mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Moved every platform specific code to their own folder
This commit is contained in:
parent
dd13377be7
commit
1785ae6eaf
37 changed files with 9 additions and 1460 deletions
177
overlay_experimental/windows/DX9_Hook.cpp
Normal file
177
overlay_experimental/windows/DX9_Hook.cpp
Normal file
|
|
@ -0,0 +1,177 @@
|
|||
#include "DX9_Hook.h"
|
||||
#include "Windows_Hook.h"
|
||||
#include "Renderer_Detector.h"
|
||||
#include "../dll/dll.h"
|
||||
|
||||
#ifndef NO_OVERLAY
|
||||
|
||||
#include <imgui.h>
|
||||
#include <impls/imgui_impl_dx9.h>
|
||||
|
||||
#include "steam_overlay.h"
|
||||
|
||||
DX9_Hook* DX9_Hook::_inst = nullptr;
|
||||
|
||||
bool DX9_Hook::start_hook()
|
||||
{
|
||||
if (!hooked)
|
||||
{
|
||||
if (!Windows_Hook::Inst()->start_hook())
|
||||
return false;
|
||||
|
||||
PRINT_DEBUG("Hooked DirectX 9\n");
|
||||
hooked = true;
|
||||
|
||||
Renderer_Detector::Inst().renderer_found(this);
|
||||
|
||||
BeginHook();
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)Reset, &DX9_Hook::MyReset),
|
||||
std::make_pair<void**, void*>(&(PVOID&)Present, &DX9_Hook::MyPresent)
|
||||
);
|
||||
if (PresentEx != nullptr)
|
||||
{
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)PresentEx, &DX9_Hook::MyPresentEx)
|
||||
//std::make_pair<void**, void*>(&(PVOID&)EndScene, &DX9_Hook::MyEndScene)
|
||||
);
|
||||
}
|
||||
EndHook();
|
||||
|
||||
get_steam_client()->steam_overlay->HookReady();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void DX9_Hook::resetRenderState()
|
||||
{
|
||||
if (initialized)
|
||||
{
|
||||
initialized = false;
|
||||
ImGui_ImplDX9_Shutdown();
|
||||
Windows_Hook::Inst()->resetRenderState();
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
}
|
||||
|
||||
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
||||
void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
|
||||
{
|
||||
IDirect3DSwapChain9* pSwapChain;
|
||||
pDevice->GetSwapChain(0, &pSwapChain);
|
||||
D3DPRESENT_PARAMETERS PresentParameters;
|
||||
pSwapChain->GetPresentParameters(&PresentParameters);
|
||||
pSwapChain->Release();
|
||||
|
||||
D3DDEVICE_CREATION_PARAMETERS param;
|
||||
pDevice->GetCreationParameters(¶m);
|
||||
|
||||
// Workaround to detect if we changed window.
|
||||
if (param.hFocusWindow != Windows_Hook::Inst()->GetGameHwnd())
|
||||
resetRenderState();
|
||||
|
||||
if (!initialized)
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.IniFilename = NULL;
|
||||
|
||||
ImGui_ImplDX9_Init(pDevice);
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
ImGui_ImplDX9_NewFrame();
|
||||
Windows_Hook::Inst()->prepareForOverlay(param.hFocusWindow);
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc(PresentParameters.BackBufferWidth, PresentParameters.BackBufferHeight);
|
||||
|
||||
ImGui::EndFrame();
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX9_Hook::MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters)
|
||||
{
|
||||
DX9_Hook::Inst()->resetRenderState();
|
||||
return (_this->*DX9_Hook::Inst()->Reset)(pPresentationParameters);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX9_Hook::MyEndScene(IDirect3DDevice9* _this)
|
||||
{
|
||||
if( !DX9_Hook::Inst()->uses_present )
|
||||
DX9_Hook::Inst()->prepareForOverlay(_this);
|
||||
return (_this->*DX9_Hook::Inst()->EndScene)();
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX9_Hook::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
|
||||
{
|
||||
DX9_Hook::Inst()->uses_present = true;
|
||||
DX9_Hook::Inst()->prepareForOverlay(_this);
|
||||
return (_this->*DX9_Hook::Inst()->Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX9_Hook::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
|
||||
{
|
||||
DX9_Hook::Inst()->uses_present = true;
|
||||
DX9_Hook::Inst()->prepareForOverlay(_this);
|
||||
return (_this->*DX9_Hook::Inst()->PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
|
||||
}
|
||||
|
||||
DX9_Hook::DX9_Hook():
|
||||
initialized(false),
|
||||
hooked(false),
|
||||
uses_present(false),
|
||||
EndScene(nullptr),
|
||||
Present(nullptr),
|
||||
PresentEx(nullptr),
|
||||
Reset(nullptr)
|
||||
{
|
||||
_library = LoadLibrary(DLL_NAME);
|
||||
}
|
||||
|
||||
DX9_Hook::~DX9_Hook()
|
||||
{
|
||||
PRINT_DEBUG("DX9 Hook removed\n");
|
||||
|
||||
if (initialized)
|
||||
{
|
||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
|
||||
FreeLibrary(reinterpret_cast<HMODULE>(_library));
|
||||
|
||||
_inst = nullptr;
|
||||
}
|
||||
|
||||
DX9_Hook* DX9_Hook::Inst()
|
||||
{
|
||||
if( _inst == nullptr )
|
||||
_inst = new DX9_Hook;
|
||||
|
||||
return _inst;
|
||||
}
|
||||
|
||||
const char* DX9_Hook::get_lib_name() const
|
||||
{
|
||||
return DLL_NAME;
|
||||
}
|
||||
|
||||
void DX9_Hook::loadFunctions(IDirect3DDevice9* pDevice, bool ex)
|
||||
{
|
||||
void** vTable = *reinterpret_cast<void***>(pDevice);
|
||||
|
||||
#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDirect3DDevice9VTable::X]
|
||||
LOAD_FUNC(Reset);
|
||||
LOAD_FUNC(EndScene);
|
||||
LOAD_FUNC(Present);
|
||||
if (ex)
|
||||
LOAD_FUNC(PresentEx);
|
||||
#undef LOAD_FUNC
|
||||
}
|
||||
|
||||
#endif//NO_OVERLAY
|
||||
Loading…
Add table
Add a link
Reference in a new issue