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Update 128 files
- /dll/base.cpp - /dll/base.h - /dll/common_includes.h - /dll/dll.cpp - /dll/dll.h - /dll/flat.cpp - /dll/local_storage.cpp - /dll/local_storage.h - /dll/net.proto - /dll/network.cpp - /dll/network.h - /dll/rtlgenrandom.c - /dll/rtlgenrandom.def - /dll/settings.cpp - /dll/settings.h - /dll/settings_parser.cpp - /dll/settings_parser.h - /dll/steam_HTMLsurface.h - /dll/steam_applist.cpp - /dll/steam_applist.h - /dll/steam_apps.cpp - /dll/steam_apps.h - /dll/steam_client.cpp - /dll/steam_client.h - /dll/steam_controller.h - /dll/steam_friends.h - /dll/steam_game_coordinator.h - /dll/steam_gamesearch.h - /dll/steam_gameserver.cpp - /dll/steam_gameserver.h - /dll/steam_gameserverstats.cpp - /dll/steam_gameserverstats.h - /dll/steam_http.cpp - /dll/steam_http.h - /dll/steam_inventory.h - /dll/steam_masterserver_updater.h - /dll/steam_matchmaking.h - /dll/steam_matchmaking_servers.cpp - /dll/steam_matchmaking_servers.h - /dll/steam_music.cpp - /dll/steam_music.h - /dll/steam_musicremote.cpp - /dll/steam_musicremote.h - /dll/steam_networking.h - /dll/steam_networking_messages.h - /dll/steam_networking_sockets.h - /dll/steam_networking_socketsserialized.h - /dll/steam_networking_utils.h - /dll/steam_parental.cpp - /dll/steam_parental.h - /dll/steam_parties.h - /dll/steam_remote_storage.h - /dll/steam_remoteplay.h - /dll/steam_screenshots.cpp - /dll/steam_screenshots.h - /dll/steam_tv.h - /dll/steam_ugc.h - /dll/steam_unified_messages.h - /dll/steam_user.h - /dll/steam_user_stats.h - /dll/steam_utils.h - /dll/steam_video.cpp - /dll/steam_video.h - /dll/wrap.cpp - /all/network.h - /all/network.cpp - /all/dll.cpp - /all/base.cpp - /all/base.h - /all/common_includes.h - /all/local_storage.cpp - /all/local_storage.h - /all/rtlgenrandom.c - /all/settings_parser.cpp - /all/settings.cpp - /all/steam_HTMLsurface.h - /all/settings_parser.h - /all/steam_client.h - /all/steam_apps.h - /all/steam_gameserver.h - /all/steam_client.cpp - /all/steam_applist.cpp - /all/steam_gameserver.cpp - /all/steam_controller.h - /all/dll.h - /all/steam_apps.cpp - /all/steam_friends.h - /all/steam_game_coordinator.h - /all/net.proto - /all/rtlgenrandom.def - /all/steam_matchmaking_servers.h - /all/settings.h - /all/steam_applist.h - /all/flat.cpp - /all/steam_gamesearch.h - /all/steam_music.cpp - /all/steam_remoteplay.h - /all/steam_screenshots.cpp - /all/steam_parental.cpp - /all/steam_musicremote.h - /all/steam_networking.h - /all/steam_networking_messages.h - /all/steam_networking_sockets.h - /all/steam_networking_socketsserialized.h - /all/steam_networking_utils.h - /all/steam_parental.h - /all/steam_parties.h - /all/steam_remote_storage.h - /all/steam_screenshots.h - /all/steam_tv.h - /all/steam_ugc.h - /all/steam_unified_messages.h - /all/steam_user.h - /all/steam_user_stats.h - /all/steam_http.cpp - /all/steam_http.h - /all/steam_inventory.h - /all/steam_masterserver_updater.h - /all/steam_matchmaking.h - /all/steam_matchmaking_servers.cpp - /all/steam_music.h - /all/steam_musicremote.cpp - /all/steam_utils.h - /all/steam_video.cpp - /all/wrap.cpp - /all/steam_gameserverstats.cpp - /all/steam_gameserverstats.h - /all/steam_video.h
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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struct screenshot_infos_t
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{
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std::string screenshot_name;
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nlohmann::json metadatas;
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};
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class Steam_Screenshots : public ISteamScreenshots
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{
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bool hooked = false;
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std::map<ScreenshotHandle, screenshot_infos_t> _screenshots;
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class Local_Storage* local_storage;
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class SteamCallBacks* callbacks;
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ScreenshotHandle create_screenshot_handle();
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public:
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Steam_Screenshots(class Local_Storage* local_storage, class SteamCallBacks* callbacks);
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// Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format.
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// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
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ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight );
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// Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio
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// as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format.
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// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
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// JPEG, TGA, and PNG formats are supported.
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ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight );
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// Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead.
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void TriggerScreenshot();
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// Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots,
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// then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary
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// in response.
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void HookScreenshots( bool bHook );
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// Sets metadata about a screenshot's location (for example, the name of the map)
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bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation );
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// Tags a user as being visible in the screenshot
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bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID );
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// Tags a published file as being visible in the screenshot
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bool TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID );
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// Returns true if the app has hooked the screenshot
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bool IsScreenshotsHooked();
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// Adds a VR screenshot to the user's screenshot library from disk in the supported type.
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// pchFilename should be the normal 2D image used in the library view
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// pchVRFilename should contain the image that matches the correct type
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// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
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// JPEG, TGA, and PNG formats are supported.
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ScreenshotHandle AddVRScreenshotToLibrary( EVRScreenshotType eType, const char *pchFilename, const char *pchVRFilename );
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};
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