mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Update 128 files
- /dll/base.cpp - /dll/base.h - /dll/common_includes.h - /dll/dll.cpp - /dll/dll.h - /dll/flat.cpp - /dll/local_storage.cpp - /dll/local_storage.h - /dll/net.proto - /dll/network.cpp - /dll/network.h - /dll/rtlgenrandom.c - /dll/rtlgenrandom.def - /dll/settings.cpp - /dll/settings.h - /dll/settings_parser.cpp - /dll/settings_parser.h - /dll/steam_HTMLsurface.h - /dll/steam_applist.cpp - /dll/steam_applist.h - /dll/steam_apps.cpp - /dll/steam_apps.h - /dll/steam_client.cpp - /dll/steam_client.h - /dll/steam_controller.h - /dll/steam_friends.h - /dll/steam_game_coordinator.h - /dll/steam_gamesearch.h - /dll/steam_gameserver.cpp - /dll/steam_gameserver.h - /dll/steam_gameserverstats.cpp - /dll/steam_gameserverstats.h - /dll/steam_http.cpp - /dll/steam_http.h - /dll/steam_inventory.h - /dll/steam_masterserver_updater.h - /dll/steam_matchmaking.h - /dll/steam_matchmaking_servers.cpp - /dll/steam_matchmaking_servers.h - /dll/steam_music.cpp - /dll/steam_music.h - /dll/steam_musicremote.cpp - /dll/steam_musicremote.h - /dll/steam_networking.h - /dll/steam_networking_messages.h - /dll/steam_networking_sockets.h - /dll/steam_networking_socketsserialized.h - /dll/steam_networking_utils.h - /dll/steam_parental.cpp - /dll/steam_parental.h - /dll/steam_parties.h - /dll/steam_remote_storage.h - /dll/steam_remoteplay.h - /dll/steam_screenshots.cpp - /dll/steam_screenshots.h - /dll/steam_tv.h - /dll/steam_ugc.h - /dll/steam_unified_messages.h - /dll/steam_user.h - /dll/steam_user_stats.h - /dll/steam_utils.h - /dll/steam_video.cpp - /dll/steam_video.h - /dll/wrap.cpp - /all/network.h - /all/network.cpp - /all/dll.cpp - /all/base.cpp - /all/base.h - /all/common_includes.h - /all/local_storage.cpp - /all/local_storage.h - /all/rtlgenrandom.c - /all/settings_parser.cpp - /all/settings.cpp - /all/steam_HTMLsurface.h - /all/settings_parser.h - /all/steam_client.h - /all/steam_apps.h - /all/steam_gameserver.h - /all/steam_client.cpp - /all/steam_applist.cpp - /all/steam_gameserver.cpp - /all/steam_controller.h - /all/dll.h - /all/steam_apps.cpp - /all/steam_friends.h - /all/steam_game_coordinator.h - /all/net.proto - /all/rtlgenrandom.def - /all/steam_matchmaking_servers.h - /all/settings.h - /all/steam_applist.h - /all/flat.cpp - /all/steam_gamesearch.h - /all/steam_music.cpp - /all/steam_remoteplay.h - /all/steam_screenshots.cpp - /all/steam_parental.cpp - /all/steam_musicremote.h - /all/steam_networking.h - /all/steam_networking_messages.h - /all/steam_networking_sockets.h - /all/steam_networking_socketsserialized.h - /all/steam_networking_utils.h - /all/steam_parental.h - /all/steam_parties.h - /all/steam_remote_storage.h - /all/steam_screenshots.h - /all/steam_tv.h - /all/steam_ugc.h - /all/steam_unified_messages.h - /all/steam_user.h - /all/steam_user_stats.h - /all/steam_http.cpp - /all/steam_http.h - /all/steam_inventory.h - /all/steam_masterserver_updater.h - /all/steam_matchmaking.h - /all/steam_matchmaking_servers.cpp - /all/steam_music.h - /all/steam_musicremote.cpp - /all/steam_utils.h - /all/steam_video.cpp - /all/wrap.cpp - /all/steam_gameserverstats.cpp - /all/steam_gameserverstats.h - /all/steam_video.h
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405
all/steam_http.cpp
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405
all/steam_http.cpp
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "steam_http.h"
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Steam_HTTP::Steam_HTTP(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
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{
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this->settings = settings;
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this->network = network;
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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}
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Steam_Http_Request *Steam_HTTP::get_request(HTTPRequestHandle hRequest)
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{
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auto conn = std::find_if(requests.begin(), requests.end(), [&hRequest](struct Steam_Http_Request const& conn) { return conn.handle == hRequest;});
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if (conn == requests.end()) return NULL;
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return &(*conn);
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}
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// Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
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// the method (GET or POST) and the absolute URL for the request. Both http and https are supported,
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// so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
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// or such.
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HTTPRequestHandle Steam_HTTP::CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL )
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{
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PRINT_DEBUG("CreateHTTPRequest %i %s\n", eHTTPRequestMethod, pchAbsoluteURL);
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if (!pchAbsoluteURL) return INVALID_HTTPREQUEST_HANDLE;
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std::string url = pchAbsoluteURL;
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unsigned url_index = 0;
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if (url.rfind("https://", 0) == 0) {
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url_index = sizeof("https://") - 1;
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} else if (url.rfind("http://", 0) == 0) {
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url_index = sizeof("http://") - 1;
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}
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struct Steam_Http_Request request;
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if (url_index) {
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if (url[url.size() - 1] == '/') url += "index.html";
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std::string file_path = Local_Storage::get_game_settings_path() + "http/" + url.substr(url_index);
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unsigned long long file_size = file_size_(file_path);
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if (file_size) {
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request.response.resize(file_size);
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long long read = Local_Storage::get_file_data(file_path, (char *)request.response.data(), file_size, 0);
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if (read < 0) read = 0;
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if (read != file_size) request.response.resize(read);
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}
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}
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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static HTTPRequestHandle h;
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++h;
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request.handle = h;
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request.context_value = 0;
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requests.push_back(request);
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return request.handle;
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}
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// Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
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// sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
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bool Steam_HTTP::SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue )
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{
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PRINT_DEBUG("SetHTTPRequestContextValue\n");
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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request->context_value = ulContextValue;
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return true;
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}
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// Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
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// timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
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// has already been sent.
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bool Steam_HTTP::SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds )
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{
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PRINT_DEBUG("SetHTTPRequestNetworkActivityTimeout\n");
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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return true;
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}
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// Set a request header value for the request, must be called prior to sending the request. Will
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// return false if the handle is invalid or the request is already sent.
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bool Steam_HTTP::SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue )
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{
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PRINT_DEBUG("SetHTTPRequestHeaderValue %s %s\n", pchHeaderName, pchHeaderValue);
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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return true;
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}
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// Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
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// when creating the request. Must be called prior to sending the request. Will return false if the
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// handle is invalid or the request is already sent.
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bool Steam_HTTP::SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue )
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{
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PRINT_DEBUG("SetHTTPRequestGetOrPostParameter\n");
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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return true;
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}
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// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
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// asynchronous response via callback.
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//
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// Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
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// header and only do a local cache lookup rather than sending any actual remote request.
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bool Steam_HTTP::SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle )
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{
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PRINT_DEBUG("SendHTTPRequest %u %p\n", hRequest, pCallHandle);
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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struct HTTPRequestCompleted_t data = {};
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data.m_hRequest = request->handle;
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data.m_ulContextValue = request->context_value;
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if (request->response.size() == 0) {
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data.m_bRequestSuccessful = false;
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data.m_eStatusCode = k_EHTTPStatusCode404NotFound;
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data.m_unBodySize = request->response.size();
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} else {
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data.m_bRequestSuccessful = true;
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data.m_eStatusCode = k_EHTTPStatusCode200OK;
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data.m_unBodySize = request->response.size();
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}
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if (pCallHandle) {
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*pCallHandle = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
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}
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return true;
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}
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// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
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// asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
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// HTTPRequestDataReceived_t callbacks while streaming.
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bool Steam_HTTP::SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle )
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{
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PRINT_DEBUG("SendHTTPRequestAndStreamResponse\n");
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return false;
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}
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// Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
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// the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
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bool Steam_HTTP::DeferHTTPRequest( HTTPRequestHandle hRequest )
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{
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PRINT_DEBUG("DeferHTTPRequest\n");
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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return true;
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}
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// Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
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// the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
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bool Steam_HTTP::PrioritizeHTTPRequest( HTTPRequestHandle hRequest )
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{
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PRINT_DEBUG("PrioritizeHTTPRequest\n");
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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return true;
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}
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// Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
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// returns the size of the header value if present so the caller and allocate a correctly sized buffer for
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// GetHTTPResponseHeaderValue.
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bool Steam_HTTP::GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize )
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{
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PRINT_DEBUG("GetHTTPResponseHeaderSize\n");
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return false;
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}
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// Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
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// header is not present or if your buffer is too small to contain it's value. You should first call
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// BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
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bool Steam_HTTP::GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize )
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{
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PRINT_DEBUG("GetHTTPResponseHeaderValue\n");
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return false;
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}
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// Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
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// handle is invalid.
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bool Steam_HTTP::GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize )
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{
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PRINT_DEBUG("GetHTTPResponseBodySize\n");
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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if (unBodySize) *unBodySize = request->response.size();
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return true;
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}
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// Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
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// handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
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// the correct buffer size to use.
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bool Steam_HTTP::GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize )
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{
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PRINT_DEBUG("GetHTTPResponseBodyData\n");
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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if (unBufferSize < request->response.size()) {
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return false;
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}
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if (pBodyDataBuffer) memcpy(pBodyDataBuffer, request->response.data(), request->response.size());
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return true;
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}
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// Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
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// handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
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// do not match the size and offset sent in HTTPRequestDataReceived_t.
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bool Steam_HTTP::GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize )
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{
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PRINT_DEBUG("GetHTTPStreamingResponseBodyData\n");
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return false;
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}
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// Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
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// callback and finishing using the response.
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bool Steam_HTTP::ReleaseHTTPRequest( HTTPRequestHandle hRequest )
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{
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PRINT_DEBUG("ReleaseHTTPRequest\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto c = std::begin(requests);
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while (c != std::end(requests)) {
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if (c->handle == hRequest) {
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c = requests.erase(c);
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return true;
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} else {
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++c;
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}
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}
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return false;
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}
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// Gets progress on downloading the body for the request. This will be zero unless a response header has already been
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// received which included a content-length field. For responses that contain no content-length it will report
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// zero for the duration of the request as the size is unknown until the connection closes.
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bool Steam_HTTP::GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut )
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{
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PRINT_DEBUG("GetHTTPDownloadProgressPct\n");
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return false;
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}
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// Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
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// have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
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// parameter will set the content-type header for the request so the server may know how to interpret the body.
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bool Steam_HTTP::SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen )
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{
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PRINT_DEBUG("SetHTTPRequestRawPostBody %s\n", pchContentType);
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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return true;
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}
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// Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true
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// than any response to your requests using this cookie container may add new cookies which may be transmitted with
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// future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for
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// during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across
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// repeat executions of your process.
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HTTPCookieContainerHandle Steam_HTTP::CreateCookieContainer( bool bAllowResponsesToModify )
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{
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PRINT_DEBUG("CreateCookieContainer\n");
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return false;
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}
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// Release a cookie container you are finished using, freeing it's memory
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bool Steam_HTTP::ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer )
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{
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PRINT_DEBUG("ReleaseCookieContainer\n");
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return false;
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}
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// Adds a cookie to the specified cookie container that will be used with future requests.
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bool Steam_HTTP::SetCookie( HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie )
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{
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PRINT_DEBUG("SetCookie\n");
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return false;
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}
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// Set the cookie container to use for a HTTP request
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bool Steam_HTTP::SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer )
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{
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PRINT_DEBUG("SetHTTPRequestCookieContainer\n");
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return false;
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}
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// Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end
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bool Steam_HTTP::SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, const char *pchUserAgentInfo )
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{
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PRINT_DEBUG("SetHTTPRequestUserAgentInfo\n");
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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return true;
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}
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// Set that https request should require verified SSL certificate via machines certificate trust store
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bool Steam_HTTP::SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate )
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{
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PRINT_DEBUG("SetHTTPRequestRequiresVerifiedCertificate\n");
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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return true;
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||||
}
|
||||
|
||||
|
||||
// Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout
|
||||
// which can bump everytime we get more data
|
||||
bool Steam_HTTP::SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint32 unMilliseconds )
|
||||
{
|
||||
PRINT_DEBUG("SetHTTPRequestAbsoluteTimeoutMS\n");
|
||||
Steam_Http_Request *request = get_request(hRequest);
|
||||
if (!request) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Check if the reason the request failed was because we timed it out (rather than some harder failure)
|
||||
bool Steam_HTTP::GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut )
|
||||
{
|
||||
PRINT_DEBUG("GetHTTPRequestWasTimedOut\n");
|
||||
Steam_Http_Request *request = get_request(hRequest);
|
||||
if (!request) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pbWasTimedOut) *pbWasTimedOut = false;
|
||||
return true;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue