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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Update 128 files
- /dll/base.cpp - /dll/base.h - /dll/common_includes.h - /dll/dll.cpp - /dll/dll.h - /dll/flat.cpp - /dll/local_storage.cpp - /dll/local_storage.h - /dll/net.proto - /dll/network.cpp - /dll/network.h - /dll/rtlgenrandom.c - /dll/rtlgenrandom.def - /dll/settings.cpp - /dll/settings.h - /dll/settings_parser.cpp - /dll/settings_parser.h - /dll/steam_HTMLsurface.h - /dll/steam_applist.cpp - /dll/steam_applist.h - /dll/steam_apps.cpp - /dll/steam_apps.h - /dll/steam_client.cpp - /dll/steam_client.h - /dll/steam_controller.h - /dll/steam_friends.h - /dll/steam_game_coordinator.h - /dll/steam_gamesearch.h - /dll/steam_gameserver.cpp - /dll/steam_gameserver.h - /dll/steam_gameserverstats.cpp - /dll/steam_gameserverstats.h - /dll/steam_http.cpp - /dll/steam_http.h - /dll/steam_inventory.h - /dll/steam_masterserver_updater.h - /dll/steam_matchmaking.h - /dll/steam_matchmaking_servers.cpp - /dll/steam_matchmaking_servers.h - /dll/steam_music.cpp - /dll/steam_music.h - /dll/steam_musicremote.cpp - /dll/steam_musicremote.h - /dll/steam_networking.h - /dll/steam_networking_messages.h - /dll/steam_networking_sockets.h - /dll/steam_networking_socketsserialized.h - /dll/steam_networking_utils.h - /dll/steam_parental.cpp - /dll/steam_parental.h - /dll/steam_parties.h - /dll/steam_remote_storage.h - /dll/steam_remoteplay.h - /dll/steam_screenshots.cpp - /dll/steam_screenshots.h - /dll/steam_tv.h - /dll/steam_ugc.h - /dll/steam_unified_messages.h - /dll/steam_user.h - /dll/steam_user_stats.h - /dll/steam_utils.h - /dll/steam_video.cpp - /dll/steam_video.h - /dll/wrap.cpp - /all/network.h - /all/network.cpp - /all/dll.cpp - /all/base.cpp - /all/base.h - /all/common_includes.h - /all/local_storage.cpp - /all/local_storage.h - /all/rtlgenrandom.c - /all/settings_parser.cpp - /all/settings.cpp - /all/steam_HTMLsurface.h - /all/settings_parser.h - /all/steam_client.h - /all/steam_apps.h - /all/steam_gameserver.h - /all/steam_client.cpp - /all/steam_applist.cpp - /all/steam_gameserver.cpp - /all/steam_controller.h - /all/dll.h - /all/steam_apps.cpp - /all/steam_friends.h - /all/steam_game_coordinator.h - /all/net.proto - /all/rtlgenrandom.def - /all/steam_matchmaking_servers.h - /all/settings.h - /all/steam_applist.h - /all/flat.cpp - /all/steam_gamesearch.h - /all/steam_music.cpp - /all/steam_remoteplay.h - /all/steam_screenshots.cpp - /all/steam_parental.cpp - /all/steam_musicremote.h - /all/steam_networking.h - /all/steam_networking_messages.h - /all/steam_networking_sockets.h - /all/steam_networking_socketsserialized.h - /all/steam_networking_utils.h - /all/steam_parental.h - /all/steam_parties.h - /all/steam_remote_storage.h - /all/steam_screenshots.h - /all/steam_tv.h - /all/steam_ugc.h - /all/steam_unified_messages.h - /all/steam_user.h - /all/steam_user_stats.h - /all/steam_http.cpp - /all/steam_http.h - /all/steam_inventory.h - /all/steam_masterserver_updater.h - /all/steam_matchmaking.h - /all/steam_matchmaking_servers.cpp - /all/steam_music.h - /all/steam_musicremote.cpp - /all/steam_utils.h - /all/steam_video.cpp - /all/wrap.cpp - /all/steam_gameserverstats.cpp - /all/steam_gameserverstats.h - /all/steam_video.h
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123
all/steam_unified_messages.h
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123
all/steam_unified_messages.h
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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class Steam_Unified_Messages :
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public ISteamUnifiedMessages
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{
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class Settings *settings;
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class Networking *network;
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class SteamCallResults *callback_results;
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class SteamCallBacks *callbacks;
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class RunEveryRunCB *run_every_runcb;
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_steamunifiedmessages_callback\n");
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Steam_Unified_Messages *steam_steamunifiedmessages = (Steam_Unified_Messages *)object;
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steam_steamunifiedmessages->Callback(msg);
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}
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_steamunifiedmessages_run_every_runcb\n");
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Steam_Unified_Messages *steam_steamunifiedmessages = (Steam_Unified_Messages *)object;
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steam_steamunifiedmessages->RunCallbacks();
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}
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Steam_Unified_Messages(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
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{
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this->settings = settings;
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this->network = network;
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this->run_every_runcb = run_every_runcb;
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// this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Unified_Messages::steam_callback, this);
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// this->run_every_runcb->add(&Steam_Unified_Messages::steam_run_every_runcb, this);
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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}
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~Steam_Unified_Messages()
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{
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//TODO rm network callbacks
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// this->run_every_runcb->remove(&Steam_Unified_Messages::steam_run_every_runcb, this);
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}
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// Sends a service method (in binary serialized form) using the Steam Client.
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// Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message).
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ClientUnifiedMessageHandle SendMethod( const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext )
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{
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PRINT_DEBUG("Steam_Unified_Messages::SendMethod\n");
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return ISteamUnifiedMessages::k_InvalidUnifiedMessageHandle;
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}
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// Gets the size of the response and the EResult. Returns false if the response is not ready yet.
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bool GetMethodResponseInfo( ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult )
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{
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PRINT_DEBUG("Steam_Unified_Messages::GetMethodResponseInfo\n");
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return false;
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}
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// Gets a response in binary serialized form (and optionally release the corresponding allocated memory).
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bool GetMethodResponseData( ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease )
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{
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PRINT_DEBUG("Steam_Unified_Messages::GetMethodResponseData\n");
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return false;
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}
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// Releases the message and its corresponding allocated memory.
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bool ReleaseMethod( ClientUnifiedMessageHandle hHandle )
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{
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PRINT_DEBUG("Steam_Unified_Messages::ReleaseMethod\n");
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return false;
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}
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// Sends a service notification (in binary serialized form) using the Steam Client.
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// Returns true if the notification was sent successfully.
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bool SendNotification( const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize )
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{
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PRINT_DEBUG("Steam_Unified_Messages::SendNotification\n");
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return false;
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}
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void RunCallbacks()
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{
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}
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void Callback(Common_Message *msg)
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{
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if (msg->has_low_level()) {
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if (msg->low_level().type() == Low_Level::CONNECT) {
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}
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if (msg->low_level().type() == Low_Level::DISCONNECT) {
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}
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}
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}
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};
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