret %llu\n", pszActionName, handle->second);
|
||||
return handle->second;
|
||||
|
|
Loading…
Reference in a new issue