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Add delay to p2p session request callback to fix aoe2hd.
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@ -748,7 +748,7 @@ void RunCallbacks()
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P2PSessionRequest_t data;
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memset(&data, 0, sizeof(data));
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data.m_steamIDRemote = CSteamID(source_id);
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), true);
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1, true);
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} else {
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struct Steam_Networking_Connection *conn = get_or_create_connection(source_id);
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conn->open_channels.insert(msg.network().channel());
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