mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-08 05:04:54 +01:00
Update 128 files
- /dll/base.cpp - /dll/base.h - /dll/common_includes.h - /dll/dll.cpp - /dll/dll.h - /dll/flat.cpp - /dll/local_storage.cpp - /dll/local_storage.h - /dll/net.proto - /dll/network.cpp - /dll/network.h - /dll/rtlgenrandom.c - /dll/rtlgenrandom.def - /dll/settings.cpp - /dll/settings.h - /dll/settings_parser.cpp - /dll/settings_parser.h - /dll/steam_HTMLsurface.h - /dll/steam_applist.cpp - /dll/steam_applist.h - /dll/steam_apps.cpp - /dll/steam_apps.h - /dll/steam_client.cpp - /dll/steam_client.h - /dll/steam_controller.h - /dll/steam_friends.h - /dll/steam_game_coordinator.h - /dll/steam_gamesearch.h - /dll/steam_gameserver.cpp - /dll/steam_gameserver.h - /dll/steam_gameserverstats.cpp - /dll/steam_gameserverstats.h - /dll/steam_http.cpp - /dll/steam_http.h - /dll/steam_inventory.h - /dll/steam_masterserver_updater.h - /dll/steam_matchmaking.h - /dll/steam_matchmaking_servers.cpp - /dll/steam_matchmaking_servers.h - /dll/steam_music.cpp - /dll/steam_music.h - /dll/steam_musicremote.cpp - /dll/steam_musicremote.h - /dll/steam_networking.h - /dll/steam_networking_messages.h - /dll/steam_networking_sockets.h - /dll/steam_networking_socketsserialized.h - /dll/steam_networking_utils.h - /dll/steam_parental.cpp - /dll/steam_parental.h - /dll/steam_parties.h - /dll/steam_remote_storage.h - /dll/steam_remoteplay.h - /dll/steam_screenshots.cpp - /dll/steam_screenshots.h - /dll/steam_tv.h - /dll/steam_ugc.h - /dll/steam_unified_messages.h - /dll/steam_user.h - /dll/steam_user_stats.h - /dll/steam_utils.h - /dll/steam_video.cpp - /dll/steam_video.h - /dll/wrap.cpp - /all/network.h - /all/network.cpp - /all/dll.cpp - /all/base.cpp - /all/base.h - /all/common_includes.h - /all/local_storage.cpp - /all/local_storage.h - /all/rtlgenrandom.c - /all/settings_parser.cpp - /all/settings.cpp - /all/steam_HTMLsurface.h - /all/settings_parser.h - /all/steam_client.h - /all/steam_apps.h - /all/steam_gameserver.h - /all/steam_client.cpp - /all/steam_applist.cpp - /all/steam_gameserver.cpp - /all/steam_controller.h - /all/dll.h - /all/steam_apps.cpp - /all/steam_friends.h - /all/steam_game_coordinator.h - /all/net.proto - /all/rtlgenrandom.def - /all/steam_matchmaking_servers.h - /all/settings.h - /all/steam_applist.h - /all/flat.cpp - /all/steam_gamesearch.h - /all/steam_music.cpp - /all/steam_remoteplay.h - /all/steam_screenshots.cpp - /all/steam_parental.cpp - /all/steam_musicremote.h - /all/steam_networking.h - /all/steam_networking_messages.h - /all/steam_networking_sockets.h - /all/steam_networking_socketsserialized.h - /all/steam_networking_utils.h - /all/steam_parental.h - /all/steam_parties.h - /all/steam_remote_storage.h - /all/steam_screenshots.h - /all/steam_tv.h - /all/steam_ugc.h - /all/steam_unified_messages.h - /all/steam_user.h - /all/steam_user_stats.h - /all/steam_http.cpp - /all/steam_http.h - /all/steam_inventory.h - /all/steam_masterserver_updater.h - /all/steam_matchmaking.h - /all/steam_matchmaking_servers.cpp - /all/steam_music.h - /all/steam_musicremote.cpp - /all/steam_utils.h - /all/steam_video.cpp - /all/wrap.cpp - /all/steam_gameserverstats.cpp - /all/steam_gameserverstats.h - /all/steam_video.h
This commit is contained in:
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64 changed files with 0 additions and 0 deletions
237
dll/net.proto
237
dll/net.proto
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syntax = "proto3";
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option optimize_for = LITE_RUNTIME;
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message Announce {
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enum Types {
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PING = 0;
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PONG = 1;
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}
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Types type = 1;
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repeated uint64 ids = 2;
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message Other_Peers {
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uint64 id = 1;
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uint32 ip = 2;
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uint32 udp_port = 3;
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uint32 appid = 4;
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}
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uint32 tcp_port = 3;
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repeated Other_Peers peers = 4;
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uint32 appid = 5;
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}
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message Lobby {
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uint64 room_id = 1;
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uint64 owner = 2;
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map<string, bytes> values = 3;
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message Member {
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uint64 id = 1;
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map<string, bytes> values = 2;
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}
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repeated Member members = 4;
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message Gameserver {
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uint64 id = 1;
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uint32 ip = 2;
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uint32 port = 3;
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uint32 num_update = 4;
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}
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Gameserver gameserver = 5;
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uint32 member_limit = 6;
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uint32 type = 7; //ELobbyType
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bool joinable = 8;
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uint32 appid = 9;
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bool deleted = 32;
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uint64 time_deleted = 33;
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}
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message Lobby_Messages {
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uint64 id = 1;
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enum Types {
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JOIN = 0;
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LEAVE = 1;
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CHANGE_OWNER = 2;
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MEMBER_DATA = 3;
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CHAT_MESSAGE = 4;
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}
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Types type = 2;
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uint64 idata = 3;
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bytes bdata = 4;
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map<string, bytes> map = 5;
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}
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message Low_Level {
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enum Types {
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HEARTBEAT = 0;
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CONNECT = 1;
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DISCONNECT = 2;
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}
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Types type = 1;
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}
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message Network_pb {
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uint32 channel = 1;
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bytes data = 2;
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enum Types {
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DATA = 0;
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NEW_CONNECTION = 1;
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}
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Types type = 3;
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bool processed = 128;
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uint64 time_processed = 129;
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}
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message Network_Old {
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enum Types {
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CONNECTION_REQUEST_IP = 0;
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CONNECTION_REQUEST_STEAMID = 1;
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CONNECTION_ACCEPTED = 2;
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CONNECTION_END = 3;
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DATA = 4;
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}
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Types type = 1;
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uint64 connection_id = 2;
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uint64 connection_id_from = 3;
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uint32 port = 4;
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bytes data = 5;
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}
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message Networking_Sockets {
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enum Types {
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CONNECTION_REQUEST = 0;
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CONNECTION_ACCEPTED = 2;
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CONNECTION_END = 3;
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DATA = 4;
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}
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Types type = 1;
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int32 virtual_port = 2;
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int32 real_port = 6;
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uint64 connection_id = 3;
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uint64 connection_id_from = 4;
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bytes data = 5;
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uint64 message_number = 7;
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}
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message Networking_Messages {
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enum Types {
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CONNECTION_NEW = 0;
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CONNECTION_ACCEPT = 1;
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CONNECTION_END = 2;
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DATA = 3;
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}
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Types type = 1;
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uint32 channel = 2;
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uint32 id_from = 3;
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bytes data = 5;
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}
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message Gameserver {
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uint64 id = 1;
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bytes game_description = 2;
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bytes mod_dir = 3;
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bool dedicated_server = 4;
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uint32 max_player_count = 5;
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uint32 bot_player_count = 6;
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bytes server_name = 7;
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bytes map_name = 8;
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bool password_protected = 9;
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uint32 spectator_port = 10;
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bytes spectator_server_name = 11;
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map<string, bytes> values = 12;
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bytes tags = 13;
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bytes gamedata = 14;
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bytes region = 15;
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bytes product = 16;
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bool secure = 17;
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uint32 num_players = 18;
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uint32 version = 19;
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uint32 ip = 32;
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uint32 port = 33;
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uint32 query_port = 34;
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uint32 appid = 35;
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bool offline = 48;
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}
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message Friend {
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uint64 id = 1;
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bytes name = 2;
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map<string, bytes> rich_presence = 3;
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uint32 appid = 4;
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uint64 lobby_id = 5;
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}
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message Auth_Ticket {
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uint32 number = 1;
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enum Types {
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CANCEL = 0;
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}
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Types type = 2;
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}
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message Friend_Messages {
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enum Types {
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LOBBY_INVITE = 0;
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GAME_INVITE = 1;
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}
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Types type = 1;
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oneof invite_data {
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uint64 lobby_id = 2;
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bytes connect_str = 3;
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}
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}
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message Steam_Messages {
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enum Types {
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FRIEND_CHAT = 0;
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}
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Types type = 1;
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oneof message_data {
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bytes message = 2;
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}
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}
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message Common_Message {
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uint64 source_id = 1;
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uint64 dest_id = 2;
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oneof messages {
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Announce announce = 3;
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Low_Level low_level = 4;
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Lobby lobby = 5;
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Lobby_Messages lobby_messages = 6;
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Network_pb network = 7;
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Gameserver gameserver = 8;
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Friend friend = 9;
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Auth_Ticket auth_ticket = 10;
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Friend_Messages friend_messages = 11;
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Network_Old network_old = 12;
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Networking_Sockets networking_sockets = 13;
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Steam_Messages steam_messages = 14;
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Networking_Messages networking_messages = 15;
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}
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uint32 source_ip = 128;
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uint32 source_port = 129;
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}
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