mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-04-15 07:47:37 +02:00
Redo image handling in settings.
Lock the buffers when modifying them. Notify when callers change a set avatar image. Create a get function for images. Allow deletion of previously loaded images, and reuse of their ids.
This commit is contained in:
parent
c593c3f8b8
commit
25d34a65c4
2 changed files with 243 additions and 9 deletions
224
dll/settings.cpp
224
dll/settings.cpp
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@ -16,7 +16,7 @@
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<http://www.gnu.org/licenses/>. */
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#include "settings.h"
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#include "dll.h"
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std::string Settings::sanitize(std::string name)
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{
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@ -54,6 +54,28 @@ Settings::Settings(CSteamID steam_id, CGameID game_id, std::string name, std::st
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this->offline = offline;
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this->create_unknown_leaderboards = true;
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this->next_free = 1;
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this->preferred_network_image_type = Image::JPG;
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this->background_thread_exit = false;
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PRINT_DEBUG("%s.\n", "Settings::Settings Creating new background_monitor thread");
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background_monitor_thread = std::thread(Settings::background_monitor_entry, this);
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}
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Settings::~Settings()
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{
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bool wait = false;
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{
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std::lock_guard<std::recursive_mutex> lock(background_thread_mutex);
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if (background_monitor_thread.joinable()) {
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background_thread_exit = true;
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wait = true;
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}
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}
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if (wait) {
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background_monitor_thread.join();
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}
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}
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CSteamID Settings::get_local_steam_id()
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@ -214,19 +236,126 @@ void Settings::setLeaderboard(std::string leaderboard, enum ELeaderboardSortMeth
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leaderboards[leaderboard] = leader;
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}
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int Settings::find_next_free_image_ref() {
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int ret = 0;
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std::lock_guard<std::recursive_mutex> lock(images_mutex);
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if (images.size() == 0) {
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ret = 1;
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} else {
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for (auto x : images) {
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auto y = images.upper_bound(x.first);
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if (y == images.end()) {
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if ((x.first + 1) == 0) {
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ret = 1;
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break;
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} else {
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ret = x.first + 1;
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break;
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}
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} else {
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if ((x.first + 1) < y->first) {
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if ((x.first + 1) != 0) {
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ret = x.first + 1;
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break;
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}
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}
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}
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}
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}
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next_free = ret;
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return ret;
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}
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int Settings::remove_image(int ref) {
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int ret = 0;
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std::lock_guard<std::recursive_mutex> lock(images_mutex);
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auto x = images.find(ref);
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if (x != images.end()) {
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images.erase(x);
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ret = find_next_free_image_ref();
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} else {
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ret = next_free;
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}
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return ret;
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}
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int Settings::replace_image(int ref, std::string data, uint32 width, uint32 height)
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{
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std::lock_guard<std::recursive_mutex> lock(images_mutex);
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int ret = 0;
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if (ref == 0) {
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ret = add_image(data, width, height);
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} else {
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auto t = images.find(ref);
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if (t != images.end()) {
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ret = t->first;
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t->second.data = data;
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t->second.width = width;
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t->second.height = height;
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} else {
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ret = add_image(data, width, height);
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}
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}
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return ret;
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}
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int Settings::add_image(std::string data, uint32 width, uint32 height)
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{
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int last = images.size() + 1;
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struct Image_Data dt;
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dt.width = width;
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dt.height = height;
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dt.data = data;
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images[last] = dt;
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int last = 0;
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std::lock_guard<std::recursive_mutex> lock(images_mutex);
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if (next_free != 0) {
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last = next_free;
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struct Image_Data dt;
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dt.width = width;
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dt.height = height;
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dt.data = data;
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images[last] = dt;
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find_next_free_image_ref();
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} else {
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PRINT_DEBUG("%s.\n",
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"Settings::add_image failed. Buffer is full");
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}
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return last;
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}
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int Settings::get_image(int ref, std::string * data, uint32 * width, uint32 * height)
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{
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std::lock_guard<std::recursive_mutex> lock(images_mutex);
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int ret = 0;
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auto t = images.find(ref);
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if (t != images.end()) {
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ret = t->first;
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if (data != NULL) {
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*data = t->second.data;
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}
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if (width != NULL) {
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*width = t->second.width;
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}
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if (height != NULL) {
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*height = t->second.height;
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}
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} else {
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ret = 0;
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if (width != NULL) {
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*width = 0;
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}
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if (height != NULL) {
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*height = 0;
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}
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}
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return ret;
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}
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int Settings::get_profile_image(int eAvatarSize)
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{
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std::lock_guard<std::recursive_mutex> lock(images_mutex);
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int ret = 0;
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for (auto i : profile_images) {
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if (i.first == eAvatarSize) {
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@ -237,6 +366,64 @@ int Settings::get_profile_image(int eAvatarSize)
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return ret;
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}
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void Settings::background_monitor_entry(Settings * settings) {
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PRINT_DEBUG("%s.\n", "Settings::background_monitor_entry thread starting");
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if (settings != NULL) {
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settings->background_monitor();
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}
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PRINT_DEBUG("%s.\n", "Settings::background_monitor_entry thread exiting");
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return;
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}
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void Settings::background_monitor() {
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bool exit = false;
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do {
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{
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std::lock_guard<std::recursive_mutex> lock(background_thread_mutex);
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exit = background_thread_exit;
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if (!exit) {
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if (background_tasks.size() > 0) {
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for (auto x = background_tasks.begin(); x != background_tasks.end(); x++) {
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bool task_done = false;
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Steam_Client * client = try_get_steam_client();
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if (client != NULL) {
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switch (x->id) {
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case Settings_Background_Task_IDs::NOTIFY_AVATAR_IMAGE:
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{
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PRINT_DEBUG("%s.\n", "Settings::background_monitor Got NOTIFY_AVATAR_IMAGE task");
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if (client != NULL && client->steam_friends != NULL) {
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client->steam_friends->GetFriendAvatar(this->steam_id, k_EAvatarSize32x32);
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client->steam_friends->GetFriendAvatar(this->steam_id, k_EAvatarSize64x64);
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client->steam_friends->GetFriendAvatar(this->steam_id, k_EAvatarSize184x184);
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task_done = true;
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}
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}
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break;
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default:
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PRINT_DEBUG("%s %d.\n", "Settings::background_monitor Unknown task", x->id);
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task_done = true;
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break;
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};
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if (task_done) {
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background_tasks.erase(x);
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break;
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}
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}
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}
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}
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}
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}
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} while(!exit);
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return;
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}
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void Settings::create_background_notify_task(Settings_Background_Task_IDs id, void *arg = NULL) {
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std::lock_guard<std::recursive_mutex> lock(background_thread_mutex);
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background_tasks.push_back(Settings_Background_Task{id, arg});
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return;
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}
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int Settings::set_profile_image(int eAvatarSize, Image_Data * image)
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{
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bool size_ok = false;
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@ -252,11 +439,13 @@ int Settings::set_profile_image(int eAvatarSize, Image_Data * image)
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if (size_ok == true && image->data.length() > 0) {
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ref = this->add_image(image->data, image->width, image->height);
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PRINT_DEBUG("set_profile_image %d -> %d.\n", eAvatarSize, ref);
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PRINT_DEBUG("Settings::set_profile_image %d -> %d.\n", eAvatarSize, ref);
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std::lock_guard<std::recursive_mutex> lock(images_mutex);
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profile_images[eAvatarSize] = ref;
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create_background_notify_task(Settings_Background_Task_IDs::NOTIFY_AVATAR_IMAGE, NULL);
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} else {
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PRINT_DEBUG("%s %d %dx%d %"PRI_ZU".\n",
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"set_profile_image failed",
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"Settings::set_profile_image failed",
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eAvatarSize,
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image->width,
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image->height,
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@ -266,3 +455,20 @@ int Settings::set_profile_image(int eAvatarSize, Image_Data * image)
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return ref;
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}
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void Settings::set_preferred_network_image_type(int new_type)
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{
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switch (new_type) {
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case Image::RAW:
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case Image::PNG:
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case Image::JPG:
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this->preferred_network_image_type = new_type;
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break;
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default:
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PRINT_DEBUG("%s %d.\n",
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"Settings::set_preferred_network_image_type failed. Requested type",
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new_type);
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break;
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};
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return;
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}
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@ -65,11 +65,25 @@ struct Controller_Settings {
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std::map<std::string, std::map<std::string, std::pair<std::set<std::string>, std::string>>> action_set_layers;
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};
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enum Settings_Background_Task_IDs {
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NOTIFY_AVATAR_IMAGE = 0
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};
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struct Settings_Background_Task {
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enum Settings_Background_Task_IDs id;
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void * arg;
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};
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class Settings {
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CSteamID steam_id;
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CGameID game_id;
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std::string name, language;
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CSteamID lobby_id;
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uint32 preferred_network_image_type;
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bool background_thread_exit;
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std::vector<Settings_Background_Task> background_tasks;
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std::thread background_monitor_thread;
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std::recursive_mutex background_thread_mutex;
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bool unlockAllDLCs;
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bool offline;
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@ -83,6 +97,12 @@ class Settings {
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std::map<int, int> profile_images;
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bool create_unknown_leaderboards;
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uint16 port;
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int next_free;
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int find_next_free_image_ref();
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void create_background_notify_task(Settings_Background_Task_IDs id, void *arg);
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static void background_monitor_entry(Settings * settings);
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void background_monitor();
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public:
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#ifdef LOBBY_CONNECT
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#else
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static const bool is_lobby_connect = false;
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#endif
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static std::string sanitize(std::string name);
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Settings(CSteamID steam_id, CGameID game_id, std::string name, std::string language, bool offline);
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~Settings();
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CSteamID get_local_steam_id();
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CGameID get_local_game_id();
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const char *get_local_name();
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@ -146,10 +168,16 @@ public:
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std::set<uint64> subscribed_groups;
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//images
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std::recursive_mutex images_mutex;
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std::map<int, struct Image_Data> images;
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int remove_image(int ref);
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int replace_image(int ref, std::string data, uint32 width, uint32 height);
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int add_image(std::string data, uint32 width, uint32 height);
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int get_image(int ref, std::string * data, uint32 * width, uint32 * height);
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int get_profile_image(int eAvatarSize);
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int set_profile_image(int eAvatarSize, Image_Data * image);
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int get_preferred_network_image_type() { return this->preferred_network_image_type; }
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void set_preferred_network_image_type(int new_type);
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//controller
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struct Controller_Settings controller_settings;
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