Update 128 files

- /dll/base.cpp
- /dll/base.h
- /dll/common_includes.h
- /dll/dll.cpp
- /dll/dll.h
- /dll/flat.cpp
- /dll/local_storage.cpp
- /dll/local_storage.h
- /dll/net.proto
- /dll/network.cpp
- /dll/network.h
- /dll/rtlgenrandom.c
- /dll/rtlgenrandom.def
- /dll/settings.cpp
- /dll/settings.h
- /dll/settings_parser.cpp
- /dll/settings_parser.h
- /dll/steam_HTMLsurface.h
- /dll/steam_applist.cpp
- /dll/steam_applist.h
- /dll/steam_apps.cpp
- /dll/steam_apps.h
- /dll/steam_client.cpp
- /dll/steam_client.h
- /dll/steam_controller.h
- /dll/steam_friends.h
- /dll/steam_game_coordinator.h
- /dll/steam_gamesearch.h
- /dll/steam_gameserver.cpp
- /dll/steam_gameserver.h
- /dll/steam_gameserverstats.cpp
- /dll/steam_gameserverstats.h
- /dll/steam_http.cpp
- /dll/steam_http.h
- /dll/steam_inventory.h
- /dll/steam_masterserver_updater.h
- /dll/steam_matchmaking.h
- /dll/steam_matchmaking_servers.cpp
- /dll/steam_matchmaking_servers.h
- /dll/steam_music.cpp
- /dll/steam_music.h
- /dll/steam_musicremote.cpp
- /dll/steam_musicremote.h
- /dll/steam_networking.h
- /dll/steam_networking_messages.h
- /dll/steam_networking_sockets.h
- /dll/steam_networking_socketsserialized.h
- /dll/steam_networking_utils.h
- /dll/steam_parental.cpp
- /dll/steam_parental.h
- /dll/steam_parties.h
- /dll/steam_remote_storage.h
- /dll/steam_remoteplay.h
- /dll/steam_screenshots.cpp
- /dll/steam_screenshots.h
- /dll/steam_tv.h
- /dll/steam_ugc.h
- /dll/steam_unified_messages.h
- /dll/steam_user.h
- /dll/steam_user_stats.h
- /dll/steam_utils.h
- /dll/steam_video.cpp
- /dll/steam_video.h
- /dll/wrap.cpp
- /all/network.h
- /all/network.cpp
- /all/dll.cpp
- /all/base.cpp
- /all/base.h
- /all/common_includes.h
- /all/local_storage.cpp
- /all/local_storage.h
- /all/rtlgenrandom.c
- /all/settings_parser.cpp
- /all/settings.cpp
- /all/steam_HTMLsurface.h
- /all/settings_parser.h
- /all/steam_client.h
- /all/steam_apps.h
- /all/steam_gameserver.h
- /all/steam_client.cpp
- /all/steam_applist.cpp
- /all/steam_gameserver.cpp
- /all/steam_controller.h
- /all/dll.h
- /all/steam_apps.cpp
- /all/steam_friends.h
- /all/steam_game_coordinator.h
- /all/net.proto
- /all/rtlgenrandom.def
- /all/steam_matchmaking_servers.h
- /all/settings.h
- /all/steam_applist.h
- /all/flat.cpp
- /all/steam_gamesearch.h
- /all/steam_music.cpp
- /all/steam_remoteplay.h
- /all/steam_screenshots.cpp
- /all/steam_parental.cpp
- /all/steam_musicremote.h
- /all/steam_networking.h
- /all/steam_networking_messages.h
- /all/steam_networking_sockets.h
- /all/steam_networking_socketsserialized.h
- /all/steam_networking_utils.h
- /all/steam_parental.h
- /all/steam_parties.h
- /all/steam_remote_storage.h
- /all/steam_screenshots.h
- /all/steam_tv.h
- /all/steam_ugc.h
- /all/steam_unified_messages.h
- /all/steam_user.h
- /all/steam_user_stats.h
- /all/steam_http.cpp
- /all/steam_http.h
- /all/steam_inventory.h
- /all/steam_masterserver_updater.h
- /all/steam_matchmaking.h
- /all/steam_matchmaking_servers.cpp
- /all/steam_music.h
- /all/steam_musicremote.cpp
- /all/steam_utils.h
- /all/steam_video.cpp
- /all/wrap.cpp
- /all/steam_gameserverstats.cpp
- /all/steam_gameserverstats.h
- /all/steam_video.h
This commit is contained in:
McCoy L Stevens 2024-11-19 19:16:05 +00:00
parent 1c0bdceaac
commit 25c00530f3
64 changed files with 0 additions and 0 deletions

View file

@ -1,90 +0,0 @@
/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef LOCAL_STORAGE_INCLUDE
#define LOCAL_STORAGE_INCLUDE
#include "base.h"
#define MAX_FILENAME_LENGTH 300
union image_pixel_t
{
uint32_t pixel;
struct pixel_channels_t
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} channels;
};
struct image_t
{
size_t width;
size_t height;
std::vector<image_pixel_t> pix_map;
};
class Local_Storage {
public:
static constexpr auto inventory_storage_folder = "inventory";
static constexpr auto settings_storage_folder = "settings";
static constexpr auto remote_storage_folder = "remote";
static constexpr auto stats_storage_folder = "stats";
static constexpr auto user_data_storage = "local";
static constexpr auto screenshots_folder = "screenshots";
static constexpr auto game_settings_folder = "steam_settings";
private:
std::string save_directory;
std::string appid;
public:
static std::string get_program_path();
static std::string get_game_settings_path();
static std::string get_user_appdata_path();
Local_Storage(std::string save_directory);
static int get_file_data(std::string full_path, char *data, unsigned int max_length, unsigned int offset=0);
void setAppId(uint32 appid);
static int store_file_data(std::string folder, std::string file, char *data, unsigned int length);
static std::vector<std::string> get_filenames_path(std::string path);
int store_data(std::string folder, std::string file, char *data, unsigned int length);
int store_data_settings(std::string file, char *data, unsigned int length);
int get_data(std::string folder, std::string file, char *data, unsigned int max_length, unsigned int offset=0);
int get_data_settings(std::string file, char *data, unsigned int max_length);
int count_files(std::string folder);
bool iterate_file(std::string folder, int index, char *output_filename, int32 *output_size);
bool file_exists(std::string folder, std::string file);
unsigned int file_size(std::string folder, std::string file);
bool file_delete(std::string folder, std::string file);
uint64_t file_timestamp(std::string folder, std::string file);
std::string get_global_settings_path();
std::string get_path(std::string folder);
bool update_save_filenames(std::string folder);
bool load_json(std::string full_path, nlohmann::json& json);
bool load_json_file(std::string folder, std::string const& file, nlohmann::json& json);
bool write_json_file(std::string folder, std::string const& file, nlohmann::json const& json);
std::vector<image_pixel_t> load_image(std::string const& image_path);
bool save_screenshot(std::string const& image_path, uint8_t* img_ptr, int32_t width, int32_t height, int32_t channels);
};
#endif