mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-27 14:08:39 +01:00
custom broadcasts file can now contain domains.
custom broadcasts can now be put in the steam_settings folder.
This commit is contained in:
parent
106d4025bb
commit
147fc50be1
5 changed files with 53 additions and 47 deletions
|
@ -52,8 +52,9 @@ Offline mode:
|
||||||
Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode. If you need this create a offline.txt file in the steam_settings folder.
|
Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode. If you need this create a offline.txt file in the steam_settings folder.
|
||||||
|
|
||||||
Custom Broadcast ips:
|
Custom Broadcast ips:
|
||||||
If you want to set custom ips which the emulator will send broadcast packets to, make a list of them, one on each line in: Goldberg SteamEmu Saves\settings\custom_broadcasts.txt
|
If you want to set custom ips (or domains) which the emulator will send broadcast packets to, make a list of them, one on each line in: Goldberg SteamEmu Saves\settings\custom_broadcasts.txt
|
||||||
|
If the custom ips/domains are specific for one game only you can put the custom_broadcasts.txt in the steam_settings\ folder.
|
||||||
|
An example is provided in steam_settings.EXAMPLE\custom_broadcasts.EXAMPLE.txt
|
||||||
|
|
||||||
Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
|
Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
|
||||||
|
|
||||||
|
|
|
@ -30,6 +30,7 @@
|
||||||
#include <sys/ioctl.h>
|
#include <sys/ioctl.h>
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#include <linux/netdevice.h>
|
#include <linux/netdevice.h>
|
||||||
|
#include <netdb.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define MAX_BROADCASTS 16
|
#define MAX_BROADCASTS 16
|
||||||
|
@ -467,6 +468,26 @@ static void socket_timeouts(struct TCP_Socket &socket, double extra_time)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::set<uint32> Networking::resolve_ip(std::string dns)
|
||||||
|
{
|
||||||
|
std::set<uint32> ips;
|
||||||
|
struct addrinfo* result;
|
||||||
|
|
||||||
|
if (getaddrinfo(dns.c_str(), NULL, NULL, &result) == 0) {
|
||||||
|
for (struct addrinfo *res = result; res != NULL; res = res->ai_next) {
|
||||||
|
PRINT_DEBUG("%u %u\n", res->ai_addrlen, res->ai_family);
|
||||||
|
if (res->ai_family == AF_INET) {
|
||||||
|
struct sockaddr_in *ipv4 = (struct sockaddr_in *)res->ai_addr;
|
||||||
|
uint32 ip;
|
||||||
|
memcpy(&ip, &ipv4->sin_addr, sizeof(ip));
|
||||||
|
ips.insert(ntohl(ip));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ips;
|
||||||
|
}
|
||||||
|
|
||||||
void Networking::do_callbacks_message(Common_Message *msg)
|
void Networking::do_callbacks_message(Common_Message *msg)
|
||||||
{
|
{
|
||||||
if (msg->has_network() || msg->has_network_old()) {
|
if (msg->has_network() || msg->has_network_old()) {
|
||||||
|
@ -682,7 +703,7 @@ bool Networking::handle_low_level_udp(Common_Message *msg, IP_PORT ip_port)
|
||||||
|
|
||||||
#define NUM_TCP_WAITING 128
|
#define NUM_TCP_WAITING 128
|
||||||
|
|
||||||
Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::vector<uint32_t> *custom_broadcasts)
|
Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts)
|
||||||
{
|
{
|
||||||
run_at_startup();
|
run_at_startup();
|
||||||
tcp_port = udp_port = port;
|
tcp_port = udp_port = port;
|
||||||
|
@ -690,8 +711,9 @@ Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::vector<uint3
|
||||||
alive = true;
|
alive = true;
|
||||||
last_run = std::chrono::high_resolution_clock::now();
|
last_run = std::chrono::high_resolution_clock::now();
|
||||||
this->appid = appid;
|
this->appid = appid;
|
||||||
if (custom_broadcasts)
|
if (custom_broadcasts) {
|
||||||
this->custom_broadcasts = *custom_broadcasts;
|
std::transform(custom_broadcasts->begin(), custom_broadcasts->end(), std::back_inserter(this->custom_broadcasts), [](uint32 ip) {return htonl(ip);});
|
||||||
|
}
|
||||||
|
|
||||||
sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||||
PRINT_DEBUG("UDP socket: %u\n", sock);
|
PRINT_DEBUG("UDP socket: %u\n", sock);
|
||||||
|
|
|
@ -121,7 +121,10 @@ class Networking {
|
||||||
|
|
||||||
Common_Message create_announce(bool request);
|
Common_Message create_announce(bool request);
|
||||||
public:
|
public:
|
||||||
Networking(CSteamID id, uint32 appid, uint16 port, std::vector<uint32_t> *custom_broadcasts);
|
//NOTE: for all functions ips/ports are passed/returned in host byte order
|
||||||
|
//ex: 127.0.0.1 should be passed as 0x7F000001
|
||||||
|
static std::set<uint32> resolve_ip(std::string dns);
|
||||||
|
Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts);
|
||||||
void addListenId(CSteamID id);
|
void addListenId(CSteamID id);
|
||||||
void setAppID(uint32 appid);
|
void setAppID(uint32 appid);
|
||||||
void Run();
|
void Run();
|
||||||
|
|
|
@ -38,6 +38,19 @@ static void network_thread(Networking *network)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void load_custom_broadcasts(std::string broadcasts_filepath, std::set<uint32> &custom_broadcasts)
|
||||||
|
{
|
||||||
|
std::ifstream broadcasts_file(broadcasts_filepath);
|
||||||
|
PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
|
||||||
|
if (broadcasts_file.is_open()) {
|
||||||
|
std::string line;
|
||||||
|
while (std::getline(broadcasts_file, line)) {
|
||||||
|
std::set<uint32> ips = Networking::resolve_ip(line);
|
||||||
|
custom_broadcasts.insert(ips.begin(), ips.end());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Steam_Client::Steam_Client()
|
Steam_Client::Steam_Client()
|
||||||
{
|
{
|
||||||
std::string program_path = Local_Storage::get_program_path(), save_path = Local_Storage::get_user_appdata_path();;
|
std::string program_path = Local_Storage::get_program_path(), save_path = Local_Storage::get_user_appdata_path();;
|
||||||
|
@ -124,47 +137,9 @@ Steam_Client::Steam_Client()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Custom broadcasts
|
// Custom broadcasts
|
||||||
std::vector<uint32_t> custom_broadcasts;
|
std::set<uint32> custom_broadcasts;
|
||||||
std::string broadcasts_filepath = local_storage->get_global_settings_path() + "custom_broadcasts.txt";
|
load_custom_broadcasts(local_storage->get_global_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
|
||||||
|
load_custom_broadcasts(Local_Storage::get_game_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
|
||||||
std::ifstream broadcasts_file(broadcasts_filepath);
|
|
||||||
PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
|
|
||||||
if (broadcasts_file.is_open()) {
|
|
||||||
std::string line;
|
|
||||||
while (std::getline(broadcasts_file, line)) {
|
|
||||||
int offset = 0;
|
|
||||||
size_t pos = 0;
|
|
||||||
std::string tok;
|
|
||||||
uint32_t current_ip = 0;
|
|
||||||
while((pos = line.find(".")) != std::string::npos && offset < 32)
|
|
||||||
{
|
|
||||||
tok = line.substr(0, pos);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
current_ip += (std::stoi(tok) << offset);
|
|
||||||
}
|
|
||||||
catch(std::invalid_argument ex)
|
|
||||||
{
|
|
||||||
offset = -1;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
line.erase(0, pos+1);
|
|
||||||
offset += 8;
|
|
||||||
}
|
|
||||||
if(pos == std::string::npos && offset != -1)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
current_ip += (std::stoi(line) << offset);
|
|
||||||
custom_broadcasts.push_back(current_ip);
|
|
||||||
}
|
|
||||||
catch(std::invalid_argument ex)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Acount name
|
// Acount name
|
||||||
char name[32] = {};
|
char name[32] = {};
|
||||||
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
192.168.3.255
|
||||||
|
127.8.9.10
|
||||||
|
192.168.66.99
|
||||||
|
192.168.7.99
|
||||||
|
removethis.test.domain.com
|
Loading…
Reference in a new issue