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Moved every platform specific code to their own folder
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dd13377be7
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37 changed files with 9 additions and 1460 deletions
51
overlay_experimental/windows/DX11_Hook.h
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51
overlay_experimental/windows/DX11_Hook.h
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#ifndef __INCLUDED_DX11_HOOK_H__
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#define __INCLUDED_DX11_HOOK_H__
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#include "Base_Hook.h"
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#ifndef NO_OVERLAY
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#include <d3d11.h>
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#include "DirectX_VTables.h"
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class DX11_Hook : public Base_Hook
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{
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public:
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static constexpr const char *DLL_NAME = "d3d11.dll";
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private:
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static DX11_Hook* _inst;
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// Variables
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bool hooked;
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bool initialized;
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ID3D11DeviceContext* pContext;
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ID3D11RenderTargetView* mainRenderTargetView;
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// Functions
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DX11_Hook();
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void resetRenderState();
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void prepareForOverlay(IDXGISwapChain* pSwapChain);
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// Hook to render functions
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static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
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static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
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static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
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decltype(&IDXGISwapChain::Present) Present;
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decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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public:
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virtual ~DX11_Hook();
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bool start_hook();
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static DX11_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(IDXGISwapChain *pSwapChain);
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};
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#endif//NO_OVERLAY
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#endif//__INCLUDED_DX11_HOOK_H__
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