Achievements support & inventory customization.

Added achievements support. Achievements are saved like real steam, see your inventory directory.(like items, uses a .json, tool can be used to dump achievements from steam public api).
You will need a public apikey. (See https://steamcommunity.com/dev)
Reworked item support to split inventory items to defined items.
This commit is contained in:
Nemirtingas 2019-08-24 17:42:39 +02:00
parent 46f2199cd2
commit 21e08ed220
9 changed files with 365 additions and 302 deletions

View file

@ -21,18 +21,21 @@
#ifndef LOCAL_STORAGE_INCLUDE
#define LOCAL_STORAGE_INCLUDE
#define SETTINGS_STORAGE_FOLDER "settings"
#define REMOTE_STORAGE_FOLDER "remote"
#define STATS_STORAGE_FOLDER "stats"
#define USER_DATA_FOLDER "local"
#define GAME_SETTINGS_FOLDER "steam_settings"
#include <string>
#include "../json/json.hpp"
#define MAX_FILENAME_LENGTH 300
class Local_Storage {
public:
static constexpr auto inventory_storage_folder = "inventory";
static constexpr auto settings_storage_folder = "settings";
static constexpr auto remote_storage_folder = "remote";
static constexpr auto stats_storage_folder = "stats";
static constexpr auto user_data_storage = "local";
static constexpr auto game_settings_folder = "steam_settings";
private:
std::string save_directory;
std::string appid;
public:
@ -56,9 +59,13 @@ public:
bool file_delete(std::string folder, std::string file);
uint64_t file_timestamp(std::string folder, std::string file);
std::string get_global_settings_path();
std::string get_global_inventory_path();
std::string get_path(std::string folder);
bool update_save_filenames(std::string folder);
bool load_inventory_file(nlohmann::json &json, std::string const&file);
bool write_inventory_file(nlohmann::json const& json, std::string const&file);
};
#endif