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Fixed game that uses the digital handle function to get analog handles.
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1 changed files with 5 additions and 1 deletions
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@ -563,7 +563,11 @@ ControllerDigitalActionHandle_t GetDigitalActionHandle( const char *pszActionNam
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std::transform(upper_action_name.begin(), upper_action_name.end(), upper_action_name.begin(),[](unsigned char c){ return std::toupper(c); });
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std::transform(upper_action_name.begin(), upper_action_name.end(), upper_action_name.begin(),[](unsigned char c){ return std::toupper(c); });
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auto handle = digital_action_handles.find(upper_action_name);
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auto handle = digital_action_handles.find(upper_action_name);
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if (handle == digital_action_handles.end()) return 0;
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if (handle == digital_action_handles.end()) {
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//apparently GetDigitalActionHandle also works with analog handles
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handle = analog_action_handles.find(upper_action_name);
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if (handle == analog_action_handles.end()) return 0;
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}
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PRINT_DEBUG("Steam_Controller::GetDigitalActionHandle %s ret %llu\n", pszActionName, handle->second);
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PRINT_DEBUG("Steam_Controller::GetDigitalActionHandle %s ret %llu\n", pszActionName, handle->second);
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return handle->second;
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return handle->second;
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