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Basic IsUserInSource implementation for the main lobby.
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2 changed files with 10 additions and 1 deletions
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@ -623,7 +623,7 @@ SteamAPICall_t JoinLobby( CSteamID steamIDLobby )
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data.m_EChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
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auto api = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return api;
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}
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