Fix overlay not working in barotrauma.

This commit is contained in:
Mr_Goldberg 2020-02-02 19:06:44 -05:00
parent 624455705f
commit 245d379720
No known key found for this signature in database
GPG key ID: 8597D87419DEF278

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@ -50,7 +50,11 @@ void DX11_Hook::resetRenderState()
{ {
if (initialized) if (initialized)
{ {
if (mainRenderTargetView) {
mainRenderTargetView->Release(); mainRenderTargetView->Release();
mainRenderTargetView = NULL;
}
pContext->Release(); pContext->Release();
ImGui_ImplDX11_Shutdown(); ImGui_ImplDX11_Shutdown();
@ -78,9 +82,34 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
io.IniFilename = NULL; io.IniFilename = NULL;
ID3D11Texture2D* pBackBuffer; ID3D11Texture2D* pBackBuffer;
pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer)); pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
ID3D11RenderTargetView *get_targets[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {};
pContext->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, get_targets, NULL);
bool bind_target = true;
for (unsigned i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
if (get_targets[i]) {
ID3D11Resource *res = NULL;
get_targets[i]->GetResource(&res);
if (res) {
if (res == (ID3D11Resource*)pBackBuffer) {
bind_target = false;
}
res->Release();
}
get_targets[i]->Release();
} else {
break;
}
}
if (bind_target) {
pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView); pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
}
pBackBuffer->Release(); pBackBuffer->Release();
ImGui_ImplDX11_Init(pDevice, pContext); ImGui_ImplDX11_Init(pDevice, pContext);
@ -102,7 +131,10 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
ImGui::Render(); ImGui::Render();
if (mainRenderTargetView) {
pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL); pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
}
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
} }
} }
@ -144,7 +176,11 @@ DX11_Hook::~DX11_Hook()
if (initialized) if (initialized)
{ {
if (mainRenderTargetView) {
mainRenderTargetView->Release(); mainRenderTargetView->Release();
mainRenderTargetView = NULL;
}
pContext->Release(); pContext->Release();
ImGui_ImplDX11_InvalidateDeviceObjects(); ImGui_ImplDX11_InvalidateDeviceObjects();