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Only trigger data update when lobby data is actually changed.
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1 changed files with 4 additions and 1 deletions
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@ -778,7 +778,10 @@ bool SetLobbyData( CSteamID steamIDLobby, const char *pchKey, const char *pchVal
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if (result->second == std::string(pchValue)) changed = false;
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(*lobby->mutable_values())[result->first] = pchValue;
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}
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trigger_lobby_dataupdate(steamIDLobby, steamIDLobby, true, 0.01, changed);
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if (changed)
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trigger_lobby_dataupdate(steamIDLobby, steamIDLobby, true, 0.005, changed);
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return true;
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}
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