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Update to sdk 1.47
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42 changed files with 2581 additions and 175 deletions
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@ -344,9 +344,15 @@ public:
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// Rich Presence data is automatically shared between friends who are in the same game
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// Each user has a set of Key/Value pairs
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// Note the following limits: k_cchMaxRichPresenceKeys, k_cchMaxRichPresenceKeyLength, k_cchMaxRichPresenceValueLength
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// There are two magic keys:
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// There are five magic keys:
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// "status" - a UTF-8 string that will show up in the 'view game info' dialog in the Steam friends list
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// "connect" - a UTF-8 string that contains the command-line for how a friend can connect to a game
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// "steam_display" - Names a rich presence localization token that will be displayed in the viewing user's selected language
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// in the Steam client UI. For more info: https://partner.steamgames.com/doc/api/ISteamFriends#richpresencelocalization
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// "steam_player_group" - When set, indicates to the Steam client that the player is a member of a particular group. Players in the same group
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// may be organized together in various places in the Steam UI.
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// "steam_player_group_size" - When set, indicates the total number of players in the steam_player_group. The Steam client may use this number to
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// display additional information about a group when all of the members are not part of a user's friends list.
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// GetFriendRichPresence() returns an empty string "" if no value is set
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// SetRichPresence() to a NULL or an empty string deletes the key
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// You can iterate the current set of keys for a friend with GetFriendRichPresenceKeyCount()
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@ -362,7 +368,6 @@ public:
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// Rich invite support.
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// If the target accepts the invite, a GameRichPresenceJoinRequested_t callback is posted containing the connect string.
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// (Or you can configure yout game so that it is passed on the command line instead. This is a deprecated path; ask us if you really need this.)
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// Invites can only be sent to friends.
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virtual bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString ) = 0;
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// recently-played-with friends iteration
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